Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 438
ISBN-13: 9781668431726
DOWNLOAD EBOOKRead and Download eBook Full
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 438
ISBN-13: 9781668431726
DOWNLOAD EBOOKAuthor: Yang, Harrison Hao
Publisher: IGI Global
Published: 2011-07-31
Total Pages: 404
ISBN-13: 1609607635
DOWNLOAD EBOOKHandbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Author: Tom Boellstorff
Publisher: Princeton University Press
Published: 2024-08-06
Total Pages: 264
ISBN-13: 0691264864
DOWNLOAD EBOOKA practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Author: Gianni Panconesi
Publisher:
Published: 2021
Total Pages:
ISBN-13: 9781799876380
DOWNLOAD EBOOK"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--
Author: Ferdig, Richard E.
Publisher: IGI Global
Published: 2008-07-31
Total Pages: 1762
ISBN-13: 1599048116
DOWNLOAD EBOOK"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Author: Zemliansky, Pavel
Publisher: IGI Global
Published: 2008-04-30
Total Pages: 768
ISBN-13: 1599048949
DOWNLOAD EBOOK"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2019-04-01
Total Pages: 873
ISBN-13: 1522581804
DOWNLOAD EBOOKModern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Author: Harrison Hao Yang
Publisher:
Published: 2012
Total Pages: 788
ISBN-13: 9781780346540
DOWNLOAD EBOOKAuthor: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 404
ISBN-13: 9781668431733
DOWNLOAD EBOOKAuthor: Kelly S. Hale
Publisher: CRC Press
Published: 2002-01-01
Total Pages: 1273
ISBN-13: 0585399107
DOWNLOAD EBOOKThis Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide