Chicago River Bridges presents the untold history and development of Chicago's iconic bridges, from the first wood footbridge built by a tavern owner in 1832 to the fantastic marvels of steel, concrete, and machinery of today. It is the story of Chicago as seen through its bridges, for it has been the bridges that proved critical in connecting and reconnecting the people, industry, and neighborhoods of a city that is constantly remaking itself. In this book, author Patrick T. McBriarty shows how generations of Chicagoans built (and rebuilt) the thriving city trisected by the Chicago River and linked by its many crossings. The first comprehensive guidebook of these remarkable features of Chicago's urban landscape, Chicago River Bridges chronicles more than 175 bridges spanning 55 locations along the Main Channel, South Branch, and North Branch of the Chicago River. With new full-color photography of the existing bridges by Kevin Keeley and Laura Banick and more than one hundred black and white images of bridges past, the book unearths the rich history of Chicago's downtown bridges from the Michigan Avenue Bridge to the often forgotten bridges that once connected thoroughfares such as Rush, Erie, Taylor, and Polk Streets. Throughout, McBriarty delivers new research into the bridges' architectural designs, engineering innovations, and their impact on Chicagoans' daily lives. Describing the structure and mechanics of various kinds of moveable bridges (including vertical-lift, Scherer rolling lift, and Strauss heel trunnion mechanisms) in a manner that is accessible and still satisfying to the bridge aficionado, he explains how the dominance of the "Chicago-style" bascule drawbridge influenced the style and mechanics of bridges worldwide. Interspersed throughout are the human dramas that played out on and around the bridges, such as the floods of 1849 and 1992, the cattle crossing collapse of the Rush Street Bridge, or Vincent "The Schemer" Drucci's Michigan Avenue Bridge jump. A confluence of Chicago history, urban design, and engineering lore, Chicago River Bridges illustrates Chicago's significant contribution to drawbridge innovation and the city's emergence as the drawbridge capital of the world. It is perfect for any reader interested in learning more about the history and function of Chicago's many and varied bridges. The introduction won The Henry N. Barkhausen Award for original research in the field of Great Lakes maritime history sponsored by the Association for Great Lakes Maritime History.
In 2010, NASA and the National Science Foundation asked the National Research Council to assemble a committee of experts to develop an integrated national strategy that would guide agency investments in solar and space physics for the years 2013-2022. That strategy, the result of nearly 2 years of effort by the survey committee, which worked with more than 100 scientists and engineers on eight supporting study panels, is presented in the 2013 publication, Solar and Space Physics: A Science for a Technological Society. This booklet, designed to be accessible to a broader audience of policymakers and the interested public, summarizes the content of that report.
A princess thinks she was a bird, a coconut that cost a thousand rupees, and a shepherd with a bag of words...Kings and misers, princes and paupers, wise men and foolish boys, the funniest and oddest men and women come alive in this sparkling new collection of stories. The clever princess will only marry the man who can ask her a question she cannot answer; the orphan boy outwits his greedy uncles with a bag of ash; and an old couple in distress is saved by a magic drum. Sudha Murty's grandparents told her some of these stories when she was a child; others she heard from her friends from around the world. These delightful and timeless folktales have been her favourites for years, and she has recounted them many times over to the young people in her life. With this collection, they will be enjoyed by many more readers, of all ages. Age group of target audience is 8+.
JACK LONDON (1876-1916), American novelist, born in San Francisco, the son of an itinerant astrologer and a spiritualist mother. He grew up in poverty, scratching a living in various legal and illegal ways -robbing the oyster beds, working in a canning factory and a jute mill, serving aged 17 as a common sailor, and taking part in the Klondike gold rush of 1897. This various experience provided the material for his works, and made him a socialist. "The son of the Wolf" (1900), the first of his collections of tales, is based upon life in the Far North, as is the book that brought him recognition, "The Call of the Wild" (1903), which tells the story of the dog Buck, who, after his master ́s death, is lured back to the primitive world to lead a wolf pack. Many other tales of struggle, travel, and adventure followed, including "The Sea-Wolf" (1904), "White Fang" (1906), "South Sea Tales" (1911), and "Jerry of the South Seas" (1917). One of London ́s most interesting novels is the semi-autobiographical "Martin Eden" (1909). He also wrote socialist treatises, autobiographical essays, and a good deal of journalism.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.