Featuring more information on IIS/FrontPage, a discussion of quota management, a better section on "Networking/protocols", comprehensive coverage of security, descriptions of all the NT devices and services, an extended section on DCOM, a revised Macintosh section, and much more, this book is "the" reference for all NT administrators.
The ideal reference for developers creating applications for 32-bit Windows, this authoritative book delivers what every Windows programmer should know about design, code, and implementing cutting-edge Windows applications.1,100 pp.
Increase your work efficiency using Notes and groupware; explore the Notes desktop - in detail; successfully build and use a Notes database; learn to create Notes documents; create Notes objects; communicate easily with Notes Mail; use Notes when you're out of the office; and explore the Internet with Notes.
Event logging is a facility used by computer systems to record the occurrenceof significant events. An "event" is any change that occurs in a system. Thisbook describes the characteristics of these messages, why they are important, and how you can access them and act upon them.
Microsoft has been marketing Windows NT 4 as an industrial strength alternative to Windows 95, and many companies seem to be taking note. The Windows NT 4 Server Book provides a guide to using this multipurpose network operating system
HTML 4 Unleashed, Professional Reference Edition, is the expert-level, exhaustive reference that offers every HTML 4 element in one book. Integrate images, applets, plug-ins, and ActiveX controls with a single tag to increase your programming abilities. Create such things as cascading style sheets for advanced page control; JavaScript style sheets for interactive page appearance; hyperlinks and image maps for easy user navigation; and sophisticated page layouts with frames and tables. Uncover the advanced techniques for internationalizing your HTML, as well as use style sheets, events, and scripting to create Dynamic HTML effects.
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.
What Alison's book offers over most or all of the other books on the market is that Alison is able to take a highly technical topic and present it in a manner that is easy to comprehend. It is a book that the reader will often want to read from cover to cover, but it can also act as an excellent reference. The CD includes all source code from the book, sample databases, and complete applications.
After reading this book, a person with reasonable skills will be able to design commercial Web systems at the level presented by major corporations. The book provides step-by-step instructions, professionsl design tips, and guidelines for effective publications. Includes an interactive workshop CD with all the necessary tools and materials to follow the book's examples and create new commercial Web pages and scripts.
This all-in-one reference covers installing, configuring, and managing a Windows NT-based network. It describes how to make components of Backoffice version 2 work best with other networks.