Nuwisha

Nuwisha

Author: James A. Moore

Publisher: White Wolf Games Studio

Published: 1997

Total Pages: 0

ISBN-13: 9781565043367

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Spotlights the werecoyotes, tricksters par excellence.


Mokole

Mokole

Author: James Ray Comer

Publisher: White Wolf Games Studio

Published: 1999-11

Total Pages: 0

ISBN-13: 9781565043060

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness.


Corax

Corax

Author: Richard E. Dansky

Publisher: White Wolf Games Studio

Published: 1998

Total Pages: 0

ISBN-13: 9781565043374

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. This Changing Breed Book details the society of the wereravens.


Laws of the Wild

Laws of the Wild

Author: Thomas Stratman

Publisher: White Wolf Games Studio

Published: 1997-07

Total Pages: 260

ISBN-13: 9781565045088

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The Apocalypse is Back and It's Not Happy! Have you always felt uncomfortable playing live-action Vampire "RM" because It meant playing a dead thing? Ever had the itch to roleplay something with a pulse -- not to mention fangs, claws, Gifts and all the armaments of Gaia? Here's your chance to take back the night! Werewolves Are in the House! It's back! Laws of the Wild "TM" is a second edition of the live-action Werewolf "TM" rules presented in The Apocalypse "TM", the book that fans have wanted for years. With rules on how to play every tribe, breed and auspice, not to mention rules on totems, Gifts, rites, moots and every other aspect of Garou existence, laws of the Wild is the complete guide to live-action Werewolf roleplaying.


Ratkin

Ratkin

Author: Brian Campbell

Publisher: White Wolf Games Studio

Published: 1999-08

Total Pages: 0

ISBN-13: 9781565043428

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The Ratkin take their rightful place among the werebeasts with this Changing Breed Book.


Black Furies Tribebook

Black Furies Tribebook

Author: James Kiley

Publisher: White Wolf Publishing

Published: 2001-09

Total Pages: 0

ISBN-13: 9781565043893

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Tribebooks contain vital character information for players and Storytellers.


Past Lives

Past Lives

Author: Bruce Baugh

Publisher:

Published: 2003-10

Total Pages: 0

ISBN-13: 9781588463197

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For the greatest heroes, death is not an end. The wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater numbers, what does it mean for the future? An epic chronicle for Werewolf: The Apocalypse, Past Lives takes characters on a long and harrowing journey that stretches back to the dawn of time and that climaxes in the modern world. Not only does this book provide information on the nature of ancestral spirits and what they have to offer, but it grants a glimpse into the future of the Apocalypse and what's at stake.


Ananasi

Ananasi

Author: James Moore

Publisher: White Wolf Games Studio

Published: 2000-04

Total Pages: 0

ISBN-13: 9781565043596

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Rules for playing the shapechanging spider-people of the World of Darkness


The Order of Reason

The Order of Reason

Author: Brian Campbell

Publisher: White Wolf Games Studio

Published: 2001-08

Total Pages: 0

ISBN-13: 9781565044692

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It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. Expands upon the intricacies and intrigues of the various Conventions and Guilds of the Order of Reason.