How to Get to Great Ideas

How to Get to Great Ideas

Author: Dave Birss

Publisher: Nicholas Brealey

Published: 2019-04-02

Total Pages: 224

ISBN-13: 1473692172

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Sliver award winner in Business Reference 2020 Axiom Business Book Awards What makes a great idea? Where do great ideas come from? The highly practical lessons in HOW TO GET TO GREAT IDEAS are based on neuroscience,psychology, and behavioral economics. Written by the former Creative Director of OgilvyOne, Dave Birss, this book offers a brilliant new system for conceiving original and valuable ideas. It looks at how to frame the problem, how to push your thinking, how to sell the idea and build support for it, and how to inspire others to have great ideas. It proves that any organization - and any department within an organization - can become a fertile environment for ideas. Combining a practical research-based system with fascinating insights and inspiring and humorous writing,the book is also accompanied by the problem-solving system RIGHT THINKING. This is a tool that shows organizations a more effective way to generate more effective ideas and is based on the thinking in the book. This is available online and in person from the author.


How to Get Ideas

How to Get Ideas

Author: Jack Foster

Publisher: Berrett-Koehler Publishers

Published: 1996

Total Pages: 226

ISBN-13: 9781576750063

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Written by Jack Foster, a creative director for various advertising agencies with more than 40 years experience, How to Get Ideas (over 90,000 copies sold and translated into 15 languages) is a fun, accessible, and practical guide that takes the mystery and confusion out of developing new ideas.


Where Do You Get Your Ideas?

Where Do You Get Your Ideas?

Author: Fred D. White

Publisher: Writers Digest Books

Published: 2012

Total Pages: 0

ISBN-13: 9781440348754

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"Discover the journey from initial idea to completed story."--Back cover.


Creativity Rules

Creativity Rules

Author: Tina Seelig

Publisher: HarperCollins

Published: 2017-12-12

Total Pages: 167

ISBN-13: 0062856286

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International bestselling author and Stanford University professor Tina Seelig adapts her wildly popular creativity course to a practical guide on how to put your best ideas into action. For the past fifteen years, Professor Tina Seelig has taught her Stanford students how to creatively unleash their unique entrepreneurial spirits. In Creativity Rules, she shares this wisdom, offering inspiration and guidance to transform ideas into reality. Readers will learn how to work through the four steps of The Invention Cycle: Imagination (envisioning things that do not yet exist), Creativity (applying your imagination to address a challenge), Innovation (applying creativity to generate unique solutions), and Entrepreneurship (applying innovation, to bring ideas to fruition, where our ideas then gain the power to inspire the imaginations of others). Using each step to build upon the last, you can create something much complex, interesting, and powerful. Creativity Rules provides the essential knowledge to take a compelling idea and transform it into something extraordinary.


Inspiration for Innovation

Inspiration for Innovation

Author: BIS Publishers

Publisher: BIS Publishers

Published: 2019-02-19

Total Pages: 0

ISBN-13: 9789063694968

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Inspires you how to develop an innovative mindset, start innovation in practice, ideate new ideas, create a culture for innovation and how to implement innovation projects.


Creative Block

Creative Block

Author: Danielle Krysa

Publisher: Chronicle Books

Published: 2014-02-18

Total Pages: 289

ISBN-13: 1452130027

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Creative block presents the most crippling—and unfortunately universal—challenge for artists. No longer! This chunky blockbuster of a book is chock-full of solutions for overcoming all manner of artistic impediment. The blogger behind The Jealous Curator interviews 50 successful international artists working in different mediums and mines their insights on how to conquer self-doubt, stay motivated, and get new ideas to flow. Each artist offers a tried-and-true exercise—from road trips to 30-day challenges to cataloging the medicine cabinet— that will kick-start the creative process. Abundantly visual with more than 300 images showcasing these artists' resulting work, Creative Block is a vital ally to students, artists, and creative professionals.


How to Make Millions with Your Ideas

How to Make Millions with Your Ideas

Author: Dan S. Kennedy

Publisher: Penguin

Published: 1996-01-01

Total Pages: 273

ISBN-13: 0452273161

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You’ve come up with a brilliant idea for a brand-new product or service you know could make you rich. Or maybe you currently own a business that pays the bills, and your dream is to become fabulously successful and retire a millionaire. But how? How to Make Millions with Your Ideas has all the answers. This book is packed with the true stories and proven advice of ordinary people who began with just an idea, a simple product, or a fledgling business and wound up with millions. It examines the methods and principles of dozens of successful entrepreneurs, including author Dan Kennedy’s surefire, easy-to-follow Millionaire Maker Strategies. It helps you determine which of three paths to success are best for you and guides you step-by-step down that path on your way to fortune. Discover: · The eight best ways to make a fortune from scratch · How to turn a hobby into a million-dollar enterprise · How to sell an existing business for millions · The power of electronic media to help make you rich · The “Million Dollar Rolodex” of contacts and information you can use to get on the road to wealth


The Vampire

The Vampire

Author: Nick Groom

Publisher: Yale University Press

Published: 2018-10-30

Total Pages: 325

ISBN-13: 0300240813

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An authoritative new history of the vampire, two hundred years after it first appeared on the literary scene Published to mark the bicentenary of John Polidori’s publication of The Vampyre, Nick Groom’s detailed new account illuminates the complex history of the iconic creature. The vampire first came to public prominence in the early eighteenth century, when Enlightenment science collided with Eastern European folklore and apparently verified outbreaks of vampirism, capturing the attention of medical researchers, political commentators, social theorists, theologians, and philosophers. Groom accordingly traces the vampire from its role as a monster embodying humankind’s fears, to that of an unlikely hero for the marginalized and excluded in the twenty-first century. Drawing on literary and artistic representations, as well as medical, forensic, empirical, and sociopolitical perspectives, this rich and eerie history presents the vampire as a strikingly complex being that has been used to express the traumas and contradictions of the human condition.


Ideaship

Ideaship

Author: Jack Foster

Publisher: Berrett-Koehler Publishers

Published: 2001-11

Total Pages: 152

ISBN-13: 160509336X

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For Foster, the primary job of a leader is to raise people's self-esteem, make it fun to come to work, and in the process help both employee and employer boost productivity. In "Ideaship, " he simply and compellingly describes 39 ways to unleash workers' creativity. 20 illustrations.


Making Comics

Making Comics

Author: Scott McCloud

Publisher: William Morrow Paperbacks

Published: 2006-09-05

Total Pages: 264

ISBN-13: 9780060780944

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Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.