Ray's New Higher Arithmetic

Ray's New Higher Arithmetic

Author: Joseph 1807-1855 Ray

Publisher: Legare Street Press

Published: 2021-09-09

Total Pages: 420

ISBN-13: 9781013323034

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This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


Ray's Arithmetic Set, Grades 1-9

Ray's Arithmetic Set, Grades 1-9

Author: Ray Joseph

Publisher: Mott Media

Published: 1985-01-01

Total Pages:

ISBN-13: 9780880620505

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Republished version of the Ray's Arithmetic from the late 1870's and early 1880's. Includes the following books: (some in hardback and some in paperback) Primary Arithmetic, Intellectual Arithmetic, Practical Arithmetic, Key to the Primary/Intellectual/Practical, Test Examples in Arithmetic, Higher Arithmetic, Key to Higher Arithmetic, Parent Teacher Guide (by Ruth Beechick).


Introduction to the Mathematics of Medical Imaging

Introduction to the Mathematics of Medical Imaging

Author: Charles L. Epstein

Publisher: SIAM

Published: 2008-01-01

Total Pages: 794

ISBN-13: 9780898717792

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At the heart of every medical imaging technology is a sophisticated mathematical model of the measurement process and an algorithm to reconstruct an image from the measured data. This book provides a firm foundation in the mathematical tools used to model the measurements and derive the reconstruction algorithms used in most of these modalities. The text uses X-ray computed tomography (X-ray CT) as a 'pedagogical machine' to illustrate important ideas and its extensive discussion of background material makes the more advanced mathematical topics accessible to people with a less formal mathematical education. This new edition contains a chapter on magnetic resonance imaging (MRI), a revised section on the relationship between the continuum and discrete Fourier transforms, an improved description of the gridding method, and new sections on both Grangreat's formula and noise analysis in MR-imaging. Mathematical concepts are illuminated with over 200 illustrations and numerous exercises.


Parent-Teacher Guide for Ray's New Arithmetics

Parent-Teacher Guide for Ray's New Arithmetics

Author: Ruth Beechick

Publisher: Mott Media (MI)

Published: 2012-10-01

Total Pages: 186

ISBN-13: 9780880620710

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Guides your scheduling and planning through the Ray's Arithmetic books. Shows where you can adapt to the needs of slower or advanced students, making selective use of basic portions that are important for all students and higher-level portions that challenge the best students. Provides a test for each unit. Describes games and activities which add variety to your teaching.


The Mathematics of Medical Imaging

The Mathematics of Medical Imaging

Author: Timothy G. Feeman

Publisher: Springer Science & Business Media

Published: 2010

Total Pages: 150

ISBN-13: 0387927115

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Medical imaging is a major part of twenty-first century health care. This introduction explores the mathematical aspects of imaging in medicine to explain approximation methods in addition to computer implementation of inversion algorithms.


Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications

Author: James M. Van Verth

Publisher: CRC Press

Published: 2008-05-19

Total Pages: 706

ISBN-13: 0123742978

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.