Inventing Comics recovers and translates two of Rudolphe Töpffer’s nineteenth-century essays on the rhetorical invention of comics, an amateur aesthetic practice of the popular image. Growing out of contemporary philosophical thought, these essays reflect an early iteration of post-critical thought in the cultural and institutional shift from literacy to electracy.
Hidden in a quiet corner of New Zealand's East Cape is a town where the beach is sunny, the tea is hot, the locals are friendly, and everyone loves comics. This internationally acclaimed New Zealand graphic novel is a wryly funny story about the dangerous business of art and a haunting meditation on longing and regret, on getting lost and finding your way home. With a new introduction by the author. First New Zealand edition.
This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.
For creative writers and artists, comics provide unique opportunities for expression – but unique challenges, too. Creating Comics brings together in one volume an authoritative guide to the creative process, with practical drawing exercises throughout and an anthology of comics demonstrating the eclectic possibilities of the form. Creating Comic covers: · Using images to conceive and develop characters and stories · The complete range of possible relationships between two images · The step-by-step structure of visual narratives · How to approach each page like a unique canvas · Combining words and images to create new meanings Fully integrated with the main guide, the anthology section includes work by creators including: Lynda Barry, Alison Bechdel, Jaime Hernandez, Marjane Satrapi, Adrian Tomine, and many others.
For creative writers and artists, comics provide unique opportunities for expression – but unique challenges, too. Creating Comics brings together in one volume an authoritative guide to the creative process, with practical drawing exercises throughout and an anthology of comics demonstrating the eclectic possibilities of the form. Creating Comic covers: · Using images to conceive and develop characters and stories · The complete range of possible relationships between two images · The step-by-step structure of visual narratives · How to approach each page like a unique canvas · Combining words and images to create new meanings Fully integrated with the main guide, the anthology section includes work by creators including: Lynda Barry, Alison Bechdel, Jaime Hernandez, Marjane Satrapi, Adrian Tomine, and many others.
Featuring over 80 full-color portraits of the pioneering legends of American comic books, including publishers, editors and artists from the industry’s birth in the ’30s, through the brilliant artists and writers of behind EC Comics in the ’50s. All lovingly rendered and chosen by Drew Friedman, a cartooning legend in his own right. Featuring subjects popular and obscure, men and women, as well as several pioneering African-American artists. Each subject features a short essay by Friedman, who grew up knowing many of the subjects included (as the son of writer Bruce Jay Friedman), including Stan Lee, Harvey Kurtzman, Will Eisner, Mort Drucker, Al Jaffee, Jack Davis, Will Elder, and Bill Gaines. More names you might recognize: Barks, Crumb, Wood, Wolverton, Frazetta, Siegel & Shuster, Kirby, Cole, Ditko, Werthem… it’s a Hall of Fame of comic book history from the man BoingBoing.com call “America’s greatest living portrait artist!”
A sumptuously illustrated adaptation casts the powerful imagery of F. Scott Fitzgerald’s great American novel in a vivid new format. From the green light across the bay to the billboard with spectacled eyes, F. Scott Fitzgerald’s 1925 American masterpiece roars to life in K. Woodman-Maynard’s exquisite graphic novel—among the first adaptations of the book in this genre. Painted in lush watercolors, the inventive interpretation emphasizes both the extravagance and mystery of the characters, as well as the fluidity of Nick Carraway’s unreliable narration. Excerpts from the original text wend through the illustrations, and imagery and metaphors are taken to literal, and often whimsical, extremes, such as when a beautiful partygoer blooms into an orchid and Daisy Buchanan pushes Gatsby across the sky on a cloud. This faithful yet modern adaptation will appeal to fans with deep knowledge of the classic, while the graphic novel format makes it an ideal teaching tool to engage students. With its timeless critique of class, power, and obsession, The Great Gatsby Graphic Novel captures the energy of an era and the enduring resonance of one of the world’s most beloved books.
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.