Influencer Marketing Applications Within the Metaverse

Influencer Marketing Applications Within the Metaverse

Author: Bansal, Rohit

Publisher: IGI Global

Published: 2023-05-22

Total Pages: 353

ISBN-13: 1668489007

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The metaverse is an immersive digital world that combines augmented reality (AR) and virtual reality (VR) to allow people to interact online as if they were in the physical world. While everything in the metaverse doesn’t exist in the physical world, it still offers unique opportunities for customers to experience your brand. The metaverse is free from physical limitations, presenting a novel opportunity for brands. Just as e-commerce revolutionized the way people shop, so could the metaverse. And by taking advantage of the metaverse's ability to bridge the gap between physical and virtual commerce, brands can use it to enrich their consumers' shopping experiences. To be successful, brands must quickly learn from mistakes and build on successful campaigns to stand out. The metaverse is data-driven, and marketers can use this in creating their growth strategies. Because growth marketing involves continuous experimentation and testing, brands can use this virtual world as their stomping ground to analyze their various marketing campaigns and observe consumer behavior. Influencer Marketing Applications Within the Metaverse explores how enterprises experimenting with the metaverse can connect, engage with, and incentivize human and machine customers to create new value exchanges, revenue streams, and markets. The book examines how brands can enrich their consumers’ shopping experiences by taking advantage of the metaverse's ability to bridge the gap between physical and virtual commerce. Covering topics such as augmented and virtual reality, customer experience, and gamification, this book is ideal for marketing practitioners, researchers, undergraduate and postgraduate students, non-government and government organizations, and more.


Communication and Applied Technologies

Communication and Applied Technologies

Author: Paulo Carlos López-López

Publisher: Springer Nature

Published: 2022-11-22

Total Pages: 573

ISBN-13: 9811963479

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This book features selected papers from the International Conference on Communication and Applied Technologies (ICOMTA 2022), jointly organized by the Universidad del Rosario (Bogotá, Colombia) and the Universidad Politécnica Salesiana (Cuenca, Ecuador), and as collaborators at the University of Vigo (Galicia, Spain), the University of Santiago de Compostela-Political Research Team (Galicia, Spain), and the Network of Communication Researchers of Ecuador (RICE), during August, 31–September 2, 2022. It covers recent advances in the field of digital communication and processes, digital social media, software, big data, data mining, and intelligent systems.


Learning in Metaverses: Co-Existing in Real Virtuality

Learning in Metaverses: Co-Existing in Real Virtuality

Author: Schlemmer, Eliane

Publisher: IGI Global

Published: 2014-08-31

Total Pages: 374

ISBN-13: 1466663529

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The potential of virtual world technologies to improve teaching and learning has been recognized in recent years, creating new possibilities for teaching and learning processes, with virtual environments impacting the achievement of student learning and collaboration. Learning in Metaverses: Co-Existing in Real Virtuality discusses a better way to understand this new learning universe, exploring the possibilities of new social organization through the use of avatars in virtual worlds. Examining platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education, this reference book will be of use to academics, educators, students, researchers, gamers, and professionals.


Emotion, Embodiment and the Virtual World

Emotion, Embodiment and the Virtual World

Author: Vincenzo Auriemma

Publisher: Taylor & Francis

Published: 2024-10-22

Total Pages: 114

ISBN-13: 1040184685

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This book seeks to understand emotions in the virtual world. It explores embodiment, hybridization, and emotions within interactions mediated by a virtual avatar. The work aims to contribute to reflection within the sociology of emotion, creating a line of continuity that starts from the classical concept of empathy, passing through its virtualization and arriving at the transformation of everyday life online. Therefore, this work lends itself as a starting proposition, analysing different themes, from online emotions to sex, from the virtualization of bodies to their veneration, and from the internet of things to the internet of life. Examining emotions such as empathy, love, anger, and fear in the virtual world, it uses the metaverse as a case study for human cognitive and emotional embodiment mediated by avatars. This book will appeal to scholars and students interested in the sociology of emotion, the sociology of innovation, interaction, science and technology studies, media studies, and game studies.


