Simulation And The User Interface

Simulation And The User Interface

Author: I Hamilton

Publisher: CRC Press

Published: 1990-09-20

Total Pages: 290

ISBN-13: 9780850668032

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From a May 1989 conference in Brighton, England, 18 papers address the utility and problems of simulation techniques in developing human- computer interfaces. Many of the themes also have application to other human-machine work systems. The sections, each with an overview, cover general issues, such as extrapolating from one task to another and operational evaluation; embedded simulations; discrete dialogue computing systems; and continuous dynamic control systems. Annotation copyrighted by Book News, Inc., Portland, OR


The Impact of the User Interface on Simulation Usability and Solution Quality

The Impact of the User Interface on Simulation Usability and Solution Quality

Author: Bruce Montgomery

Publisher:

Published: 2011

Total Pages: 560

ISBN-13:

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This research outlines a study that was performed to determine the effects of user interface design variations on the usability and solution quality of complex, multivariate discrete-event simulations. Specifically, this study examined four key research questions: what are the user interface considerations for a given simulation model, what are the current best practices in user interface design for simulations, how is usability best evaluated for simulation interfaces, and specifically what are the measured effects of varying levels of usability of interface elements on simulation operations such as data entry and solution analysis. The overall goal of the study was to show the benefit of applied usability practices in simulation design, supported by experimental evidence from testing two alternative simulation user interfaces designed with varying usability. The study employed directed research in usability and simulation design to support design of an experiment that addressed the core problem of interface effects on simulation. In keeping with the study goal of demonstrating usability practices, the experimental procedures were analogous to the development processes recommended in supporting literature for usability-based design lifecycles. Steps included user and task analysis, concept and use modeling, paper prototypes of user interfaces for initial usability assessment, interface development and assessment, and user-based testing of actual interfaces with an actual simulation model. The experimental tests employed two interfaces designed with selected usability variations, each interacting with the same core simulation model. The experimental steps were followed by an analysis of quantitative and qualitative data gathered, including data entry time, interaction errors, solution quality measures, and user acceptance data. The study resulted in mixed support for the hypotheses that improvements in usability of simulation interface elements will improve data entry, solution quality, and overall simulation interactions. Evidence for data entry was mixed, for solution quality was positive to neutral, and for overall usability was very positive. As a secondary benefit, the study demonstrated application of usability-based interface design best practices and processes that could provide guidelines for increasing usability of future discrete-event simulation interface designs. Examination of the study results also provided suggestions for possible future research on the investigation topics.


What You See Is What You Feel

What You See Is What You Feel

Author: Koert Van Mensvoort

Publisher:

Published: 2009-12

Total Pages: 148

ISBN-13: 9783838325514

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Computers have become accessible for almost anyone; people from various cultures use the same icons, folders, buttons and trash cans. From a sensorial point of view, however, this computing paradigm is still extremely limited. A method of simulating touch with merely visual means is introduced. Interactive animations are used to create an optical illusion that evokes haptic percepts like stickiness, stiffness and mass, within a standard graphical user interface.


The Development of a Graphical User Interface for a Rocket Trajectory Simulation and Verification of Its Results

The Development of a Graphical User Interface for a Rocket Trajectory Simulation and Verification of Its Results

Author: Ibrahim Jabril Ahmad Hakima

Publisher:

Published: 2023

Total Pages: 0

ISBN-13:

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The focus of this research is creating a graphical user interface for a rocket trajectory simulation that makes the process of the variable inputs a user-friendly experience. This user interface differs from OpenRocket since it has the added capability of modeling the flight of a rocket as it transitions between subsonic and supersonic flows. The graphical user interface was developed in MATLAB's App Designer due to its seamless integration with MATLAB's programming language as well as the level of familiarity with MATLAB. The appearance of the interface was designed for simplicity. The user has tabs to click on and choose which input variables to edit. The user can then update the input variables and see a picture of the rocket. The user then needs to execute the simulation using a run push button. The design process of the interface was simple on the frontend since it only involved several instances of placing predefined interface features available in App Designer. The backend required MATLAB programming to correctly integrate the interface with MATLAB's programming language. The effectiveness and accuracy of the graphical user interface was verified by comparing simulations run in MATLAB to the same simulations run through the graphical user interface. The results of the simulation verified that the graphical user interface output was the same as the output run through MATLAB without the use of the graphical user interface.


User Interface Design

User Interface Design

Author: Siegfried Treu

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 361

ISBN-13: 1461524296

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Solidly founded on 25 years of research and teaching, the author integrates the salient features of the subdisciplines of computer science into a comprehensive conceptual framework for the design of human-computer interfaces. He combines definitions, models, taxonomies, structures, and techniques with extensive references and citations to provide professors and students of all levels with a text and practical reference.