RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
The authors of RealTime Physics Active Learning Laboratories, Module 1: Mechanics, 3rd Edition - David Sokoloff, Priscilla Laws, and Ron Thornton - have been pioneers in the revolution of the physics industry. In this edition, they provide a set of labs that utilize modern lab technology to provide hands-on information, as well as an empirical look at several new key concepts. They focus on the teaching/learning issues in the lecture portion of the course, as well as logistical lab issues such as space, class size, staffing, and equipment maintenance. Issues similar to those in the lecture have to with preparation and willingness to study.
RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.
Interactive Lecture Demonstrations (ILDs) are designed to enhance conceptual learning in physics lectures through active engagement of students in the learning process. Students observe real physics demonstrations, make predictions about the outcomes on a prediction sheet, and collaborate with fellow students by discussing their predictions in small groups. Students then examine the results of the live demonstration (often displayed as real-time graphs using computer data acquisition tools), compare these results with their predictions, and attempt to explain the observed phenomena. ILDs are available for all of the major topics in the introductory physics course and can be used within the traditional structure of an introductory physics course. All of the printed materials needed to implement them are included in this book.
Praise for How Learning Works "How Learning Works is the perfect title for this excellent book. Drawing upon new research in psychology, education, and cognitive science, the authors have demystified a complex topic into clear explanations of seven powerful learning principles. Full of great ideas and practical suggestions, all based on solid research evidence, this book is essential reading for instructors at all levels who wish to improve their students' learning." —Barbara Gross Davis, assistant vice chancellor for educational development, University of California, Berkeley, and author, Tools for Teaching "This book is a must-read for every instructor, new or experienced. Although I have been teaching for almost thirty years, as I read this book I found myself resonating with many of its ideas, and I discovered new ways of thinking about teaching." —Eugenia T. Paulus, professor of chemistry, North Hennepin Community College, and 2008 U.S. Community Colleges Professor of the Year from The Carnegie Foundation for the Advancement of Teaching and the Council for Advancement and Support of Education "Thank you Carnegie Mellon for making accessible what has previously been inaccessible to those of us who are not learning scientists. Your focus on the essence of learning combined with concrete examples of the daily challenges of teaching and clear tactical strategies for faculty to consider is a welcome work. I will recommend this book to all my colleagues." —Catherine M. Casserly, senior partner, The Carnegie Foundation for the Advancement of Teaching "As you read about each of the seven basic learning principles in this book, you will find advice that is grounded in learning theory, based on research evidence, relevant to college teaching, and easy to understand. The authors have extensive knowledge and experience in applying the science of learning to college teaching, and they graciously share it with you in this organized and readable book." —From the Foreword by Richard E. Mayer, professor of psychology, University of California, Santa Barbara; coauthor, e-Learning and the Science of Instruction; and author, Multimedia Learning
Weather can be enjoyable, be merely tolerated or even change a good day to a bad one. On some occasions, it can become extreme and dramatically impact your life. Written in a friendly, easy-to-understand style, Ahrens/Samson/Reed's EXTREME WEATHER AND CLIMATE, 2nd Edition clearly explains the science of how hurricanes, tornadoes, lightning, floods and extreme temperatures can occur, how they can sometimes be life-changing and how they may be impacted by global climate change. Vividly illustrated, this text will give you a new appreciation for the power of nature.
Strengthen programs of family and community engagement to promote equity and increase student success! When schools, families, and communities collaborate and share responsibility for students′ education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller School, Family, and Community Partnerships: Your Handbook for Action, presents tools and guidelines to help develop more effective and more equitable programs of family and community engagement. Written by a team of well-known experts, it provides a theory and framework of six types of involvement for action; up-to-date research on school, family, and community collaboration; and new materials for professional development and on-going technical assistance. Readers also will find: Examples of best practices on the six types of involvement from preschools, and elementary, middle, and high schools Checklists, templates, and evaluations to plan goal-linked partnership programs and assess progress CD-ROM with slides and notes for two presentations: A new awareness session to orient colleagues on the major components of a research-based partnership program, and a full One-Day Team Training Workshop to prepare school teams to develop their partnership programs. As a foundational text, this handbook demonstrates a proven approach to implement and sustain inclusive, goal-linked programs of partnership. It shows how a good partnership program is an essential component of good school organization and school improvement for student success. This book will help every district and all schools strengthen and continually improve their programs of family and community engagement.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.