Internet Gaming Law

Internet Gaming Law

Author: I. Nelson Rose

Publisher:

Published: 2009

Total Pages: 460

ISBN-13: 9781934854006

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Fully revised and updated this essential resource, Internet Gaming Law, for legal professionals and business executives in the field of internet gaming. The valuable book covers a multitude of new challenges to government, and regulatory agencies that deal with gambling legislation, and much more. This newly updated Edition has expanded coverage on the impact of state, federal, and international laws on traditional forms of online gambling including: ycasinos ylotteries ybingo ysports betting ysweepstakes ygames of skill yday-trading.


The Law of Gambling and Regulated Gaming

The Law of Gambling and Regulated Gaming

Author: Anthony N. Cabot

Publisher:

Published: 2016

Total Pages: 0

ISBN-13: 9781611638516

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Gaming law and regulation has seen many developments since the first edition was published in 2011. Anti-money laundering rules have been tightened, as have SEC filing requirements. Legal challenges to statutes restricting sports betting illustrate the tenuous nature of these wagering limitations. Daily fantasy sports competitions, a new way for people to engage and compete on the performance of their favorite players, have gained massive audiences and created challenging legal issues. The United States Supreme Court continues to develop jurisprudence on the ability of Indian tribes to operate casinos off their traditional lands, and has re-examined fundamental tenets of tribal sovereignty. The second edition retains a solid foundation for understanding the basic regulatory structure of gaming. It also continues to illustrate that gaming is one of the most dynamic, fluid, and policy-oriented areas of law a student will ever encounter in law school.


Gaming Law in a Nutshell

Gaming Law in a Nutshell

Author: Walter T. Champion (Jr.)

Publisher: West Academic Publishing

Published: 2012

Total Pages: 0

ISBN-13: 9780314278364

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Gaming Law in a Nutshell discusses all aspects of gambling law, and on all levels: local, tribal, state, national and international. It covers all forms of wagering, legal and illegal, including casino games and slot machines, lotteries, poker, bingo, sports betting, racing and Internet gaming. This book explains why legal gambling, one of the fastest growing industries in the world, still faces restrictions on its right to advertise or even have its contracts enforced. It has separate discussions of many jurisdictions, including Nevada, New Jersey, Macau, Canada and other countries; Indian and charity gaming; taxes; intellectual property; compulsive gambling; and the most popular forms of gambling.


Gambling and the Law

Gambling and the Law

Author: I. Nelson Rose

Publisher:

Published: 1986

Total Pages: 334

ISBN-13:

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Discussions in this book include taking gambling losses and expenses off your taxes, how to avoid paying gambling debts, what to do if you feel you are cheated, whether a home poker game is legal, what to do if you are arrested, your rights in a casino,can counting cards be legal, how to keep from being blacklisted by casinos, getting a gambling license, reducing taxes if you win big in the lottery and more.


Cutting The Wire

Cutting The Wire

Author: David G. Schwartz

Publisher: University of Nevada Press

Published: 2005-08-19

Total Pages: 495

ISBN-13: 0874176530

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The story of the Wire Act and how Robert Kennedy’s crusade against the Mob is creating a new generation of Internet gaming outlaws.Gambling has been part of American life since long before the existence of the nation, but Americans have always been ambivalent about it. What David Schwartz calls the “pell-mell history of legal gaming in the United States” is a testament to our paradoxical desire both to gamble and to control gambling. It is in this context that Schwartz examines the history of the Wire Act, passed in 1961 as part of Attorney General Robert F. Kennedy’s crusade against organized crime and given new life in recent efforts to control Internet gambling. Cutting the Wire presents the story of how this law first developed, how it helped fight a war against organized crime, and how it is being used today. The Wire Act achieved new significance with the development of the Internet in the early 1990s and the growing popularity of online wagering through offshore facilities. The United States government has invoked the Wire Act in a vain effort to control gambling within its borders, at a time when online sports betting is soaring in popularity. By placing the Wire Act into the larger context of Americans’ continuing ambivalence about gambling, Schwartz has produced a provocative analysis of a national habit and the vexing predicaments that derive from it. In America today, 48 of 50 states currently permit some kind of legal gambling. Schwartz’s historical unraveling of the Wire Act exposes the illogic of an outdated law intended to stifle organized crime being used to set national policy on Internet gaming. Cutting the Wire carefully dissects two centuries of American attempts to balance public interest with the technology of gambling. Available in hardcover and paperback.


Routledge International Handbook of Internet Gambling

Routledge International Handbook of Internet Gambling

Author: Robert J. Williams

Publisher: Routledge

Published: 2012

Total Pages: 402

ISBN-13: 041559443X

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Internet gambling is a rapidly growing phenomenon, which has profound social, psychological, economic, political, and policy implications. As jurisdictions around the world grapple to understand the best way to respond to Internet gambling from a commercial, regulatory, and social perspective, the Handbook of Internet Gambling consolidates this emerging body of literature into a single reference volume. Its twenty chapters comprise groundbreaking contributions from the world's leading authorities in the commercial, clinical, political and social aspects of Internet gambling.


Video Game Law

Video Game Law

Author: S. Gregory Boyd

Publisher: CRC Press

Published: 2018-06-28

Total Pages: 348

ISBN-13: 042989239X

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Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter


Blackjack and the Law

Blackjack and the Law

Author: I. Nelson Rose

Publisher: RGE Publications

Published: 1998

Total Pages: 0

ISBN-13: 9780910575089

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In 1961, M.I.T. mathematician E. O. Thorp figured out that the game of casino blackjack could be beaten. He then went out and proved the effectiveness of the strategy he devised in a number of Nevada casinos. In the more than three decades since card counting has become a relentless cat-and-mouse game. Casinos now use computers to analyze the strategies of the players at their tables in order to identify the skillful players. They do everything they can to thwart skilled players, and it often seems like the law is on the casinos' side.All casino games, except blackjack, have a built-in house edge, a mathematically calculable advantage to the gaming establishment. The CEO's hate that blackjack can be legally beaten by a small percentage of skillful players who have studied and practiced card counting, but are the casinos going too far in their attempts to stop it? In order to protect their civil rights, casino players today must have a legal arsenal at their disposal. Blackjack and the Law is the foundation of that arsenal, bringing together 14 years of the syndicated columns of Attorney I. Nelson Rose with the commentary of Attorney Robert A. Loeb.