Monkey Games

Monkey Games

Author:

Publisher: Daniel Patton

Published: 2017-01-03

Total Pages: 114

ISBN-13:

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The rain forest is all fun and games until you take a closer look. There have been battles for land among the monkeys for as far back as anyone can remember, and they continue to rage on as the monkey ballers must find out. Thrust from there fun and tom-foolery they must put aside any petty squabbles they have had in the past, and unite against the new threat. Will they be ready in time?


Monkey Game Development

Monkey Game Development

Author: Michael Hartlef

Publisher: Packt Publishing Ltd

Published: 2012-01-01

Total Pages: 747

ISBN-13: 1849692092

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The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.


Monkey Puzzle

Monkey Puzzle

Author: Julia Donaldson

Publisher: Pan Macmillan

Published: 2016

Total Pages: 33

ISBN-13: 1509812490

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Poor little monkey! He's lost his mum. Luckily butterfly is nearby to help him find her..."I've lost my mum!" It's not too much fun being lost in the jungle, and little monkey wants his mummy. Kindly butterfly is keen to help, but they don't seem to be having much luck as the well-meaning butterfly misunderstands monkey's descriptions and leads him to all sorts of unsuitable animals! But eventually, they find ... Dad! It's just as well that he knows exactly where mum is, and she's waiting with a well-deserved cuddle. Monkey Puzzle is a clever, funny and charming tale from the unparalleled picture-book partnership of Julia Donaldson and Axel Scheffler, creators of The Gruffalo. This edition features the classic story with a stunning, redesigned cover and beautiful finish, making it a must-have addition to the bookshelves of all Donaldson and Scheffler fans - big and small! Also available with redesigned covers are The Gruffalo, The Gruffalo's Child, Room on the Broom, The Snail and the Whale, The Smartest Giant in Town, Charlie Cook's Favourite Book, and A Squash and a Squeeze.


Even Ninja Monkeys Like to Play: Unicorn Edition

Even Ninja Monkeys Like to Play: Unicorn Edition

Author: Andrzej Marczewski

Publisher: Independently Published

Published: 2018-10-03

Total Pages: 346

ISBN-13: 9781724017109

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This is the hugely updated second edition of Even Ninja Monkeys Like To Play. A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on a journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher Contents The Theory of Games, Play and Gamification What is Gamification? What Are Games and Play? What Are Game Mechanics? What is Fun? What is Game Thinking? Gamification and Game Thinking in Practice Ethical Considerations of Gamification The Science of Gamification What Motivates Us? The Intrinsic Motivation RAMP What is Flow and Why is it Important? User Types in Gamification (The HEXAD) The Neuroscience of Gamification Building Gamified Solutions How to Start with The User Journey How to Use Points, Badges and Leaderboards How to Set Clear Goals How to Design Good Feedback and Reward Systems How to Design a Simple Gamified System How to Understand Emotions in Gamification Design How to Use Narrative to Create Deeper Experiences How to Create Playful Experiences How to Handle Cheating How to See it From the User's Perspective Gamification Mechanics and Elements Planning and Implementing your Gamification Design The Gamification Design Framework How to Keep the User Engaged How to Balance a Gamified System Keeping it Simple Tying Loyalty into Gamification Modelling Gamified Systems Final Thoughts Five Steps to a Happier Life with Gamification Other Design Tips


魔幻石猴子的誕生 / The Birth of A Magical Stone Monkey

魔幻石猴子的誕生 / The Birth of A Magical Stone Monkey

Author: Dr. Lorna Ayton

Publisher: CAMathories Company

Published: 2021-04-09

Total Pages: 29

ISBN-13:

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劍數說™「魔幻石猴子的誕生」改編自《西遊記》。魔幻石猴子的早期冒險活動中有8個數學遊戲和謎題,它們引導孩子們數山中不同物體的數量,識別不同的形狀,使用2的倍數到達山頂,並平均分配水果給猴子們,和寫出正確的算式。每本劍數說™的書和每個應用程式還包含一系列教學筆記,以幫助家長根據遊戲內容和現實生活情況來教導孩子數學。 所有劍數說™的書籍和應用程式內的遊戲,都是由來自劍橋大學著名的教育研究人員,數學家和科學家設計並測試的,旨在教導幼兒數學。 查詢我們的網站􀀁www.camathories.com 了解更多有關劍數說™教育團隊的信息。 CAMathories™ The Birth of A Magical Stone Monkey was adapted from ‘The Journey to the West’. Colorful pictures, easy to read comic strips, exciting epic adventures with the magical stone monkey, fun mathematics games for children to play, with answers and abundant parents’ teaching notes. All games and teaching notes are designed and written by mathematician, Dr. Lorna Ayton, and reviewed by early learning cognitive developmental psychologist, Dr. David Whitebread, both from the University of Cambridge. ‘All-in-one’ fantastic features! There are 8 mathematics games and puzzles in the magical stone monkey's early adventures. They involve the children in counting numbers of different objects on the mountain, recognizing different shapes, using numbers that are multiples of 2 to reach the top of the mountain, allocating fruits to monkeys equally and formulating a correct equation. All CAMathories™ books and apps are fun stories and games designed and tested by renowned educational researchers, mathematicians, and scientists from the University of Cambridge to teach young children mathematics. Each CAMathories™ book and app also contains a series of teaching notes to help parents to teach their children mathematics based on the content of the games as well as real-life situations. We wish you happy learning and CAMathoring! Please visit our website, www.camathories.com to learn more about the CAMathories™ education team.