“After an introduction of the scroll saw and general tips, Spielman introduces the 37 artists whose work is presented here, complete with color photographs, detailed instructions, and patterns. Among the projects elegantly yet practically presented are a chess set, a Black Forest clock, Christmas ornaments, bookends, puzzles, tables, and bowls.”—Booklist.
A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book
An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Edward Peach is a fourteen-year-old wizard who receives a letter that he has been accepted into the prestigious Prymoutekhny Wizards Academy for Boys, in the faraway land of Aradia. His parents are overjoyed, but he feels reluctant to leave his family, friends, and his comfy cottage in the English coastal village of Manley. As term begins, Edward adjusts to life in his new school, dealing with bullies, strict teachers, and challenging wizardry classes. He is almost ready to give up when he falls in love with a charismatic, privileged boy-and talented wizard-named Mr. Andreas. Prymoutekhny is a school that has still not opened up to same-sex attraction, so he must keep his feelings secret. Soon, Edward and the impressive boy realize their deep attraction for each other. This causes immediate controversy in the school, as they are the first two boys from feuding houses to come together-especially in a school where house rivalry can end in murder.He is then put to the ultimate test as he must risk being with the boy he loves even at the cost of his own life!
Ayden Dracre, the youngest son in a family of notorious sorcerers, is content with his magical studies until Merlin leaves Caldaca in order to find a way to break his curse. While waiting for Merlin’s return, Ayden makes a mistake that causes him to question his magic. He soon discovers both his aunt and Merlin are in danger, and in order to save them, Ayden is pushed further than ever before. With two powerful enemies and a dark presence haunting him, Ayden will have to be very careful about who he trusts. Meanwhile, Merlin must rely on Ayden when his past returns to threaten his future.
While Nita mourns her mother's death, teenage wizard Kit and his dog Ponch set out to find a young autistic boy who vanished in the middle of his Ordeal, pursued by the Lone Power.
The Wizard Lord's duty is to keep the world in its delicate balance. He must govern lightly to protect his domain from power-hungry interlopers, such as certain wizards who previously fought to rule the world...But if the Wizard Lord himself strays from the way of the just, then it is up to the Chosen to intercede. The Chosen ones are the Leader, the Seer, the Swordsman, the Beauty, the Thief, the Scholar, the Archer, and the Speaker. Each are magically-infused mortal individuals who, for the term of their service, have only one function--to be available to remove an errant Wizard Lord, whether by persuasion or by stronger means. Breaker, a young man of ambition, has taken the mantle of Swordsman from its former bearer who wished to retire. Never did he realize that he would be called to duty so quickly, or that the balance of power in his world would be so precarious. He had a duty to perform. A world to save. So why does he still have doubts...not just about himself, but about the entire balance of power?
From Terry Goodkind, author of the Sword of Truth series, comes Severed Souls, a New York Times best selling novel of Richard Rahl, Kahlan Amnell, and their world. From the far reaches of the D'Haran Empire, Bishop Hannis Arc and the ancient Emperor Sulachan lead a vast horde of Shun-Tuk and other depraved "half-people" into the Empire's heart, raising an army of the dead in order to threaten the world of the living. Meanwhile, far from home, Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats, despite a magical sickness that depletes their strength and which, if not cured, will take their lives...sooner rather than later. "Richard saw the point of a sword blade sticking out from between the man's shoulder blades. He spun back toward Richard after throwing the woman out of the opening, ready to attack. It seemed impossible, but the man looked unaffected by the blade that had impaled him through the chest. It was then, in the weak light from the fire pit off to the side, that Richard got his first good look at the killer. Three knives were buried up to their brass cross-guards in the man's chest. Only the handles were showing. Richard saw, too, the broken end of a sword blade jutting out from the center of the man's chest. The point of that same blade stuck out from the man's back. Richard recognized the knife handles. All three were the style carried by the men of the First File. He looked from those blades that should have killed the big man, up into his face. That was when he realized the true horror of the situation, and the reason for the unbearable stench of death." At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Daura, the capital of the Kingdom of Bali is agog with festivities. King Bashir is about to give his only daughter, Raheemah for marriage and in line with tradition, a bloody combat must be arranged to choose the husband. Elsewhere, a young woman has just committed suicide for no apparent reason. Among the few people to connect the two events is Merkel, a wizard and historian. Merkel sees opportunity and he chooses Umar, an unsuspecting soldier to carry out his plan. Umar would enter the ring and kick-start a plan that would change the world. But other wizards are watching...