Six card railway tickets from the earliest days of Tail's End station are stolen. Jack the Station Cat and his friend Mr. J. Toddington Ramsbottom are in despair. Will Jack find the tickets? Do Harri P. and Overton, the otters, know anything? And what has Henry the Van got to do with it? Suitable for readers aged 7-9 years.
Jack the Station Cat and his friends are expecting royal visitors to Tail's End station. Mr Parker the Station Master receives a letter. Twm, the cat at the Old Gaol Museum at Ruthin needs help. A rat is annoying the visitors. Jack goes to Ruthin but will he be back in time to take charge of the royal visit?
Something unsusal is happening at Tail's End Station. First, a splendid Pullman car arrives. Next, Mr Parker the Station Master receives a model railway locomotive which puzzles everybody. What is so special about a day in August? Jack The Station Cat means to find out
Mr. Parker, Station Master at Tail's End Station, is very cross with Jack the Station Cat. He sends him to Mews Junction School for Station Cats where Mr. MacAllister the teacher turns Jack into a First Class Station Cat. Suitable for children aged 7-9 years.
Tail's End Station, the home of Jack the Station Cat, is 100 years old. Mr Parker, the Station Master, is planning a special birthday celebration. The Gricer and his gang want to spoil the fun. Can Jack and his friends defeat the villains?
Jack's Aunty Buzz, a retired Station Cat, comes to live at Tail's End. This book describes the adventures they have when Sidney the Signalman is taken ill.
Cousin Tom, a sea faring cat, accompanied by two mischievous twin kittens, Marmalade and Myfanwy, come to Tail's End to see Jack. Somewhere along the line Tom loses the kittens. Can Jack and a new friend help Tom to find the twins?
Five Nights at Freddy's fans won't want to miss this pulse-pounding collection of three novella-length tales that will keep even the bravest FNAF player up at night... Act in haste, repent at leisure... After losing his friend in a terrible accident, Edward can't spend his money fast enough on a happy companion guaranteed to keep his friend's memory alive. Mott quickly flushes his brother's creepy new pets, but the creatures have other plans. Eager to put her classmates in their place, homecoming queen Jessica doesn't stop to double-check her homework... reprogramming a defunct animatronic. In this tenth volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length stories from different corners of his series' canon. Readers beware: This collection of terrifying tales is enough to unsettle even the most hardened Five Nights at Freddy's fans.