Photography, for all its utilitarian purposes, also has the potential of being a sublime art form. With the advances in optical and electronic technologies, photographic devices are available to just about any person, at no great a financial cost. In fact, most digital mobile phones are equipped with at least one camera. POV: Photographs taken with Smartphones is a collection of aesthetically pleasing photographs, all of which are taken with smartphone cameras.
A beacon of creativity with boundless energy, Chase Jarvis is well known as a visionary photographer, director, and social artist. In The Best Camera Is The One That’s With You, Chase reimagines, examines, and redefines the intersection of art and popular culture through images shot with his iPhone. The pictures in the book, all taken with Chase’s iPhone, make up a visual notebook—a photographic journal—from the past year of his life. The book is full of visually-rich iPhone photos and peppered with inspiring anecdotes. Two megapixels at a time, these images have been gathered and bound into a book that represents a stake in the ground. With it, Chase underscores the idea that an image can come from any camera, even a mobile phone. As Chase writes, “Inherently, we all know that an image isn’t measured by its resolution, dynamic range, or anything technical. It’s measured by the simple—sometimes profound, other times absurd or humorous or whimsical—effect that it can have upon us. If you can see it, it can move you.” This book is geared to inspire everyone, regardless of their level of photography knowledge, that you can capture moments and share them with our friends, families, loved ones, or the world at the press of a button. Readers of The Best Camera Is The One That’s With You will also enjoy the iPhone application Chase Jarvis created in conjunction with this book, appropriately named Best Camera. Best Camera has a unique set of filters and effects that can be applied at the touch of a button. Stack them. Mix them. Remix them. Best Camera also allows you to share directly to a host of social marketing sites via www.thebestcamera.com, a new online community that allows you to contribution to a living, breathing gallery of the best iPhone photography from around the globe. Together, the book, app, and website, represent a first-of-its-kind ecosystem dedicated to encouraging creativity through picture taking with the camera that you already have. The Best Camera Is The One That’s With You—shoot!
"I demand complete silence!" He threw me into the field, where I landed with a dull thud, and Alpha Romeo growled out at once, which caused everyone to go very silent. Indignantly, he proclaimed, "Today, I shall teach this filthy, accursed Omega a lesson." Omega was the antagonist in this story. "You shall feel regret." It was my own father who was the first one to move when he suddenly snapped his fingers. Some of the other members of the pack followed suit. They were holding him in their arms, and he did not put up any resistance to it. They brought him before the Alpha, where he flashed a grin in his direction. My grandfather did not make much movement; he was simply staring at him in shock the entire time. The way Romeo was staring at me and then at him helped me figure out what he was planning to do. "NO!" I said as loud as I could, "I am the one who dared to defy you! Please don't involve my dad in this!" This was met with derision from the Alpha, who then contacted my father. When he raised my father off the ground, he gradually turned his hands into claws. Then, in a single savage stroke, Alpha Romeo thrust his clawed hand into my father's chest, piercing and impaling him. I was able to see his heart, which had been ripped open and destroyed by the clawed paw of the Alpha, which had punched a hole through him. My name is Sabrina White, and this miserable existence is brought to you by me.
Find your way through the mess to embrace the fulfilling life you've always dreamed of. Join New York Times bestselling author John Eldredge as he shares practical, simple, and refreshing tips with you for living fully. How would you say you are doing these days? Are you happy most of the time? Do you feel deeply loved? Are you excited about your future? How often do you feel lighthearted? These questions almost seem unfair. Life is so hard on all of us, rough on our humanity. We live in soul-scorching times. The mad pace of it all, the number of demands on our time and energy, and the overwhelming torrent of information coming at us 24-7 have left us all ragged, wrung-out, and emptied. This isn't the life we want, but how do we get off the roller coaster? In Get Your Life Back, John Eldredge shows you how to move forward into the life you so desperately need. By incorporating a few simple practices—what John calls "graces"—you can begin to recover your soul, disentangle from the tragedies of this broken world, and discover the restorative power of beauty. These simple practices are yours for the taking. You don't need to abandon your life to get it back--in fact, John shares that you can start restoring your life here and now. Get Your Life Back will give you the tools you need to: Learn how to insert the One Minute Pause into your day Begin practicing "benevolent detachment" and truly let it all go Offer kindness toward yourself in the choices you make Drink in the simple beauty available to you every day Take realistic steps to unplug from technology overload God wants to strengthen and renew your soul, and Jesus longs to give you more of himself. The world may be harsh, but God is gentle; he knows what your daily life is like. All we need to do is put ourselves in places that allow us to receive his help. You can live freely and lightly. Let Get Your Life Back show you how. Your soul will thank you for it.