Actas del VII Congreso Internacional de “Sinestesia: Ciencia y Arte”. El Reto físico/digital //VII International Congress “Synaesthesia: Science and Art” * The digital / physical challenge *. 26-29 October 2022 [live+digital] Granada & Alcalà la Real / Spain. + Actividades Paralelas 2022.

Actas del VII Congreso Internacional de “Sinestesia: Ciencia y Arte”. El Reto físico/digital //VII International Congress “Synaesthesia: Science and Art” * The digital / physical challenge *. 26-29 October 2022 [live+digital] Granada & Alcalà la Real / Spain. + Actividades Paralelas 2022.

Author: 51 autores investigadores

Publisher: Fundación Internacional artecittà

Published: 2022-11-01

Total Pages: 572

ISBN-13: 8494866567

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Libro de Actas del VII Congreso Internacional de Sinestesia, Ciencia y Arte celebrado en Granada y Alcalá la Real, Jaén ( España) Sedes: Facultad de Bellas Artes Alonso Cano, Universidad de Granada, España. Convento de Capuchino, Alcalá la Real (Jaén), España. Teatro Martínez Montañés, Alcalá la Real (Jaén), España. Versión digital, Septiembre de 2022. Primera Edición/First edition: Septiembre 2022 E-book ISBN: 978-84-948665-6-2 Comité editorial: Mª José de Córdoba Serrano; Dina Riccò; Timothy B. Layden. Diseño imagen, trípticos de promoción y cartel: Federico Barquero Mesa. ©Editorial: Fundación Internacional Artecittà. Granada. 2022. C/Doctor Medina Olmos nº 44. 18015-Granada, España. [email protected] http://www.artecitta.es Nota aclaratoria: E-book interactivo. Formato PDF. Todo el material recogido en este libro de Actas está protegido por copyright, ley internacional, y no debe ser reproducido, distribuido, ni publicado sin el permiso expreso solicitado previamente a sus autores//All materials contained on this Book are protected by International copyright laws and cannot be reproduced, distributed, transmitted, displayed, published or broadcasted without the prior written permission of the publisher. Los textos se presentan como han sido enviados por los congresistas/investigadores, respetando si han querido publicar sus textos completos o sólo los resúmenes. Comité Organizador/Organization Committee: Comité de dirección: Mª José de Córdoba. F.I.A.C. y UGR, Granada, España.; Dina Riccò, Politecnico di Milano y F.I.A.C., Milán, Italia. Coordinadores FIAC: Julia López de la Torre y Timothy B Layden. Coordinadores Internacionales: Sean A Day, (IASAS y FIAC); Anton Sidoroff Dorso (Delegación FIAC Rusia); Ninghui Xiong (Delegación FIAC, (China); Timothy B Layden (Delegación FIAC, Inglaterra); Gaby Cardoso (Argentina). Comité Científico//scientific committee: Sean A Day, Joerg Jewanski, Anton Sidoroff Dorso, Danko Nikolic, Dina Riccò, Mª José de Córdoba, Helena Melero.


Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2018-03-02

Total Pages: 1882

ISBN-13: 152255470X

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Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.


Advances in Fashion and Design Research

Advances in Fashion and Design Research

Author: Ana Cristina Broega

Publisher: Springer Nature

Published: 2022-10-19

Total Pages: 801

ISBN-13: 3031167732

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This book offers a multidisciplinary perspective on research and developments at the interface between industrial design, textile engineering and fashion. It covers advances in fashion and product design, and in textile production alike, reporting on smart and sustainable industrial procedures and 3D printing, issues in marketing and communication, and topics concerning social responsibility, sustainability, emotions, creativity and education. It highlights research that is expected to foster the development of design and fashion on a global and interdisciplinary scale. Gathering the proceedings of the 5th International Fashion and Design Congress, CIMODE 2022, held on July 4-7, 2022, in Guimarães, Portugal, this book offers extensive information and a source of inspiration to both researchers and professionals in the field of fashion, design, engineering, communication as well as education.