3-D Geometric Designs

3-D Geometric Designs

Author: John Locke

Publisher: Courier Corporation

Published: 2005-02-01

Total Pages: 35

ISBN-13: 0486443140

DOWNLOAD EBOOK

Look long enough at these designs and they'll boggle the mind and deceive the eye. Thirty-one amazing images can be colored to emphasize their solidity or shape; they can also be copied, expanded, or used as a source of graphic and design inspiration. They are a wonderful and fascinating way for young and old alike to study geometrical perspective or color creatively.


The Art of Awareness, Second Edition

The Art of Awareness, Second Edition

Author: Deb Curtis

Publisher: Redleaf Press

Published: 2012-11-21

Total Pages: 282

ISBN-13: 1605542490

DOWNLOAD EBOOK

Learning to closely observe children requires commitment to systematic study and ongoing practice. With activities, experiences, and stories, this book provides that opportunity. Nine observation study sessions help educators of young children discover the many ways that being observant can enhance their teaching. Updates to this second edition reflect current issues in early childhood education, including learning standards, assessment, and technology. Deb Curtis and Margie Carter are popular presenters at early childhood conferences, professional development speakers, and on-site consultants. They have written several books together, including Learning Together with Young Children and Designs for Living and Learning.


The Art of Awareness

The Art of Awareness

Author: Deb Curtis

Publisher: Redleaf Press

Published: 2022-05-24

Total Pages: 360

ISBN-13: 160554731X

DOWNLOAD EBOOK

With new chapters and updates from early childhood leaders Deb Curtis and Margie Carter invite early childhood educators to learn the art and skill of observation. The art of observing children is more than merely the act of watching them—it is also using what you see and hear to craft new opportunities in your classroom. This resource provides a wealth of inspiration and practice. It will help early childhood educators learn to observe in new ways, witness children's remarkable competencies as they experience childhood, and find new joy in their work with children. The third edition updates include New information on schema theory including a list of the definitions of schemas Updated stories that reflect schema explorations and focus on observing children’s ability to get along Added information on identity development and the anti-bias goals New chapter on observing children using their bodies New QR codes to videos to continue learning Updates on technology and approaches to keeping observations at the center of required assessments


An Absolutely Remarkable Thing

An Absolutely Remarkable Thing

Author: Hank Green

Publisher: Penguin

Published: 2018-09-25

Total Pages: 345

ISBN-13: 1524743453

DOWNLOAD EBOOK

THE INSTANT #1 NEW YORK TIMES BESTSELLER “Sparkling with mystery, humor and the uncanny, this is a fun read. But beneath its effervescent tone, more complex themes are at play.” —San Francisco Chronicle In his wildly entertaining debut novel, Hank Green—cocreator of Crash Course, Vlogbrothers, and SciShow—spins a sweeping, cinematic tale about a young woman who becomes an overnight celebrity before realizing she's part of something bigger, and stranger, than anyone could have possibly imagined. The Carls just appeared. Roaming through New York City at three a.m., twenty-three-year-old April May stumbles across a giant sculpture. Delighted by its appearance and craftsmanship—like a ten-foot-tall Transformer wearing a suit of samurai armor—April and her best friend, Andy, make a video with it, which Andy uploads to YouTube. The next day, April wakes up to a viral video and a new life. News quickly spreads that there are Carls in dozens of cities around the world—from Beijing to Buenos Aires—and April, as their first documentarian, finds herself at the center of an intense international media spotlight. Seizing the opportunity to make her mark on the world, April now has to deal with the consequences her new particular brand of fame has on her relationships, her safety, and her own identity. And all eyes are on April to figure out not just what the Carls are, but what they want from us. Compulsively entertaining and powerfully relevant, An Absolutely Remarkable Thing grapples with big themes, including how the social internet is changing fame, rhetoric, and radicalization; how our culture deals with fear and uncertainty; and how vilification and adoration spring for the same dehumanization that follows a life in the public eye. The beginning of an exciting fiction career, An Absolutely Remarkable Thing is a bold and insightful novel of now.


Principles of Engineering Graphics

Principles of Engineering Graphics

Author: Frederick Ernest Giesecke

Publisher: Prentice Hall

Published: 1994

Total Pages: 1090

ISBN-13:

DOWNLOAD EBOOK

Based on the latest edition of Engineering Graphics, the second edition of Principles of Engineering Graphics is a combination textbook/workbook that provides students with a dynamic and up-to-date learning tool at an affordable price. The high quality illustrations and problems that made Engineering Graphics the definitive text in its field for over two decades have been incorporated in Principles of Engineering Graphics, Second Edition. Chapters on computer graphics cover the latest equipment and procedures in computer-aided drafting and design. Examples based on several of the most popular CAD software programs and many illustrations of computer-generated drawing are included as well. Principles of Engineering Graphics, Second Edition, consistently reflects CAD/CAM trends and the latest ANSI standards. Chapters on manufacturing processes, dimensioning, tolerancing, and threads and fasteners have been extensively reviewed and updated to ensure their conformity with the latest standards.* emphasizes technical sketching throughout and includes a chapter devoted to sketching that integrates the concept of views with freehand sketching - introducing multiview and pictorial drawing. c


The Art of Theatrical Design

The Art of Theatrical Design

Author: Kaoiṁe E. Malloy

Publisher: CRC Press

Published: 2014-08-07

Total Pages: 341

ISBN-13: 1317694279

DOWNLOAD EBOOK

The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice addresses the core principles that develop the student designer into a true artist, providing a foundation that ensures success with each production design. This text concentrates on the skills necessary to create effective, evocative, and engaging theatrical designs that support the play contextually, thematically, and visually. It gives students the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. This book features: In-depth discussions of design elements and principles for costume, set, lighting, sound, and projection designs Coverage of key concepts such as content, context, genre, style, play structure and format, and the demands and limitations of various theatrical spaces Essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration Information on recent digital drawing tool technology, such as the Wacom® Inkling pen, Wacom® Intuos digitizing tablets and digital sketching, and rendering programs such as Autodesk® Sketchbook Pro and Adobe® Photoshop® Chapter exercises and key terms designed to provide an engaging experience with the material and to facilitate student understanding


Fundamentals of Game Design

Fundamentals of Game Design

Author: Ernest Adams

Publisher: New Riders

Published: 2010-04-07

Total Pages: 697

ISBN-13: 013210475X

DOWNLOAD EBOOK

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade


You Can Draw in 30 Days

You Can Draw in 30 Days

Author: Mark Kistler

Publisher: Da Capo Lifelong Books

Published: 2011-01-04

Total Pages: 257

ISBN-13: 0786727233

DOWNLOAD EBOOK

Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process


Design Graphics for Engineering Communication

Design Graphics for Engineering Communication

Author: Jorge Dorribo Camba

Publisher: SDC Publications (Schroff Development Corporation)

Published: 2014-08

Total Pages: 364

ISBN-13: 9781585039098

DOWNLOAD EBOOK

With the use of real world examples and illustrations, Design Graphics for Engineering Communication introduces students to the fundamental concepts of Engineering Graphics and their role in the design process. The authors highlight common techniques, practices, and standards used in industry in a manner that is motivating and easy to understand. Topics include visualization, orthographic projection, dimensions and tolerances, scaling, and parametric solid modeling. Opportunities to practice, study, and learn abound, with problems at the end of each chapter, quizzes, and assembly modeling projects.