Sound Streams

Sound Streams

Author: Andrew J Bottomley

Publisher: University of Michigan Press

Published: 2020-06-01

Total Pages: 339

ISBN-13: 047205449X

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In talking about contemporary media, we often use a language of newness, applying words like “revolution” and “disruption.” Yet, the emergence of new sound media technologies and content—from the earliest internet radio broadcasts to the development of algorithmic music services and the origins of podcasting—are not a disruption, but a continuation of the century-long history of radio. Today’s most innovative media makers are reintroducing forms of audio storytelling from radio’s past. Sound Streams is the first book to historicize radio-internet convergence from the early ’90s through the present, demonstrating how so-called new media represent an evolutionary shift that is nevertheless historically consistent with earlier modes of broadcasting. Various iterations of internet radio, from streaming audio to podcasting, are all new radio practices rather than each being a separate new medium: radio is any sound media that is purposefully crafted to be heard by an audience. Rather than a particular set of technologies or textual conventions, web-based broadcasting combines unique practices and features and ideas from radio history. In addition, there exists a distinctive conversationality and reflexivity to radio talk, including a propensity for personal stories and emotional disclosure, that suits networked digital media culture. What media convergence has done is extend and intensify radio’s logics of connectivity and sharing; sonically mediated personal expression intended for public consideration abounds in online media networks. Sound Streams marks a significant contribution to digital media and internet studies. Its mix of cultural history, industry research, and genre and formal analysis, especially of contemporary audio storytelling, will appeal to media scholars, radio and podcast practitioners, audio journalism students, and dedicated podcast fans.


Sound Streams

Sound Streams

Author: Andrew J Bottomley

Publisher: University of Michigan Press

Published: 2020-06-01

Total Pages: 339

ISBN-13: 0472126776

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In talking about contemporary media, we often use a language of newness, applying words like “revolution” and “disruption.” Yet, the emergence of new sound media technologies and content—from the earliest internet radio broadcasts to the development of algorithmic music services and the origins of podcasting—are not a disruption, but a continuation of the century-long history of radio. Today’s most innovative media makers are reintroducing forms of audio storytelling from radio’s past. Sound Streams is the first book to historicize radio-internet convergence from the early ’90s through the present, demonstrating how so-called new media represent an evolutionary shift that is nevertheless historically consistent with earlier modes of broadcasting. Various iterations of internet radio, from streaming audio to podcasting, are all new radio practices rather than each being a separate new medium: radio is any sound media that is purposefully crafted to be heard by an audience. Rather than a particular set of technologies or textual conventions, web-based broadcasting combines unique practices and features and ideas from radio history. In addition, there exists a distinctive conversationality and reflexivity to radio talk, including a propensity for personal stories and emotional disclosure, that suits networked digital media culture. What media convergence has done is extend and intensify radio’s logics of connectivity and sharing; sonically mediated personal expression intended for public consideration abounds in online media networks. Sound Streams marks a significant contribution to digital media and internet studies. Its mix of cultural history, industry research, and genre and formal analysis, especially of contemporary audio storytelling, will appeal to media scholars, radio and podcast practitioners, audio journalism students, and dedicated podcast fans.


Computational Auditory Scene Analysis

Computational Auditory Scene Analysis

Author: David F. Rosenthal

Publisher: CRC Press

Published: 2021-01-31

Total Pages: 414

ISBN-13: 100010611X

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The interest of AI in problems related to understanding sounds has a rich history dating back to the ARPA Speech Understanding Project in the 1970s. While a great deal has been learned from this and subsequent speech understanding research, the goal of building systems that can understand general acoustic signals--continuous speech and/or non-speech sounds--from unconstrained environments is still unrealized. Instead, there are now systems that understand "clean" speech well in relatively noiseless laboratory environments, but that break down in more realistic, noisier environments. As seen in the "cocktail-party effect," humans and other mammals have the ability to selectively attend to sound from a particular source, even when it is mixed with other sounds. Computers also need to be able to decide which parts of a mixed acoustic signal are relevant to a particular purpose--which part should be interpreted as speech, and which should be interpreted as a door closing, an air conditioner humming, or another person interrupting. Observations such as these have led a number of researchers to conclude that research on speech understanding and on nonspeech understanding need to be united within a more general framework. Researchers have also begun trying to understand computational auditory frameworks as parts of larger perception systems whose purpose is to give a computer integrated information about the real world. Inspiration for this work ranges from research on how different sensors can be integrated to models of how humans' auditory apparatus works in concert with vision, proprioception, etc. Representing some of the most advanced work on computers understanding speech, this collection of papers covers the work being done to integrate speech and nonspeech understanding in computer systems.


