Bringing Your Product to Market...In Less Than a Year

Bringing Your Product to Market...In Less Than a Year

Author: Don Debelak

Publisher: John Wiley & Sons

Published: 2005-06-24

Total Pages: 402

ISBN-13: 0471738700

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A revised and expanded new edition of the classic guide for inventors When this comprehensive resource for inventors was first published, bringing a new product to market was costly, time-consuming, and very risky. But today, new technologies including the Internet have drastically changed the world of inventing. In the past, inventors had to handle production, manufacturing, packaging, and distribution by themselves. Today, large companies are constantly looking for new inventions to license, and new technology makes it easier than ever for inventors to outsource what they can't handle themselves. A leading expert on invention and innovation, author Don Debelak has brought this one-of-a-kind inventor's guide fully up to date. This new edition is packed with trustworthy, proven advice on product design, manufacturing, patenting, licensing, distribution, financing, and more. Plus, the latest innovative strategies in funding, outsourcing, and Internet marketing make this the most complete and up-to-the-minute guide available for inventors like you. Inside, you'll learn how to: * Recognize a valuable, moneymaking idea * Determine if your product is market-ready * Create a custom, step-by-step product-to-market strategy * Adjust your strategy for changing market conditions * Find financial help from investors and partners * Use turbo-outsourcing to bring your product to market in a year or less * Find a manufacturer to cover up-front development costs With more funding, licensing, and outsourcing options available, it's easier and cheaper than ever to get your product on the shelves. So why wait? Whether you're an experienced inventor who wants to sell more of your creations, or just someone with a million-dollar idea, this is your guide to financial success. Don Debelak's expert advice and timeless wisdom have already helped thousands of people turn their inventions into cash. Don't miss the boat!


National Geographic Angry Birds Space

National Geographic Angry Birds Space

Author: Amy Briggs

Publisher: National Geographic Society

Published: 2013-10-08

Total Pages: 164

ISBN-13: 1426213573

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It's one small step for birds, one giant leap for birdkind... Blast off with the Angry Birds as they fly through space on an intergalactic rescue mission! Evil space piggies have stolen their eggs and are hiding them somewhere in outer space. To save them, the Angry Birds have teamed up with National Geographic to learn all they can about planets, moons, stars, galaxies, and the mysteries of the universe. Four chapters take the readers deeper and deeper into space—each one packed with Angry Birds, astounding space photography, and fascinating "Astrofacts" and "Space Data" features that surprise and enthrall. Join the birds as they observe robots on Mars, take a spin with the Jupiter's Great Red Spot, visit where stars are born in galaxies far, far away, and look for life on strange new worlds. This official companion book to the Angry Birds Space game shows the furious fliers everything they'll need to know on their quest to explore the galaxy and rescue their precious eggs. The book is organized into four levels, each one taking the reader and the birds farther and farther into space: Level One. "You Are Here: What's Out There?" Level Two. "Short Flights: The Inner Solar System" Level Three. "Longer Journey: The Outer Solar System" Level Four. "Flying Farther: Deep Space"


Trigger Happy

Trigger Happy

Author: Steven Poole

Publisher: Arcade Publishing

Published: 2004

Total Pages: 268

ISBN-13: 9781559705981

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.


Null-A Continuum

Null-A Continuum

Author: John C. Wright

Publisher: Macmillan + ORM

Published: 2015-11-03

Total Pages: 517

ISBN-13: 0765388871

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“Faithfully emulates van Vogt’s labyrinthine plot twists and energetic prose while answering questions. . . . that have burned in fans’ minds for decades.” —Booklist In this heart-stopping sequel to A.E. van Vogt’s World of Null-A, Gilbert Gosseyn, the superhuman amnesiac with a double brain, must pit his wits once more against the remorseless galactic dictator Enro the Red and the mysterious shadow-being known as The Follower. And he must do it while he is being hurled headlong through unimaginable distances in space, in time, and through alternate eternities to fend off the death and complete the rebirth of the Universe itself! Praise for John C. Wright “An exciting voice, adding richness to hard science fiction.” —David Brin, Hugo and Nebula Award–winning author of Existence


Ready Player One

Ready Player One

Author: Ernest Cline

Publisher: Ballantine Books

Published: 2011-08-16

Total Pages: 386

ISBN-13: 0307887456

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#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9


Two Bad Ants

Two Bad Ants

Author: Chris Van Allsburg

Publisher: Houghton Mifflin Harcourt

Published: 1988

Total Pages: 31

ISBN-13: 9780395486689

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When two bad ants desert from their colony, they experience a dangerous adventure that convinces them to return to their former safety.


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!


Reality Is Broken

Reality Is Broken

Author: Jane McGonigal

Publisher: Penguin

Published: 2011-01-20

Total Pages: 334

ISBN-13: 1101475498

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.