Monster Games

Monster Games

Author: Melissa Lagonegro

Publisher: RH/Disney

Published: 2013

Total Pages: 34

ISBN-13: 0736431063

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The characters from "Monsters University" compete in the Monster Games.


Monster of the Week

Monster of the Week

Author:

Publisher:

Published: 2015-01-27

Total Pages:

ISBN-13: 9781613170922

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Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:


Monster Games (Disney/Pixar Monsters University)

Monster Games (Disney/Pixar Monsters University)

Author: Melissa Lagonegro

Publisher: RH/Disney

Published: 2013-12-18

Total Pages: 36

ISBN-13: 0385383517

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Mike Wazowski and James P. "Sulley" Sullivan are an inseparable pair, but that wasn't always the case. From the moment these two mismatched monsters met, they couldn't stand each other. The prequel to Disney/Pixar's blockbuster hit Monsters, Inc., Monsters University unlocks the door to how Mike and Sulley overcame their differences and became the best of friends. Children ages 4-6 will love learning to read with this Step 1 Step into Reading book based on Disney/Pixar's Monsters University.


Monsters University: Monster Games

Monsters University: Monster Games

Author: Disney Books

Publisher: Disney Electronic Content

Published: 2013-07-23

Total Pages: 32

ISBN-13: 1484703294

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Read along with Disney! It's time for the Scare Games at Monsters University! Join Mike, Sulley, and the Oozma Kappa team as they compete to be the best scarers at MU. Young readers will be delighted by this fun tale featuring word-for-word narration and some of the scariest monsters you'll ever meet!


The Monster Game

The Monster Game

Author: Precia Davidson

Publisher: Trafford Publishing

Published: 2012-03

Total Pages: 224

ISBN-13: 1425166075

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Two hundred years ago, Christopher planted an enchanted rose which began Fairyland Old, in the age when fairies ruled the entire magical realm in harmony with the creatures of the woods and the monsters who dwelled there. That is, until the greed of the monsters drove the fairies to banish them, in which the lands were divided to become Fairyland and Monsterland. Now Kay and Rob, two adventurous friends, make their way into the forest and eat magical berries that whisk them away to the wondrous world. But, why are they there? What is the purpose? They soon uncover the deep secrets of the land hidden within the pages of two ancient books; the Book of Fairies and the Book of Monsters. Yet one book remains, the Lost Book, which fell away and was thought to be gone forever. But, who has the Lost Book? What awaits within it? Kay and Rob question this and more. What power does the precious Rainbow Crystal hold and even more importantly, who is the famed Christopher that the books foretell of? Answers are found through a journey of self discovery by the children and the simple act of believing in themselves and others leads them to the truth.


Advances in Dynamic Games and Their Applications

Advances in Dynamic Games and Their Applications

Author: Pierre Bernhard

Publisher: Springer Science & Business Media

Published: 2009-04-20

Total Pages: 456

ISBN-13: 0817648348

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This book presents current advances in the theory of dynamic games and their applications in several disciplines. The selected contributions cover a variety of topics ranging from purely theoretical developments in game theory, to numerical analysis of various dynamic games, and then progressing to applications of dynamic games in economics, finance, and energy supply. A unified collection of state-of-the-art advances in theoretical and numerical analysis of dynamic games and their applications, the work is suitable for researchers, practitioners, and graduate students in applied mathematics, engineering, economics, as well as environmental and management sciences.


LQ Dynamic Optimization and Differential Games

LQ Dynamic Optimization and Differential Games

Author: Jacob Engwerda

Publisher: John Wiley & Sons

Published: 2005-11-01

Total Pages: 510

ISBN-13: 0470015519

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Game theory is the theory of social situations, and the majority of research into the topic focuses on how groups of people interact by developing formulas and algorithms to identify optimal strategies and to predict the outcome of interactions. Only fifty years old, it has already revolutionized economics and finance, and is spreading rapidly to a wide variety of fields. LQ Dynamic Optimization and Differential Games is an assessment of the state of the art in its field and the first modern book on linear-quadratic game theory, one of the most commonly used tools for modelling and analysing strategic decision making problems in economics and management. Linear quadratic dynamic models have a long tradition in economics, operations research and control engineering; and the author begins by describing the one-decision maker LQ dynamic optimization problem before introducing LQ differential games. Covers cooperative and non-cooperative scenarios, and treats the standard information structures (open-loop and feedback). Includes real-life economic examples to illustrate theoretical concepts and results. Presents problem formulations and sound mathematical problem analysis. Includes exercises and solutions, enabling use for self-study or as a course text. Supported by a website featuring solutions to exercises, further examples and computer code for numerical examples. LQ Dynamic Optimization and Differential Games offers a comprehensive introduction to the theory and practice of this extensively used class of economic models, and will appeal to applied mathematicians and econometricians as well as researchers and senior undergraduate/graduate students in economics, mathematics, engineering and management science.


The World of Scary Video Games

The World of Scary Video Games

Author: Bernard Perron

Publisher: Bloomsbury Publishing USA

Published: 2018-05-31

Total Pages: 538

ISBN-13: 1501316214

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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.


Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript

Author: Rex van der Spuy

Publisher: Apress

Published: 2013-01-28

Total Pages: 747

ISBN-13: 1430247177

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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.


Actual Fucking Monsters Companion

Actual Fucking Monsters Companion

Author: James Desborough

Publisher: Lulu.com

Published: 2019-09-18

Total Pages: 122

ISBN-13: 0244819432

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This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.