RetroGameDev C64 Edition Volume 2

RetroGameDev C64 Edition Volume 2

Author: Derek Morris

Publisher:

Published: 2021-02-02

Total Pages: 152

ISBN-13: 9780578850665

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[Color version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.


Still programming the Commodore 64

Still programming the Commodore 64

Author: Jens Christian Ingvartsen Thomsen

Publisher: Trisect Retro Development

Published: 2020-10-15

Total Pages: 142

ISBN-13:

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In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.


Learning Commodore 64 Assembler again

Learning Commodore 64 Assembler again

Author: Jens Christian Ingvartsen Thomsen

Publisher: Trisect Retro Development

Published: 2020-03-24

Total Pages: 141

ISBN-13:

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Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.


Commodore 64 Exposed

Commodore 64 Exposed

Author: Bruce Bayley

Publisher: Andrews UK Limited

Published: 2022-03-31

Total Pages: 201

ISBN-13: 1789825458

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First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.


Making 8-bit Arcade Games in C

Making 8-bit Arcade Games in C

Author: Steven Hugg

Publisher: Puzzling Plans LLC

Published: 2017

Total Pages: 228

ISBN-13: 1545484759

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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!


Beginner's Step-by-step THEC64 Coding Course

Beginner's Step-by-step THEC64 Coding Course

Author: Richard Stals

Publisher:

Published: 2020-12-11

Total Pages: 176

ISBN-13:

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You have gone and bought yourself your THEC64 Maxi and played a bunch of games while reliving the glory days of 8-bit home computing in the 80s. If you are now asking yourself, "What's next?" This book is for you.I started programming when I was 10 years old. My parents bought me a brand-new Commodore 64 for my birthday. I spent hours playing Boulder Dash, Pitstop II and Ace of Aces. However, it was when I found a copy of a step-by-step programming guide in my local library that my love of the Commodore 64 was cemented. I was no longer limited to interacting with my computer in the way that someone else had decided. I was now able to make my computer do what I wanted. It now displayed the text and images I constructed. It played the sounds and music I created. Suddenly, a whole new world had opened up before me, and I was its creator.This step-by-step coding course for THEC64 is based on the way that I first learned to code my Commodore 64. You will learn to code using BASIC (Beginner's All-purpose Symbolic Instruction Code), growing your skills and knowledge until you are able to create a fully-fledged program complete with user input, animated graphics, music and more.This coding course is written especially for THEC64 Maxi. However, it will work for the original Commodore 64 too, if you have one.This course is full of straightforward information given in easy to digest bite-size pieces. Each part builds on the ones before it. There is computer jargon, but it is jargon you will understand as you make your way through it. Is learning to code THEC64 essential to enjoying it? No. Will it help you understand and engage with it more? I hope so. Could this lead to a new and amazing career direction? Definitely, if that's what you want.


Making Games for the Atari 2600

Making Games for the Atari 2600

Author: Steven Hugg

Publisher: Puzzling Plans LLC

Published: 2016-12-22

Total Pages: 244

ISBN-13: 1541021304

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The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!


The Atari 2600 Encyclopedia

The Atari 2600 Encyclopedia

Author: Derek Slaton

Publisher: Atari 2600 Encyclopedia

Published: 2019-12

Total Pages: 280

ISBN-13: 9781945294303

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In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this system what it was. Volume 1 Covers 3D Tic-Tac-Toe through Communist Mutants From Space.


Commodore 64 Sketch and Design

Commodore 64 Sketch and Design

Author: Tony Lavoie

Publisher:

Published: 2020-05-15

Total Pages: 161

ISBN-13:

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At last! A workbook for creating sprites, custom characters, and screens on the Commodore 64!The C64 is one of the best things to come out of the 1980's. For the first time, we could create our own games and utilities. And those sprites! Screen objects we could move and manipulate however we wanted! How many of you remember counting squares on a sheet of graph paper, marking the lines to show the proper sprite shape, before you could even start designing the sprite itself?The handy templates in this book make designing elements for your programs easier. Sprites, custom characters, even screen layouts--the templates eliminate the need to mark and measure graph paper, which means you can dive right in to designing.Includes templates for 100 sprites, 450 custom characters, and 50 screens.


Atari Projects

Atari Projects

Author: Jason Moore

Publisher: Lulu.com

Published: 2019-08-09

Total Pages: 123

ISBN-13: 0578556421

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The goal of this book is to provide a series of fun projects to make it easy for beginners and experts alike to get the most out of their Atari 8-bit retro-computing hobby. Most projects are designed to be completed in less than an hour and are ideal for the weekend hobbyist. The format of each project is a how-to that lists the pre-requisites, the time estimate for completion, some introductory information, a step by step guide, and some comments. The projects are presented in a sequential order that could be followed by someone new to the hobby. The book starts with projects related to purchasing and working with Atari computers and peripherals followed by chapters on software, BASIC programming, and useful resources. Included are projects on original hardware and software as well as projects covering recent developments in technology such as flash memory devices and emulators that can enhance the Atari experience.