The Life and Work of Thomas MacGreevy

The Life and Work of Thomas MacGreevy

Author: Susan Schreibman

Publisher: A&C Black

Published: 2013-05-23

Total Pages: 311

ISBN-13: 1441192719

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As a poet and literary critic, Thomas MacGreevy is a central force in Irish modernism and a crucial facilitator in the lives of key modernist writers and artists. The extent of his legacy and contribution to modernism is revealed for the first time in The Life and Work of Thomas MacGreevy. Split into four sections, the volume explains how and where MacGreevy made his impact: in his poetry; his role as a literary and art critic; during his time in Dublin, London and Paris and through his relationships with James Joyce, Samuel Beckett, Wallace Stevens, Jack B Yeats and WB Yeats. With access to the Thomas MacGreevy Archive, contributors draw on letters, his early poetry, and contributions to art and literary journals, to better understand the first champion of Jack B. Yeats, and Beckett's chief correspondent and closest friend in the 1930s. This much-needed reappraisal of MacGreevy, the linchpin between the main modernist writers, fills missing gaps, not only in the story of Irish modernism, but in the wider history of the movement.


Virtual Art

Virtual Art

Author: Oliver Grau

Publisher: MIT Press

Published: 2004-09-17

Total Pages: 438

ISBN-13: 9780262572231

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An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.