Do some people think you're too young to be a detective? Ignore them, and join junior detectives Greg Rydell and Carrie Ingram as they bust crimes and collar criminals right in their own neighborhood. These kid sleuths show you whodunit and howtheydidit. As you read the facts of the case in each mystery story, just as you get to the most exciting part you're invited to help solve it! The fun begins as you, Carrie, and Greg go back over the clues, discover the crucial facts, and put them together to point to the culprit. Along the way you get tips from a guide called The Crime Solver's Handbook, which Carrie borrowed from her dad, who's a cop. You learn how to take fingerprints, analyze blood spatters, make invisible ink, tail suspects, and lots more. Armed with all this know-how, you'll catch a jewel thief, stop con artists who steal from the elderly, find out who's been terrorizing the kids at camp, and even solve an actual murder. Hints and solutions are available to keep you on the trail as a detective-in-training. Sterling 96 pages, 25 b/w illus., 5 3/8 x 8 1/4.
Find the clues in the photographs for these three mysteries: Whatever happened to Porfessor Potts?, Who stole the black diamond? and Where is the pirates treasure?
The Solve-It-Yourself Mystery MEGAPACK® presents 123 Mysteries you can read in a minute (or two) -- and try to solve yourself! (Just turn to the next page for the solution.) Hours of great fun for the mystery buff! If you enjoy this volume of classic stories, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 270+ other entries in this series, including science fiction, fantasy, mysteries, adventure, horror, westerns -- and much, much more!
One puzzling mystery. Several slippery suspects. Endless possibilities! Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOUare the detective in charge of the case. Dr Franklefink's precious Monster Maker has gone missing and there are lots of suspects! Along with your yeti partner, it's up to YOUto find the culprit. Should you trail Bramwell Stoker, the terrifying vampire, or Grundle and Grinola, the mischievous goblin twins? Should you follow up a lead about the cunning witches? Or will investigating the doctor's monstrous son Monty lead you to the thief? YOUdecide! With hundreds of paths to choose from and no dead ends, you'll solve the mystery every time! A fantastically imaginative detective story for readers looking for an interactive adventure.
In an effort to save a dear friend, Timmi Tobbson and his cohorts follow the clues concealed within a centuries-old family legacy and unravel the legend of a long-lost pirate ship, buried somewhere deep beneath the city streets, but their search awakens amystical dark power.
The Superkids have a whole slew of mysteries for you to solve¿including ¿The Case of the Stolen Ticket,¿ ¿Mystery of the Glass Globe,¿ ¿The Imposter¿ and more! You¿ll have to be sharp, pay close attention and use logic to solve each challenging mystery in this collection 18 whodunits starring Commander Kellie and the Superkids. And along the way, you¿ll uncover powerful mysteries from God¿s Word that will keep you coming back for more!
In this clue-crammed book lie three complete photo mysteries in which you play detective. The evidence need to solve each mystery is lurking the the intriguing photos.
Challenging assignments invite young would-be detectives to solve cases involving burglaries, murders, jewel heists, arson, embezzlement, and other criminal activities. Solutions included for cases involving the Attic Arsonist, the Bashful Bullet, the Conked Clerk, and 38 other intriguing puzzles.