Haxe Game Development Essentials

Haxe Game Development Essentials

Author: Jeremy McCurdy

Publisher: Packt Publishing Ltd

Published: 2015-11-26

Total Pages: 188

ISBN-13: 1785286919

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Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.


C++ Game Development Primer

C++ Game Development Primer

Author: Bruce Sutherland

Publisher: Apress

Published: 2014-11-10

Total Pages: 84

ISBN-13: 1484208145

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C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.


Programmer's Guide to Apache Thrift

Programmer's Guide to Apache Thrift

Author: William Abernethy

Publisher: Simon and Schuster

Published: 2019-03-17

Total Pages: 878

ISBN-13: 1638351643

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Summary Programmer's Guide to Apache Thrift provides comprehensive coverage of the Apache Thrift framework along with a developer's-eye view of modern distributed application architecture. Foreword by Jens Geyer. About the Technology Thrift-based distributed software systems are built out of communicating components that use different languages, protocols, and message types. Sitting between them is Thrift, which handles data serialization, transport, and service implementation. Thrift supports many client and server environments and a host of languages ranging from PHP to JavaScript, and from C++ to Go. About the Book Programmer's Guide to Apache Thrift provides comprehensive coverage of distributed application communication using the Thrift framework. Packed with code examples and useful insight, this book presents best practices for multi-language distributed development. You'll take a guided tour through transports, protocols, IDL, and servers as you explore programs in C++, Java, and Python. You'll also learn how to work with platforms ranging from browser-based clients to enterprise servers. What's inside Complete coverage of Thrift's IDL Building and serializing complex user-defined types Plug-in protocols, transports, and data compression Creating cross-language services with RPC and messaging systems About the Reader Readers should be comfortable with a language like Python, Java, or C++ and the basics of service-oriented or microservice architectures. About the Author Randy Abernethy is an Apache Thrift Project Management Committee member and a partner at RX-M. Table of Contents Introduction to Apache Thrift Apache Thrift architecture Building, testing, and debugging Moving bytes with transports Serializing data with protocols Apache Thrift IDL User-defined types Implementing services Handling exceptions Servers Building clients and servers with C++ Building clients and servers with Java Building C# clients and servers with .NET Core and Windows Building Node.js clients and servers Apache Thrift and JavaScript Scripting Apache Thrift Thrift in the enterprise


Game Development Essentials

Game Development Essentials

Author: Jeannie Novak

Publisher: Delmar

Published: 2012

Total Pages: 483

ISBN-13: 9781111307684

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GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.


HaXe 2 Beginner's Guide

HaXe 2 Beginner's Guide

Author: Benjamin Dasnois

Publisher: Packt Publishing Ltd

Published: 2011-07-26

Total Pages: 488

ISBN-13: 1849512574

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Develop exciting applications with this multi-platform programming language.


The Programmer's Guide to Apache Thrift

The Programmer's Guide to Apache Thrift

Author: Randy Abernethy

Publisher: Manning Publications

Published: 2018-04-30

Total Pages: 0

ISBN-13: 9781617291814

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Any distributed application includes individual components, often written in different languages and hosted in multiple locations, which must communicate quickly and efficiently. Apache Thrift is a communication framework that enables cross-language remote procedure calls and serialization. It supports embedded, mobile, web, and server environments, and a host of languages ranging from JavaScript to C++. It's perfect for back end services and embedded systems where size, scalability, and performance are mission critical. Programmer's Guide to Apache Thrift provides comprehensive coverage of the Apache Thrift framework along with a developer's-eye view of modern distributed application architecture. Packed with complete code examples and pragmatic discussion, it lays the best practices for multi-language distributed application development. Readers will get a guided tour through transports, protocols, IDL, and servers as they explore complete example programs in C++, Java, and Python. They'll also learn how to work with platforms, ranging from enterprise servers to mobile clients. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.


Restructuring Schools

Restructuring Schools

Author: Hedley Beare

Publisher: Psychology Press

Published: 1993

Total Pages: 264

ISBN-13: 9780750701211

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Education reform has become part of a political imperative in a number of developed countries, including the USA, Japan and the UK. This book questions why this reconstruction occurred at the same time in different places and asks, what common themes are emerging in the restructuring movement?


Game Development Essentials

Game Development Essentials

Author: Kevin D. Saunders

Publisher: Cengage Learning

Published: 2013

Total Pages: 351

ISBN-13: 9781133134756

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Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.


The Advanced Game Developer's Toolkit

The Advanced Game Developer's Toolkit

Author: Rex van der Spuy

Publisher: Apress

Published: 2017-07-22

Total Pages: 185

ISBN-13: 9781484210987

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Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.