RetroGameDev C64 Edition Volume 2

RetroGameDev C64 Edition Volume 2

Author: Derek Morris

Publisher: Retrogamedev

Published: 2021-02-02

Total Pages: 152

ISBN-13: 9780578850672

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[Black & White version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.


Retro Game Dev

Retro Game Dev

Author: Derek Morris

Publisher:

Published: 2017-11-29

Total Pages: 130

ISBN-13: 9780692980651

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Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com.Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.


RetroGameDev C64 Edition Volume 2

RetroGameDev C64 Edition Volume 2

Author: Derek Morris

Publisher:

Published: 2021-02-02

Total Pages: 152

ISBN-13: 9780578850665

DOWNLOAD EBOOK

[Color version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.


Making 8-bit Arcade Games in C

Making 8-bit Arcade Games in C

Author: Steven Hugg

Publisher: Puzzling Plans LLC

Published: 2017-04-26

Total Pages: 228

ISBN-13: 1545484759

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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!


Learning Commodore 64 Assembler again

Learning Commodore 64 Assembler again

Author: Jens Christian Ingvartsen Thomsen

Publisher: Trisect Retro Development

Published: 2020-03-24

Total Pages: 141

ISBN-13:

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Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.


Commodore 64 Exposed

Commodore 64 Exposed

Author: Bruce Bayley

Publisher: Andrews UK Limited

Published: 2022-03-31

Total Pages: 201

ISBN-13: 1789825458

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First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.


Still programming the Commodore 64

Still programming the Commodore 64

Author: Jens Christian Ingvartsen Thomsen

Publisher: Trisect Retro Development

Published: 2020-10-15

Total Pages: 142

ISBN-13:

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In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.


Machine Language for Beginners

Machine Language for Beginners

Author: Richard Mansfield

Publisher: Compute! Publications

Published: 1983

Total Pages: 384

ISBN-13:

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Introduces the Beginner to Machine Code. Includes Utilities, An Assembler & a Disassembler


Making Games for the NES

Making Games for the NES

Author: Steven Hugg

Publisher: Puzzling Plans LLC

Published: 2019-08-08

Total Pages: 244

ISBN-13: 1075952727

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Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!