YES WE CAN? When Madarame resigns from office as president of Genshiken, he selects Kanji as the best candidate to take his place. As the new president, Kanji attempts to shake the sluggish members of Genshiken out of their apathy by proposing they create a fanzine to sell at the next Comic-Fest. When Genshiken is accepted as an official vendor at the summer Comic-Fest, they find themselves with a deadly short deadline to create a real doujinshi. Can President Sasahara get his slacker constituents to level up their productivity?
COOL NEWS! The smash hit Genshiken manga series may have ended, but your favorite characters live on in this exciting new novel with never-before-seen illustrations by Genshiken's original creator! The deafening whack-whack-whack of a helicopter above campus is the first indication that the balmy tranquility of the Genshiken Club is about to be disturbed. The chopper brings handsome Ranto Hairu: transfer student, scion of a powerful Japanese conglomerate, and newly named chairman of the on-campus club organization committee. Hairu has strong ideas about the kind of clubs that deserve to survive (earnest, industrious) and the kind that don't (arty, frivolous), and he's a big fan of brute force. For Madarame, Kousaka, Ohno, and the others, the idea of losing their cherished club is the ultimate nightmare--but it's only the first of many. Fortunately, the Genshiken boys and girls have a few tricks of their own, including a certain swordfighter summoned from ancient times who could prove very handy.
THE MAIN EVENT LOOMS! ? Who has time for schoolwork when Comic-Fest is around the corner? With the deadline for their dojinshi looming, the Genshiken is? starting to fray at the seams. And when Angela flies to Tokyo for the big event, one member of the group is in for a romantic rendezvous. When stress and libido collide, the sparks will fly!
SAKI, I… Hato's past drove him to cross-dressing, Yajima's got a complex about her looks, and no matter what happens, no one seems to be able to tell what's going on in Yoshitake's head. Still, this newbie trio has finally made themselves at home in the Genshiken. Which makes it a perfect time for a visit by the old boys of the club, in town for the school festival! But when generations collide, Madarame ends up alone in the club room with Saki, with his back against the wall. Everyone expects him to confess his feelings, but what will come out of his mouth at this pivotal moment?
When Kanji Sashara's little sister, Keiko, falls for video game master Kousaka, she embarks on a desperate campaign to steal him away from his girlfriend, Saki Kasukabe. Mature.
SCHOOL HERO Chihiro has been cursed with bad luck all his life. But all that changes when he wins a mysterious lottery that earns him a spot at the prestigious Rikkyoin High School, a strange place where everything is decided by chance–even who gets appointed to the student council. Although Chihiro has drawn the winning ticket, this is no ordinary honor. Each day the student-council members must risk their lives to save the school from various forces of evil. Chihiro’s luck is about to be put to the test yet again, and one wrong move could mean death!
“It can start with a knock on the door one morning. It is the local Indian agent, or the parish priest, or, perhaps, a Mounted Police officer.” So began the school experience of many Indigenous children in Canada for more than a hundred years, and so begins the history of residential schools prepared by the Truth & Reconciliation Commission of Canada (TRC). Between 2008 and 2015, the TRC provided opportunities for individuals, families, and communities to share their experiences of residential schools and released several reports based on 7000 survivor statements and five million documents from government, churches, and schools, as well as a solid grounding in secondary sources. A Knock on the Door, published in collaboration with the National Research Centre for Truth & Reconciliation, gathers material from the several reports the TRC has produced to present the essential history and legacy of residential schools in a concise and accessible package that includes new materials to help inform and contextualize the journey to reconciliation that Canadians are now embarked upon. Survivor and former National Chief of the Assembly First Nations, Phil Fontaine, provides a Foreword, and an Afterword introduces the holdings and opportunities of the National Centre for Truth & Reconciliation, home to the archive of recordings, and documents collected by the TRC. As Aimée Craft writes in the Afterword, knowing the historical backdrop of residential schooling and its legacy is essential to the work of reconciliation. In the past, agents of the Canadian state knocked on the doors of Indigenous families to take the children to school. Now, the Survivors have shared their truths and knocked back. It is time for Canadians to open the door to mutual understanding, respect, and reconciliation.
YES WE CAN? ? When Madarame resigns from office as president of Genshiken, he selects Kanji as the best candidate to take his place. As the new president, Kanji attempts to shake the sluggish members of Genshiken out of their apathy by proposing they create a fanzine to sell at the next Comic-Fest. When Genshiken is accepted as an official vendor at the summer Comic-Fest, they find themselves with a deadly short deadline to create a real doujinshi. Can President Sasahara get his slacker constituents to level up their productivity?
College is a whole new adventure, rife with challenges, opportunities, and cold-blooded killers. Fresh from unmasking an assassin on a posh island paradise, Ii-chan is finally an ultra-cool college student--jaded, sarcastic, and not exactly consumed by academic ambition. Now more interested in angst and anomie than in catching killers, Ii-chan figures that danger is a thing of the past. Wrong! There's a homicidal maniac loose in Kyoto, a perp with the soul of an artist whose talent is apparent in the inspired way he festoons his crime scenes with body parts. But then murder hits much closer to home. Hours after attending a friend's birthday party, Ii-chan learns that the guest of honor, a pretty co-ed, has been found strangled to death. What's more, Ii-chan is the prime suspect. The lackadaisical college kid had better hope thathis crime-solving skills weren't just a fluke, because the killer is within striking distance . . . of him.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.