Nyanko Sensei is recovering after being wounded in the last yokai incident, so Takashi is on his own when he accidentally releases a yokai right before the school festival. With new friends and his ever-strengthening relationship with the Fujiwaras, Takashi has more reasons than ever to keep the supernatural at bay. But does he stand a chance without Nyanko Sensei's power to back him up? -- VIZ Media
Nyanko Sensei is missing, and the only clue to his whereabouts is a shard of pottery painted with calico markings! Following the urgings of a dream sent by the shard, Natsume travels to a local kiln and finds that there's far more going on than just a lost kitty yokai. -- VIZ Media
Takashi is busy returning the names his grandmother trapped in her book and helping the local yokai with their problems. But he has to put his good deeds on hold when a black Nyanko Sensei look-alike snatches the Book of Friends! Takashi and the real Nyanko trail the bad cat to a secret yokai meeting. Will they be in time to stop the impostor's wicked plans?! -- VIZ Media
Natsume and his friends are visiting an old inn to see a yokai exhibition, but a sudden storm extends their visit into an overnight stay. All should be well, since the inn has a charmed door curtain that welcomes good spirits and keeps out evil. But tonight of all nights, they forget to put it out! Can Natsume and his friends protect the inn without endangering the friendly local yokai?! -- VIZ Media
Even though Natsume is getting better at dealing with yokai, he still tries to stay uninvolved. But when he runs into a yokai with his head stuck in a jar, Natsume can’t leave him to suffer. But the yokai’s idea of a gift of gratitude turns Natsume into a little kid with no memories of his current life! -- VIZ Media
Natsume and his friends stumble into a ghostly treasure hunt when they hear about a haunted painting. His friends are eager to investigate, but Natsume suspects it might involve a dangerous yokai. To protect his friends, Natsume goes along with the quest, but the strain of keeping them in the dark is starting to show. Will Natsume ever be able to tell them the truth? -- VIZ Media
The mystery of the missing Nyanko Sensei intensifies as Natsume and the prominent exorcists Natori and Matoba encounter a powerful, malevolent ceramic puppet with an appetite for clay kitties. Natsume and the exorcists must work together to bring it down, but how can Natsume team up with someone he doesn’t trust? -- VIZ Media
Natsume learns that no good deed goes unpunished when an irate yokai accuses him of stealing her ring when she came to the Fujiwara house to get her name returned. Natsume thinks he knows where the ring has disappeared to, but can he find it in time, or will the place he’s come to think of as home be destroyed by the vengeful yokai?! -- VIZ Media
Takashi Natsume is a troubled high school student that is able to see spirits and demons, and has inherited a "book of friends" that contains the bound names of enslaved spirits and demons that are willing to do anything to get their names back.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.