Many of the sports and games played around the world today have their roots in the 18th and 19th centuries. Their history, detailed in Sports and Games of the 18th and 19th Centuries, provides us with an insight into the life and times of cultures across the globe. The dominance of Britain as a world power during this time had a particularly powerful effect in sports, as it organized many Western sports with specific rules, and repressed the traditional sports and games of regions it colonized such as Africa. Rules and equipment for all of the sports and games of this time period, along with diagrams, are included. The book is divided into seven geopolitical regions: Africa, Asia (including the Middle East), British Isles, Europe, Latin America, North America, and Oceania. Each region opens with an essay placing sports and games from that area in their political and cultural context. Following the essay are entries on each individual sport. After a description of the history of the sport, detailed instructions for playing the 18th or 19th century version of the sport follow. A list of equipment is provided, and any alternate rules or variations of the game are also given. As part of the Sports and Games Through History series, this volume will appeal to students as well as sports, history, and cultural enthusiasts of all ages.
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Based on reports from 19th century explorers, museum artifacts, and other historical documents, the rules, equipment, and diagrams as they are currently understood are provided here for readers, along with suggestions for adapting these sports and games for modern times. Sports enthusiasts and students will find this volume a valuable resource for discovering the earliest beginnings of our modern-day sports. Divided according to seven geopolitical regions of the world, Sports and Games of the Ancients describes the sports, games, and play of our earliest ancestors. Their need for survival in often hostile conditions enable them to develop skills such as long distance running or archery, and these skills were then practiced in friendly competitions that evolved into our modern-day marathons and Olympic events. Covering such games as Africa's mancala and senet, the martial arts of Asia, the log run and Tejo of Latin America, and the boomerang and surfing of Oceania, this volume provides a solid picture of the sports and games of our ancient ancestors.
This multivolume set is much more than a collection of essays on sports and sporting cultures from around the world: it also details how and why sports are played wherever they exist, and examines key charismatic athletes from around the world who have transcended their sports. Sports Around the World: History, Culture, and Practice provides a unique, global overview of sports and sports cultures. Unlike most works of this type, this book provides both essays that examine general topics, such as globalization and sport, international relations and sport, and tourism and sport, as well as essays on sports history, culture, and practice in world regions—for example, Latin America and the Caribbean, the Middle East and North Africa, Europe, and Oceania—in order to provide a more global perspective. These essays are followed by entries on specific sports, world athletes, stadiums and arenas, famous games and matches, and major controversies. Spanning topics as varied as modern professional cycling to the fictional movie Rocky to the deadly ball game of the ancient Mayans, the first three volumes contain overview essays and entries for specific sports that have been and are currently practiced around the world. The fourth volume provides a compendium of information on the winners of major sporting competitions from around the world. Readers will gain invaluable insights into how sports have been enjoyed throughout all of human culture, and more fully comprehend their cultural contexts. The entries provide suggestions for further reading on each topic—helpful to general readers, students with school projects, university students and academics alike. Additionally, the four-volume Sports Around the World spotlights key charismatic athletes who have changed a sport or become more than just an outstanding player.
First published in 2006, this work is a valuable guide for the researcher in Victorian Studies. Updated to include electronic resources, this book provides guides to catalogs, archives, museums, collections and databases containing material on the Victorian period. It organises the vast array of reference sources by discipline to help researchers tailor their investigations.
For reference librarians and researchers seeking information on sports and fitness, this guide is an important first stop. For collection development specialists, it is an invaluable selection guide. Allen describes and evaluates over 1,000 information sources on the complete spectrum of sports: from basketball, football, and hockey to figure skating, table tennis, and weight training. Focusing on English-language works published between 1990 and the present, the guide thoroughly covers traditional reference sources, such as encyclopedias and bibliographies, along with instructional sources in print formats, online databases, and Web sites. To enable users in search of information on specific sports or fitness activities, chapters are organized thematically, according to broad- type aquatic sports, nautical sports, precision and accuracy, racket sports, ice and snow sports, ball sports, cycling, and so on, with subcategories for such individual sports as soccer, golf, and yoga. Within these categories, works are further organized by type: reference, instructional, and Web sites.
With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.