Graphics Programming with Microsoft C and Microsoft QuickC

Graphics Programming with Microsoft C and Microsoft QuickC

Author: Kris Jamsa

Publisher: Redmond, WA : Microsoft Press

Published: 1990

Total Pages: 616

ISBN-13:

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Now the premier language of professional programming both on micros and on larger machines, C language must have graphics incorporated in its programs to provide attractive commercial software. This text is an excellent tutorial on developing graphics on C programs.


Microsoft QuickC Compiler

Microsoft QuickC Compiler

Author:

Publisher:

Published: 1990

Total Pages: 454

ISBN-13:

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[This book] assumes [the users] have programmed before but are not familiar with C. Thus, it doesn't explain basic programming ideas such as why program loops are useful. It assumes that [the users] already know about loops in general and now want to learn how to write them in the C language. The following list summarizes the book's contents: Part 1 ... covers basic C language topics such as functions and data types ... Part 2 ... covers practical programming topics such as input/output and graphics ... Appendix A ... summarizes the QuickC implementation of the C language ... Appendix B ... Summarizes the most commonly used functions in the QuickC run-time library -- Intro.


Introduction to Windows and Graphics Programming with Visual C++.NET

Introduction to Windows and Graphics Programming with Visual C++.NET

Author: Roger Mayne

Publisher: World Scientific

Published: 2005

Total Pages: 354

ISBN-13: 9812564551

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This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.


Introduction To Windows And Graphics Programming With Visual C++ (With Companion Media Pack) (Second Edition)

Introduction To Windows And Graphics Programming With Visual C++ (With Companion Media Pack) (Second Edition)

Author: Roger W Mayne

Publisher: World Scientific Publishing Company

Published: 2015-06-11

Total Pages: 480

ISBN-13: 981464188X

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The Companion Media Pack is available in the .Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages — from design to debugging.This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment. More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.


Advanced Programming with Microsoft QuickC

Advanced Programming with Microsoft QuickC

Author: Keith Weiskamp

Publisher: Academic Press

Published: 2014-05-10

Total Pages: 564

ISBN-13: 1483265579

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Advanced Programming with Microsoft QuickC provides the necessary programming tools for programmers who are interested in learning new skills in developing some useful tools and PC applications using the QuickC programming language. The book emphasizes practical and useful programming examples. It is organized into five sections. The first section introduces the proposed ANSI standard features, tips and techniques about C programming style, working with the C preprocessor, and tips for using pointers and managing memory allocation tasks. Section 2 presents data structures, discussing techniques for constructing useful and reliable data structures from linked lists to binary trees. The third section covers the many tools that QuickC provides for accessing files and other I/O devices. Section 4 explains the techniques for interacting with DOS and the special features of QuickC. The final chapter presents the tools and techniques for developing QuickC-like user interfaces. Computer programmers will find the text very useful.


Graphics Programming with Microsoft C 6

Graphics Programming with Microsoft C 6

Author: Mark Mallett

Publisher: Prentice Hall

Published: 1991-01-01

Total Pages: 501

ISBN-13: 9781558511675

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Written for all C programmers, this book explores graphics programming with Microsoft C 6.0, including full coverage of Microsoft C's built-in graphics libraries. Includes all source plus 16 pages of full-color graphics.


Microsoft QuickC Programmer's Toolbox

Microsoft QuickC Programmer's Toolbox

Author: John Clark Craig

Publisher:

Published: 1990

Total Pages: 550

ISBN-13:

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A superb collection of more than 250 routines that capitalize on the exciting features of QuickC. These routines are a gold mine for novice and intermediate QuickC programmers.