The author recounts his failed efforts, along with other professors, students and alumni, to get Rutgers University out of the National Collegiate Athletic Association Division I-A during the mid-1990s, maintaining the colleges today sacrifice academics in order to build nationally competitive athletic programs.
A SECOND CHANCE AT LOVE IS NO LAUGHING MATTER Nadia Alvarez likes men, but not relationships. Love she can definitely do without. What she really needs is a builder to rescue her fixer-upper house that’s threatening to fall down, and she’s desperate enough to hire a man she’d vowed never to see again. Divorced father, Luke Pierce, takes life seriously. He’s never forgotten the dark-haired beauty he’d fallen hard for during an uncharacteristic one-night stand, but Nadia makes it perfectly clear that sweeping their past under the rug is a requirement of the job. The only problem is Nadia’s wicked sense of humour. Getting Luke to let his guard down and see the fun side of life is becoming a pastime for Nadia. If she’s not careful, he’ll fall harder for her than he did before. And this time he might take her with him . . . no matter what her opinion on love may be. Spoilsport is the second book in the Pierce Brothers series. Each book can be read as a stand alone and features four brothers who are as equally nice as they are naughty.
Sexual exploitation in sport is a problem that has beset both male and female athletes privately for decades but which has only recently emerged as a public issue. Spoilsports is the first comprehensive review of this issue, integrating pioneering academic research, theoretical perspectives, and practical guidelines for performers, coaches, administrators and policy-makers. Key topics include: * 'moral panic' * children's rights * masculinity and power * making and implementing policy * leadership in sport. Spoilsports draws extensively on the personal experiences of athletes and those involved in sport. Challenging and controversial, this book represents an important step towards tackling a difficult issue. It is essential reading for coaches, athletes, parents, policy-makers and all those with a personal or professional interest in sport.
A distinguished group of philosophers discuss a wide range of issues about games, sport, and play - a topic largely neglected in recent philosophical literature. They ask consider what games and sports have in common, pose questions about their value, and add philosophical voices to the on-going debates in game studies.
Play is a vital component of the social life and well-being of both children and adults. This book examines the concept of play and considers a variety of the related philosophical issues. It also includes meta-analyses from a range of philosophers and theorists, as well as an exploration of some key applied ethical considerations. The main objective of The Philosophy of Play is to provide a richer understanding of the concept and nature of play and its relation to human life and values, and to build disciplinary and paradigmatic bridges between scholars of philosophy and scholars of play. Including specific chapters dedicated to children and play, and exploring the work of key thinkers such as Plato, Sartre, Wittgenstein, Gadamer, Deleuze and Nietzsche, this book is invaluable reading for any advanced student, researcher or practitioner with an interest in education, playwork, leisure studies, applied ethics or the philosophy of sport.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Each John Wick film has earned more money and recognition than its predecessor, defying the conventional wisdom about the box office's action movie landscape, normally dominated by superhero movies and science fiction epics. As The Worlds of John Wickexplores, the worldbuilding of John Wick offers thrills that you simply can't find anywhere else. The franchise's plot combines familiar elements of the revenge thriller and crime film with seamlessly coordinated action. One of its most distinctive appeals, however, is the detailed and multifaceted fictional world—or rather, worlds—it constructs. The contributors to this volume consider everything from fight sequences, action aesthetics, and stunts to grief, cinematic space and time, and gender performance to map these worlds and explore how their range and depth make John Wick a hit. A deep dive into this popular neo-noir franchise, The Worlds of John Wickcelebrates and complicates the cult phenomenon that is John Wick.
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as something wholly constructive and positive. But this broken definition is drawn from a White European philosophical tradition that ignores the fact that play can, and often does, hurt. In fact, this narrow understanding of play has been complicit in the systemic erasure of Black, Indigenous, and People of Color (BIPOC) from the domain of leisure. In this book, Aaron Trammell proposes a corrective: a radical reconsideration of play that expands its definition to include BIPOC suffering, subjugation, and taboo topics such as torture. As he challenges and decolonizes White European thought, Trammell maps possible ways to reconcile existing theories with the fact that play is often hurtful and toxic. Trammell upends current notions by exploring play’s function as a tool in the subjugation of BIPOC. As he shows, the phenomenology of play is a power relationship. Even in innocent play, human beings subtly discipline each other to remain within unspoken rules. Going further, Trammell departs from mainstream theory to insist that torture can be play. Approaching it as such reveals play’s role in subjugating people in general and renders visible the long-ignored experiences of BIPOC. Such an inclusive definition of play becomes a form of intellectual reparation, correcting the notion that play must give pleasure while also recasting play in a form that focuses on the deep, painful, and sometimes traumatic depths of living.