Electronic gadgets are fun to play with, but they’re even more fun to build! Students will unlock the mysteries of electronics, sensors, and LEDs with this book as it provides both technical information and step-by-step projects. Clubs, online communities, and additional resources are also discussed to help ambitious makers progress to the next level in their newfound hobby.
Learning the ins and outs of robotics can take a lifetime, but learning the basics just takes reading one book! Different types of robots and their components, functions, and purposes are explored in a way that students will find helpful and encouraging when they begin working on their own projects. More than just a beginner’s guide, this may be the spark to ignite limitless possibility for kids who love to use their minds and hands.
Microcontrollers are small computers embedded in many everyday devices. The average person interacts with several of them each day without even thinking about it. But why have microcontrollers become so ubiquitous, in what devices are they found, and—most importantly—how does one go about making one? All this and more is explained in the engaging text. It will turn even the technologically illiterate into budding tech wizards.
Music has been a powerful tool for self-expression for thousands of years. And while modern instruments are often very expensive, the truth is that anyone can make their own! With the information, projects, and resources found within these pages, young musicians will quickly be making and playing their own instruments.
The possibilities of what can be made with a 3D printer are endless. This guide presents the basics of 3D printing, beginner’s projects, and additional resources to set young makers on their way to becoming masters. With up-to-the-minute information, simple language, and hands-on projects, this is the prefect launching point into the exciting world of 3D printing.
Humans have been obsessed with conquering the skies for millennia. This book documents that journey from the earliest days of projectiles to modern-day rockets. Armed with this crucial background information, students will then be directed through a step-by-step project to make their own rocket. Additional high-tech projects will keep their hands busy and their imaginations soaring.
"Have you ever seen lights turn on automatically when you step into a restroom? This curricular, STEM-focused title will explore how robotic sensors can help save energy, keep people safe, and make life more convenient."--
Feeling tech-savvy? Get ready to bust boredom with technology! Learn how to put together a digital photo album, create a blog, produce a stop-motion movie, and much more. With clear instructions and helpful photos, busting boredom with technology has never been more fun.
From light-up scarves to solar-powered backpacks to health monitoring fabric, innovative combinations of electronics and textiles are becoming more prevalent and impressive all the time, making appearances everywhere from the runway to medical settings. In the near future, these wearable technologies will be a standard part of daily life. E-textiles, including soft circuits, conductive fabrics, and sewable electronics, may not be familiar to all library patrons now, but the way that e-textile projects combine STEM topics with fun, familiar crafts make them popular for library programs, interesting to diverse groups, and a great tool for teaching new skills and techniques. Best of all, e-textile projects can be designed to fit into budgets of all sizes and to appeal to patrons of any age and level of technical proficiency. In this book, you’ll learn everything you need to know about the tools, supplies, techniques, and science behind e-textiles and find out how your library can design successful collections and programs around this hot new topic. The book features key information about the materials and techniques you’ll need to know, examples of libraries that have found success with e-textiles, step-by-step advice on program creation, and projects that can be used for fun and engaging library programs. By the time you finish reading, you will have everything you need to develop a program that will generate excitement within your community and introduce your patrons to new and useful skills. Keep your library on the cutting edge of technology with exciting and engaging e-textiles programming!
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.