Audio Signal Processing for Next-Generation Multimedia Communication Systems

Audio Signal Processing for Next-Generation Multimedia Communication Systems

Author: Yiteng (Arden) Huang

Publisher: Springer Science & Business Media

Published: 2007-05-08

Total Pages: 375

ISBN-13: 1402077696

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Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.


The Art and Science of 3D Audio Recording

The Art and Science of 3D Audio Recording

Author: Edwin Pfanzagl-Cardone

Publisher: Springer Nature

Published: 2023-03-11

Total Pages: 433

ISBN-13: 3031230469

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This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.


The Psychophysics of Speech Perception

The Psychophysics of Speech Perception

Author: M.E. Schouten

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 491

ISBN-13: 940093629X

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The following is a passage from our application for NATO sponsorship: "In the main, the participants in this workshop on the Psychophysics of Speech Perception come from two areas of research: - one area is that of speech perception researc,h, in which the perception of speech sounds is investigated; - the other area is that of psychoacoustics, or auditory psychophysics, in which the perception of simple non-speech sounds, such as pure tones or noise bursts, is investigated, in order to determine the properties of the hearing mechanism. Al though there is widespread agreement among both speech researchers and auditory psychophysicists that there should be a great deal of co-operation between them, the two areas have, generally speaking, remained separate, each with its own research questions, paradigms, and above all, traditions. Psychoacousticians have, so far, continued to investigate the peripheral hearing organ by means of simple sounds, regarding the preoccupations of speech researchers as too many near-empty theories in need of a more solid factual base. Speech perception researchers, on the other hand, have continued to investigate the way human listeners classify vowels and consonants, claiming that psychoacoustics is not concerned with normal, everyday, human perception.


Bio-inspired Audio Processing, Models and Systems

Bio-inspired Audio Processing, Models and Systems

Author: Shih-Chii Liu

Publisher: Frontiers Media SA

Published: 2019-12-05

Total Pages: 200

ISBN-13: 2889632326

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Neurophysiology and biology provide useful starting points to help us understand and build better audio processing systems. The papers in this special issue address hardware implementations, spiking networks, sound identification, and attention decoding.


Designing Virtual Reality Systems

Designing Virtual Reality Systems

Author: Gerard Kim

Publisher: Springer Science & Business Media

Published: 2005-09-08

Total Pages: 254

ISBN-13: 9781852339586

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Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.


Ubuntu 22.04 LTS Desktop

Ubuntu 22.04 LTS Desktop

Author: Richard Petersen

Publisher: Surfing Turtle Press

Published: 2022-10-10

Total Pages: 691

ISBN-13: 1949857336

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This book covers the Ubuntu 22.04 LTS (Jammy Jellyfish) release, focusing on applications and administrative tools. The emphasis here is on what users will face when using Ubuntu, covering topics like installation, applications, software management for Snap and APT, the Ubuntu desktops (GNOME, MATE, and KDE), shell commands, network connections, and system administration tasks. There are four parts: Getting Started, Applications, Desktops, and Administration. Part 1 focuses on getting started, covering Ubuntu information and resources, using the Ubuntu Live DVD/USB drive, installing and setting up Ubuntu, upgrading Ubuntu, basic use of the desktop interface, and connecting to wired and wireless networks. Repositories and their use are covered in detail, along with the new Snap system for managing Snap packages. Ubuntu Snap package management with Ubuntu Software, the snap command, the Snap Store are examined, as well as APT package management with Gnome Software, the Synaptic Package Manager, and the apt and apt-get commands. Part 2 keys in on office, multimedia, mail, Internet, and social media applications. Part 3 covers the Ubuntu, Kubuntu, Ubuntu MATE, Xubuntu, and Lubuntu desktops. as well as the BASH shell. The Ubuntu desktop, which uses GNOME, is examined in detail. Part 4 deals with administration topics, first discussing system tools like the GNOME system monitor, the Disk Usage Analyzer, Seahorse, and Disk Utility. Then a detailed chapter on Ubuntu system administration tools is presented, covering tasks such as managing users and file systems, Bluetooth setup, network folder sharing, backups, and printing. The network connections chapter covers a variety of network tasks, including manual configuration of wired and wireless connections, and firewalls.