Monster Parties and Games

Monster Parties and Games

Author: Chris Kullstroem

Publisher: McFarland

Published: 2009-08-11

Total Pages: 219

ISBN-13: 0786453818

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The first of its kind, this book brings together a collection of 15 do-it-yourself parties and games designed to allow monster movie fanatics to step inside some of their favorite horror, science fiction, and dark comedy films. Each game is themed after a specific monster film from the classics to those of modern day. With card games, murder mysteries, haunted house games, and detective quests included, there is enough variety to suit any monstrous mood. Each game can be played by all ages with supplies ranging from simple index cards to fake blood and body parts. The book includes full instructions for making each game, along with rule pages, game play guides, spell books, lab books, and more.


Paratextualizing Games

Paratextualizing Games

Author: Benjamin Beil

Publisher: transcript Verlag

Published: 2021-11-30

Total Pages: 364

ISBN-13: 3732854213

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?


Making a Monstrous Halloween

Making a Monstrous Halloween

Author: Chris Kullstroem

Publisher: McFarland

Published: 2009-08-11

Total Pages: 209

ISBN-13: 0786453826

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Halloween is one of the most popular holidays, known for its fun and creativity for all ages. This work offers instructions and tips for Halloween-related activities and events for a variety of settings, from school to work to home to the local graveyard. History, crafts, decorations, games, trips, and other seasonal activities are described in detail.


Picture Book Parties!

Picture Book Parties!

Author: Kimberly M. Hutmacher

Publisher: Bloomsbury Publishing USA

Published: 2011-04-12

Total Pages: 142

ISBN-13: 1598847732

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From the invitations to the suggested books, games, activities, and themed party snacks, this book makes it easy to plan a fun literacy event from start to finish. Picture books, storytime readings, and parties are always popular with children because they find them highly entertaining. These activities can also be very educational. When children are engaged and enjoying themselves, the learning process is naturally enhanced. Picture Book Parties! contains 25 fun, storytime party ideas that will help teachers, librarians, parents, and students celebrate popular picture books, supplying all of the ideas and guidance to have great picture book parties in a classroom, school, library, or home setting. Each of the book's chapters is dedicated to a storytime subject and party theme, containing a themed party invitation template, suggested picture books, party games, party center activities, and themed party refreshment ideas and recipes. Picture Book Parties! also includes a bonus chapter that offers a multitude of ways for teachers, librarians, and literacy coaches to connect students to their favorite authors.


100 Party Games for Children

100 Party Games for Children

Author: P S Quick

Publisher: Andrews UK Limited

Published: 2014-12-23

Total Pages: 62

ISBN-13: 1785380958

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Party games have been played and enjoyed by children for years. This book contains some favourites that have been played for centuries as well as some with modern twists and ideas of how to adapt games for a variety of ages and interests. There are also new games that are linked to modern times. Some games are more suitable for outdoor areas rather than a confined indoor space but most can just be adapted slightly to suit the venue. There are also a variety of games such as quiet games, active games, treasure hunts, team games, balloon games and a selection of others. The games include both competitive and non competitive games. Most people today recommend that the majority of games are non competitive so that children do not become disappointed or upset. Team games can encourage children to work together and support each other if a child is challenged and not coping with the activity. Although a winner might be declared it is usually a good idea to have a small prize for everyone. Awarding points for games is one way of avoiding constantly giving out small presents. Points can be collated and then everyone given a party bag when it is time to go home so that no one leaves empty handed. It could also be agreed at the beginning of a party that prizes can be shared such as a box of small treats as a prize for a treasure hunt.


Dark Revelations - The Role Playing Game - Monster Manual

Dark Revelations - The Role Playing Game - Monster Manual

Author: Chris Constantin

Publisher: Chris Constantin

Published: 2014-12-07

Total Pages: 355

ISBN-13: 0994005539

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Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.


Unplugged Play

Unplugged Play

Author: Bobbi Conner

Publisher: Workman Publishing Company

Published: 2007-07-18

Total Pages: 429

ISBN-13: 0761152725

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From the joy of smearing glue on paper to the screaming delight of a bubble-blowing relay, kids love to play. In fact, it's every kid's built-in tool for experiencing the world at large. A parent-friendly encyclopedia, UNPLUGGED PLAY ("A wonderful guide," says Daniel Goleman) offers hundreds and hundreds of battery-free, screen-free, chirp-and-beep-free games and fun variations that stretch the imagination, spark creativity, building strong bodies, and forge deep friendships...and keep kids busy at the table while mom or dad makes dinner.


Made Here, Baby!

Made Here, Baby!

Author: Bruce H. Wolk

Publisher: AMACOM/American Management Association

Published: 2009

Total Pages: 322

ISBN-13: 0814413897

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When it comes to safety, the best toys for our children are born in the USA.


The Presidential Election Game

The Presidential Election Game

Author: Steven J. Brams

Publisher: CRC Press

Published: 2007-11-30

Total Pages: 224

ISBN-13: 1568815239

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The Presidential Election Game may change the way you think about presidential elections and, for that matter, American politics in general. It is not filled with statistics about the voting behavior of citizens, nor does it give detailed histories of past campaigns. Rather, it is an analytic treatment of strategy in the race for the presidency, fr


Hanging Out, Messing Around, and Geeking Out

Hanging Out, Messing Around, and Geeking Out

Author: Mizuko Ito

Publisher: MIT Press

Published: 2009-10-30

Total Pages: 441

ISBN-13: 0262258269

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An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.