Advances in Image and Video Technology

Advances in Image and Video Technology

Author: Toshikazu Wada

Publisher: Springer

Published: 2009-01-09

Total Pages: 1140

ISBN-13: 3540929576

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This book constitutes the refereed proceedings of the Third Pacific Rim Symposium on Image and Video Technology, PSIVT 2008, held in Tokyo, Japan, in January 2009. The 39 revised full papers and 57 posters were carefully reviewed and selected from 247 submissions. The symposium features 8 major themes including all aspects of image and video technology: image sensors and multimedia hardware; graphics and visualization; image and video analysis; recognition and retrieval; multi-view imaging and processing; computer vision applications; video communications and networking; and multimedia processing. The papers are organized in topical sections on faces and pedestrians; panoramic images; local image analysis; organization and grouping; multiview geometry; detection and tracking; computational photography and forgeries; coding and steganography; recognition and search; and reconstruction and visualization.


Deformable Surface 3D Reconstruction from Monocular Images

Deformable Surface 3D Reconstruction from Monocular Images

Author: Amit Roy-Chowdhury

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 99

ISBN-13: 3031018109

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Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3D shapes can have virtually the same projection, such monocular shape recovery is inherently ambiguous. In this survey, we will review the two main classes of techniques that have proved most effective so far: The template-based methods that rely on establishing correspondences with a reference image in which the shape is already known, and non-rigid structure-from-motion techniques that exploit points tracked across the sequences to reconstruct a completely unknown shape. In both cases, we will formalize the approach, discuss its inherent ambiguities, and present the practical solutions that have been proposed to resolve them. To conclude, we will suggest directions for future research. Table of Contents: Introduction / Early Approaches to Non-Rigid Reconstruction / Formalizing Template-Based Reconstruction / Performing Template-Based Reconstruction / Formalizing Non-Rigid Structure from Motion / Performing Non-Rigid Structure from Motion / Future Directions


Deformable Surface 3D Reconstruction from Monocular Images

Deformable Surface 3D Reconstruction from Monocular Images

Author: Matthieu Salzmann

Publisher: Morgan & Claypool Publishers

Published: 2010-03-03

Total Pages: 113

ISBN-13: 160845584X

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Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3D shapes can have virtually the same projection, such monocular shape recovery is inherently ambiguous. In this survey, we will review the two main classes of techniques that have proved most effective so far: The template-based methods that rely on establishing correspondences with a reference image in which the shape is already known, and non-rigid structure-from-motion techniques that exploit points tracked across the sequences to reconstruct a completely unknown shape. In both cases, we will formalize the approach, discuss its inherent ambiguities, and present the practical solutions that have been proposed to resolve them. To conclude, we will suggest directions for future research. Table of Contents: Introduction / Early Approaches to Non-Rigid Reconstruction / Formalizing Template-Based Reconstruction / Performing Template-Based Reconstruction / Formalizing Non-Rigid Structure from Motion / Performing Non-Rigid Structure from Motion / Future Directions


State of the Art in Dense Monocular Non-rigid 3D Reconstruction

State of the Art in Dense Monocular Non-rigid 3D Reconstruction

Author:

Publisher:

Published: 2023

Total Pages: 0

ISBN-13:

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Abstract: 3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since--without additional prior assumptions--it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods--that handle arbitrary scenes and make only a few prior assumptions--and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods


View Synthesis Using Stereo Vision

View Synthesis Using Stereo Vision

Author: Daniel Scharstein

Publisher: Springer

Published: 2003-06-29

Total Pages: 173

ISBN-13: 3540487255

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Image-based rendering, as an area of overlap between computer graphics and computer vision, uses computer vision techniques to aid in sythesizing new views of scenes. Image-based rendering methods are having a substantial impact on the field of computer graphics, and also play an important role in the related field of multimedia systems, for applications such as teleconferencing, remote instruction and surgery, virtual reality and entertainment. The book develops a novel way of formalizing the view synthesis problem under the full perspective model, yielding a clean, linear warping equation. It shows new techniques for dealing with visibility issues such as partial occlusion and "holes". Furthermore, the author thoroughly re-evaluates the requirements that view synthesis places on stereo algorithms and introduces two novel stereo algorithms specifically tailored to the application of view synthesis.


Camera Models and Fundamental Concepts Used in Geometric Computer Vision

Camera Models and Fundamental Concepts Used in Geometric Computer Vision

Author: Peter Sturm

Publisher: Now Publishers Inc

Published: 2011

Total Pages: 194

ISBN-13: 1601984103

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Camera Models and Fundamental Concepts Used in Geometric Computer Vision surveys the image acquisition methods used in computer vision and especially, of the vast number of camera models that have been proposed and investigated over the years, and points out similarities between different models.


Computer Vision Metrics

Computer Vision Metrics

Author: Scott Krig

Publisher: Apress

Published: 2014-06-14

Total Pages: 498

ISBN-13: 1430259302

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Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more. Rather than providing ‘how-to’ source code examples and shortcuts, this book provides a counterpoint discussion to the many fine opencv community source code resources available for hands-on practitioners.


Accurate Visual Metrology from Single and Multiple Uncalibrated Images

Accurate Visual Metrology from Single and Multiple Uncalibrated Images

Author: Antonio Criminisi

Publisher: Springer Science & Business Media

Published: 2012-09-10

Total Pages: 194

ISBN-13: 0857293273

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Accurate Visual Metrology from Single and Multiple Uncalibrated Images presents novel techniques for constructing three-dimensional models from bi-dimensional images using virtual reality tools. Antonio Criminisi develops the mathematical theory of computing world measurements from single images, and builds up a hierarchy of novel, flexible techniques to make measurements and reconstruct three-dimensional scenes from uncalibrated images, paying particular attention to the accuracy of the reconstruction. This book includes examples of interesting viable applications (eg. Forensic Science, History of Art, Virtual Reality, Architectural and indoor measurements), presented in a simple way, accompanied by pictures, diagrams and plenty of worked examples to help the reader understand and implement the algorithms.


Transformations and Projections in Computer Graphics

Transformations and Projections in Computer Graphics

Author: David Salomon

Publisher: Springer Science & Business Media

Published: 2007-01-21

Total Pages: 284

ISBN-13: 1846286204

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This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.