Gief's Gym

Gief's Gym

Author: Joe Munday

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-17

Total Pages: 278

ISBN-13: 9781983760990

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Welcome to Gief's Gym! This guide has been crafted and honed by the dedicated community at r/StreetFighter to help players with absolutely no experience understand and practically improve at fighting games. Numerous players have used this guide to quickly learn and execute on the core concepts having never played a fighting game. Gief's Gym will provide the workouts and encouragement you need to become fluent in fighting games. The Third Edition includes 10 additional chapters and updates to chapters effected by the Street Fighter V: Arcade Edition update on January 16th.


Gief's Gym: a Guide to Street Fighter V - Second Edition

Gief's Gym: a Guide to Street Fighter V - Second Edition

Author: Joe Munday

Publisher:

Published: 2017-01-12

Total Pages: 204

ISBN-13: 9781543166361

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Welcome to Gief's Gym! This guide has been crafted and honed by the dedicated community at r/StreetFighter to help players with absolutely no experience understand and practically improve at fighting games. This second edition includes the updated 50 lessons covering everything from the very basics of controlling your character to the high level of thinking required to control your opponent. Numerous players have used this guide to quickly learn and execute on the core concepts having never played a fighting game. Gief's Gym will provide the workouts and encouragement you need to become fluent in fighting games. The Second Edition includes updated combos and information to fit with the changes made to Street Fighter V in Season 2 up to Dec. 21, 2016. Some chapters have been slightly refined for clarity. Also, a Frequently Asked Questions chapter has been added to address topics which don't warrant adding a whole new chapter. Chapters Edited for the Second Edition based on Season 2 Changes: Cross Ups Instant Air... Tiger Knee Safe Spacing Hit Confirms Meaties Anti-Air Cross Under Safe Jumps Instant Overhead


Gief's Gym: a Guide to Street Fighter V

Gief's Gym: a Guide to Street Fighter V

Author: Joe Munday

Publisher:

Published: 2016-09-01

Total Pages: 196

ISBN-13: 9781537114705

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Cover Art by: Quasimodox Kindle Edition: https://www.amazon.com/dp/B01JZMN6WC Paperwhite Edition: https://www.amazon.com/dp/B01KUDHEUU Welcome to Gief's Gym! This guide has been crafted and honed by the dedicated community at r/StreetFighter to help players with absolutely no experience understand and practically improve at fighting games. This first edition includes 50 lessons covering everything from the very basics of controlling your character to the high level of thinking required to control your opponent. Numerous players have used this guide to quickly learn and execute on the core concepts having never played a fighting game. Gief's Gym will provide the workouts and encouragement you need to become fluent in fighting games.


Gief's Gym: Character Supplements

Gief's Gym: Character Supplements

Author: Joe Munday

Publisher:

Published: 2017-06-08

Total Pages: 268

ISBN-13: 9781547281640

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This book is intended to be used in tandem with "Gief's Gym: A Guide to Street Fighter V." If you're already familiar with Gief's Gym you'll notice that every lesson which requires a specific type of combo or action typically uses Ryu as an example. This book takes other characters and lists recommended combos and tips on how to play any particular character in the game. What is included in "Gief's Gym: Character Supplements?" Brief Character Synopsis for every character available through May 1st 2017 Character specific lessons for the following chapters: Anti-Airs The V-Reversal Cross Ups Cancelling Normals Into Specials Cancelling Specials Into Critical Arts Learning Combos Neutral Whiff Punishing Projectile Management Safe Spacing Hit Confirms Frame Trap Confirms Punishing Meaties Anti-Air Cross Under Safe Jumps and Testing Setups Instant Overhead The Basic Option Select "The Shimmy"


Street Fighter V

Street Fighter V

Author: Joe Epstein

Publisher: Prima Games

Published: 2016

Total Pages: 0

ISBN-13: 9780744016963

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The Street Fighter V guide includes... Only in the Collector s Edition: Collectible hardcover guide with exclusive art! Bonus 16-page art gallery featuring F.A.N.G., Laura, Necalli, and Rashid! Collector s Edition eGuide Included Updated for one year! Special Edition 10"x8" Matted Art Print - Suitable for Framing FULL FRAME DATA FOR EVERY CHARACTER - Every attack in the game and all the data at your fingertips. Learn the range, damage, advantage, and disadvantage of all the moves in Street Fighter V. RELIABLE COMBOS FOR EVERY CHARACTER - Learn go to combos for every member of the cast to put opposing players on their heels and create a cornerstone for your offense. COMPREHENSIVE CHARACTER STRATEGY - Research the strengths and weaknesses of every fighter. Learn tips, tactics, and tricks from our tournament veterans that will put your opponents under pressure and lead you to victory. FREE Mobile-Friendly eGuide - Enjoy all the content from our printed strategy guide in a convenient, easy-to-use, web-access companion. Plus, this eGuide will be updated to include frame rate data, game changes, and the first season* of DLC. *Includes new modes and additional characters for up to one year post game release (2/16/16-2/16/17). These limited edition guides will only be printed once. When they are sold out, they will be gone forever!"


Mind Gym

Mind Gym

Author: Gary Mack

Publisher: McGraw Hill Professional

Published: 2002-06-24

Total Pages: 238

ISBN-13: 0071504648

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Praise for Mind Gym "Believing in yourself is paramount to success for any athlete. Gary's lessons and David's writing provide examples of the importance of the mental game." --Ben Crenshaw, two-time Masters champion and former Ryder Cup captain "Mind Gym hits a home run. If you want to build mental muscle for the major leagues, read this book." --Ken Griffey Jr., Major League Baseball MVP "I read Mind Gym on my way to the Sydney Olympics and really got a lot out of it. Gary has important lessons to teach, and you'll find the exercises fun and beneficial." --Jason Kidd, NBA All-Star and Olympic gold-medal winner In Mind Gym, noted sports psychology consultant Gary Mack explains how your mind influences your performance on the field or on the court as much as your physical skill does, if not more so. Through forty accessible lessons and inspirational anecdotes from prominent athletes--many of whom he has worked with--you will learn the same techniques and exercises Mack uses to help elite athletes build mental "muscle." Mind Gym will give you the "head edge" over the competition.


Heirpower!

Heirpower!

Author: Bob Vásquez

Publisher: DIANE Publishing

Published: 2009-05

Total Pages: 88

ISBN-13: 143791277X

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The Things They Carried

The Things They Carried

Author: Tim O'Brien

Publisher: HarperCollins

Published: 2009-10-13

Total Pages: 259

ISBN-13: 0547420293

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A classic work of American literature that has not stopped changing minds and lives since it burst onto the literary scene, The Things They Carried is a ground-breaking meditation on war, memory, imagination, and the redemptive power of storytelling. The Things They Carried depicts the men of Alpha Company: Jimmy Cross, Henry Dobbins, Rat Kiley, Mitchell Sanders, Norman Bowker, Kiowa, and the character Tim O’Brien, who has survived his tour in Vietnam to become a father and writer at the age of forty-three. Taught everywhere—from high school classrooms to graduate seminars in creative writing—it has become required reading for any American and continues to challenge readers in their perceptions of fact and fiction, war and peace, courage and fear and longing. The Things They Carried won France's prestigious Prix du Meilleur Livre Etranger and the Chicago Tribune Heartland Prize; it was also a finalist for the Pulitzer Prize and the National Book Critics Circle Award.