Computational Theories of Interaction and Agency

Computational Theories of Interaction and Agency

Author: Philip Agre

Publisher: MIT Press

Published: 1996

Total Pages: 794

ISBN-13: 9780262510905

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Over time the field of artificial intelligence has developed an "agent perspective" expanding its focus from thought to action, from search spaces to physical environments, and from problem-solving to long-term activity. Originally published as a special double volume of the journal Artificial Intelligence, this book brings together fundamental work by the top researchers in artificial intelligence, neural networks, computer science, robotics, and cognitive science on the themes of interaction and agency. It identifies recurring themes and outlines a methodology of the concept of "agency." The seventeen contributions cover the construction of principled characterizations of interactions between agents and their environments, as well as the use of these characterizations to guide analysis of existing agents and the synthesis of artificial agents.Artificial Intelligence series.Special Issues of Artificial Intelligence


Physics-Based Vision: Principles and Practice

Physics-Based Vision: Principles and Practice

Author: Lawrence B. Wolff

Publisher: CRC Press

Published: 1993-01-02

Total Pages: 424

ISBN-13: 143986585X

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Commentaries by the editors to this comprehensive anthology in the area of physics-based vision put the papers in perspective and guide the reader to a thorough understanding of the basics of the field. Paper Topics Include: - Intensity Reflection Models - Polarization and Refraction - Camera Calibration - Quantization and Sampling - Depth from Opt


IJCAI-97

IJCAI-97

Author: International Joint Conferences on Artificial Intelligence

Publisher: Morgan Kaufmann

Published: 1997

Total Pages: 1720

ISBN-13: 9781558604803

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Logical Foundations for Cognitive Agents

Logical Foundations for Cognitive Agents

Author: Hector J. Levesque

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 419

ISBN-13: 3642602118

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It is a pleasure and an honor to be able to present this collection of papers to Ray Reiter on the occasion of his 60th birthday. To say that Ray's research has had a deep impact on the field of Artificial Intel ligence is a considerable understatement. Better to say that anyone thinking of do ing work in areas like deductive databases, default reasoning, diagnosis, reasoning about action, and others should realize that they are likely to end up proving corol laries to Ray's theorems. Sometimes studying related work makes us think harder about the way we approach a problem; studying Ray's work is as likely to make us want to drop our way of doing things and take up his. This is because more than a mere visionary, Ray has always been a true leader. He shows us how to proceed not by pointing from his armchair, but by blazing a trail himself, setting up camp, and waiting for the rest of us to arrive. The International Joint Conference on Ar tificial Intelligence clearly recognized this and awarded Ray its highest honor, the Research Excellence award in 1993, before it had even finished acknowledging all the founders of the field. The papers collected here sample from many of the areas where Ray has done pi oneering work. One of his earliest areas of application was databases, and this is re flected in the chapters by Bertossi et at. and the survey chapter by Minker.


Computer Games I

Computer Games I

Author: David N.L. Levy

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 460

ISBN-13: 1461387167

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Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.


Mathematical Reasoning: The History and Impact of the DReaM Group

Mathematical Reasoning: The History and Impact of the DReaM Group

Author: Gregory Michaelson

Publisher: Springer Nature

Published: 2021-11-20

Total Pages: 173

ISBN-13: 3030778797

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This collection of essays examines the key achievements and likely developments in the area of automated reasoning. In keeping with the group ethos, Automated Reasoning is interpreted liberally, spanning underpinning theory, tools for reasoning, argumentation, explanation, computational creativity, and pedagogy. Wider applications including secure and trustworthy software, and health care and emergency management. The book starts with a technically oriented history of the Edinburgh Automated Reasoning Group, written by Alan Bundy, which is followed by chapters from leading researchers associated with the group. Mathematical Reasoning: The History and Impact of the DReaM Group will attract considerable interest from researchers and practitioners of Automated Reasoning, including postgraduates. It should also be of interest to those researching the history of AI.


Reference

Reference

Author: Jeanette K. Gundel

Publisher: Oxford University Press

Published: 2008-01-29

Total Pages: 288

ISBN-13: 0190450258

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The ability to produce and understand referring expressions is basic to human language use and human cognition. Reference comprises the ability to think of and represent objects (both real and imagined/fictional), to indicate to others which of these objects we are talking about, and to determine what others are talking about when they use a nominal expression. The articles in this volume are concerned with some of the central themes and challenges in research on reference within the cognitive sciences - philosophy (including philosophy of language and mind, logic, and formal semantics), theoretical and computational linguistics, and cognitive psychology. The papers address four basic questions: What is reference? What is the appropriate analysis of different referring forms, such as definite descriptions? How is reference resolved? and How do speaker/writers select appropriate referring forms, such as pronouns vs. full noun phrases, demonstrative vs. personal pronouns, and overt vs. null/zero pronominal forms? Some of the papers assume and build on existing theories, such as Centering Theory and the Givenness Hierarchy framework; others propose their own models of reference understanding or production. The essays examine reference from a number of disciplinary and interdisciplinary perspectives, informed by different research traditions and employing different methodologies. While the contributors to the volume were primarily trained in one of the four represented disciplines-computer science, linguistics, philosophy and psychology, and use methodologies typical of that discipline, each of them bridges more than one discipline in their methodology and/or their approach.