The authors explore teaching and learning issues central to successful technology projects, such as assessment, subject-area learning, and connecting to the real world.
Place Your Students At The Forefront of 21st Century Media Production All education hinges on effective communication. This book shows how student mastery of media literacy and creation is the key to demonstrating learning in the 21st Century. The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes: The how, why, and when of prompting students to create their own media across content areas. The benefits of media sharing, and how to do it responsibly. The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices.
Multimedia Projects in the Classroom will help teachers understand the multimedia development process so that they can incorporate student-produced multimedia projects into their curriculum.
This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.
This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum. Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice. The book is centered around the easy-to-use DDD-E model—Decide, Design, Develop, and Evaluate—coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels.
Multimedia authoring offers a motivating and imaginative approach to subject matter where students can develop skills in group work and problem solving. This teachers guide explores the process of students authoring multimedia presentations on computer using images, text, sound, animation and video, as an integrated part of their curriculum work. It offers a theoretical basis, detailed practical advice and many classroom examples. Each chapter covers a different aspect of multimedia authoring including: * planning multimedia into the curriculum * case studies and examples of student multimedia presentations * classroom management of the project * assessment and evaluation * choosing software and resources. This book encourages teachers to be imaginative about their subject and gives an important strategy for student motivation. It comes with a CD-ROM which can be used in the classroom as an introduction to multimedia work. Essential reading for all primary and secondary teachers.
This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.
A Deeper Sense of Literacy is the first book to suggest that media literacy is both a content area and an approach to teaching that can be integrated into any subject area. It combines theory and practical application in a way that addresses the most important questions related to media literacy in education today: what is it, why is it important, how can you teach it across a wide range of curriculum areas and grade levels, and does it work? Rather than focusing on how to teach media literacy, Scheibe and Rogow focus on actually using media literacy to teach lessons across the content areas.
Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.