When Quark brokers a lucrative deal to trade trellium crystals from the Gamma Quadrant for gold-pressed latinum, the potential for profit seems too good to be true. It is. Pretty soon, Deep Space Nineis under fire from at least three different alien races, each accusing the others of theft, piracy, and worse. Then, angry Klingons get involved, and so do the Ferengi... Odo wouldn't mind seeing one of Quark's schemes backfire, but not when it places the entire station in the middle of a shooting war that might consume them all!
When Quark brokers a lucrative deal to trade trellium crystals from the Gamma Quadrant for gold-pressed latinum, the potential for profit seems too good to be true. It is. Pretty soon, Deep Space Nine is under fire from at least three different alien races, each accusing the others of theft, piracy, and worse. Then, angry Klingons get involved, and so do the Ferengi... Odo wouldn't mind seeing one of Quark's schemes backfire, but not when it places the entire station in the middle of a shooting war that might consume them all!
Created by the incalculably ancient Iconians, whose transcendent technology is quantum levels beyond that of the Federation and its allies, the Gateways offer instantaneous transport across unimaginable distances. Throughout the known galaxy, from Deep Space Nine™ to the New Frontier, from the Delta Quadrant to the bridge of the Starship Enterprise™, the sudden reactivation of the Gateways has destabilized interstellar relations between planets and cultures previously separated by countless light-years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced several valiant commanders to leap through separate Gateways into the unknown. Captain James T. Kirk of the original Starship Enterprise Captain Jean-Luc Picard of Star Trek: The Next Generation® Colonel Kira Nerys of Deep Space Nine Captain Kathryn Janeway of the U.S.S. Voyager™ Captains Calhoun and Shelby of Star Trek : New Frontier Commander Nick Keller of the U.S.S. Challenger All of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind. And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy. Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side.... What Lay Beyond brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling Star Trek authors. Among them, Diane Carey, Peter David, Keith R.A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of Star Trek novels. This is their first mega-collaboration.
Created by an incalculably ancient civilisation whose transcendent technology is quantum levels beyond that of the Federation and its allies, the newly discovered Gateways offer instantaneous transportation across the stars. Their sudden reactivation has destabilised relations between planets and cultures hitherto separated by countless light years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced a handful of valiant commanders, one after another, to make the leap through separate Gateways into the unknown. Each of these brave heroes has taken the ultimate gamble and hurled themselves bodily into a Gateway with no knowledge or forwarning of what they will find on the other side. Each must face a unique personal challenge and find their own way back to the ships and the homes they left behind. And beyond at least one of the Gates are their mysterious and primordial architects, the ageless Iconians themselves... THE AUTHORS of the Gateways saga are: Diane Carey, Peter David, Keith R.A. DeCandido, Christie Golden, Robert Greenberger and Susan Wright.
Tailor, soldier, spy ... the enigmatic Garak, Cardassian-in-exile on space station Deep Space Nine, established himself rapidly - thanks largely to his superb portrayal by actor (and now author) Andrew Robinson - as one of the best-loved characters on Star Trek DS9. Garak refers to himself as 'just a simple tailor' - but everyone knows that there's more to him than that. Ex-member of the Cardassian invasion forces; ex-member of the Obsidian Order, the dreaded Cardassian secret police; cynic, wit, epicure, man of mystery: - why WAS he banished from his home planet, and why does he choose to spend his exile on Deep Space Nine? Andrew Robinson, to whom Garak's voice comes as readily as his own, spins an enthralling, twisting yarn in true inimitable Garak style.
Worf and the USS Defiant find themselves in a deadly trap in this suspenseful and white-knuckled thriller in the bestselling Day of Honor series taking place in Star Trek: Deep Space Nine. Dispatched on a secret mission, Commander Worf and the crew of the USS Defiant find themselves trapped—along with the exiled Klingons who had pledged their loyalty to Worf’s dishonored family—on an alien world threatened by a global cataclysm. Worf must find a way to save himself and his fellow Klingons and also prevent a bloody massacre that will forever stain the honor of the Klingon Empire.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
In this thrilling Star Trek novel, the crew of the Starship Enterprise embarks on its most ambitious assignment yet: to lead a courageous band of settlers to a far-off planet and defend the fragile new colony from alien threats amidst the mysteries of a stunning new Earth. A six-month journey from the Federation, the planet Belle Terre offers a new life to more than 30,000 families, pioneers, scientists, expatriates, go-getters, loners, and entrepreneurs, all under the watchful eye of Captain Kirk and his crew. But the would-be colonists have barely settled in the untamed wilderness of their new home when Spock makes a startling discovery: not only does the planet’s moon contains a rare ore of almost inestimable value, that same moon is also violently unstable. Within months, it will inevitably explode—destroying all life on Belle Terre. Will the Starship Enterprise be able to save this new Earth and all its inhabitants before it’s too late?