This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.
From the north woods of Maine to the cactus-filled deserts of Arizona, America's national monuments include vast lands rivaling the national parks in beauty, diversity, and historical heritage. These critically important landscapes, mostly under the Bureau of Land Management supervision, are often under the radar with limited visitor information available yet offer considerable opportunities for solitude and adventure compared to bustling national parks. The Antiquities Act of 1906 gave Presidents the authority to proclaim national monuments as an expedited way to protect areas of natural or cultural significance. Since then, 16 Presidents have used the Antiquities Act to preserve some of America's most treasured public lands and waters. In 2017, an unprecedented Executive Order was issued questioning these designations by calling for the review of 27 national monuments across 11 states and two oceans, opening the threat of development to vulnerable and irreplaceable natural resources. Our National Monuments introduces these spectacular and unique landscapes, in the first book of its kind. Accompanying the collection of scenic photographs is an invaluable guide including maps of each national monument with carefully selected attractions identified and described based on the author's wide-ranging explorations. Our National Monuments invites readers to experience for themselves these lands and learn about the people and cultures who came before, and to whom these lands are still sacred places. QT Luong is one of the most prolific photographers working in America's public lands and the author of Treasured Lands, the best-selling and acclaimed photography book about the national parks. Combining hundreds of his sumptuously printed photographs with essays from citizen conservation associations caring for these national treasures; including a foreword by former Secretary of the Interior Sally Jewell and photographs of marine national monuments from Ansel Adams award-winning photographer Ian Shive, the comprehensive portrayals of Our National Monuments help readers understand how these essential landscapes are preserving America's past and shaping its future.
Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.
Written for the non-specialist media producer, this book offers a practical and engaging guide to basic digital media production using modern equipment and software. As media production tools and software become more pervasive and traditional media jobs scarcer, today’s media professionals are now expected to be content creators across multiple forms of media, often working with little more equipment than a smartphone. In this accessible manual, Griffey explains how well-crafted media can help sell products, bolster subscriptions, and influence public opinion—and how to go about crafting it in a landscape of high-speed social media consumption. Topics covered include the basics of photography, film, video, and audio production, as well as animation and building websites. Readers will learn not just how to shoot or record content, but also how to edit, compress, and share it, considering the most appropriate file types, equipment, software, and platforms to use for each scenario. After reading this book, students will understand best practices associated with almost every area of media production and possess the essential skills to get the job done. This book is an essential companion for students in communication disciplines, including PR, advertising, journalism, and marketing, looking for a solid grounding in digital media production to prepare them for the competitive job market.
A picture-rich field guide to American photography, from daguerreotype to digital. We are all photographers now, with camera phones in hand and social media accounts at the ready. And we know which pictures we like. But what makes a "good picture"? And how could anyone think those old styles were actually good? Soft-focus yearbook photos from the '80s are now hopelessly—and happily—outdated, as are the low-angle portraits fashionable in the 1940s or the blank stares of the 1840s. From portraits to products, landscapes to food pics, Good Pictures proves that the history of photography is a history of changing styles. In a series of short, engaging essays, Kim Beil uncovers the origins of fifty photographic trends and investigates their original appeal, their decline, and sometimes their reuse by later generations of photographers. Drawing on a wealth of visual material, from vintage how-to manuals to magazine articles for working photographers, this full-color book illustrates the evolution of trends with hundreds of pictures made by amateurs, artists, and commercial photographers alike. Whether for selfies or sepia tones, the rules for good pictures are always shifting, reflecting new ways of thinking about ourselves and our place in the visual world.