Gaming Rhythms

Gaming Rhythms

Author: Tom Apperley

Publisher: Lulu.com

Published: 2011-06-16

Total Pages: 169

ISBN-13: 908160211X

DOWNLOAD EBOOK

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.


Rhythms of the Game

Rhythms of the Game

Author: Bernie Williams

Publisher: Hal Leonard Corporation

Published: 2011-06-01

Total Pages: 227

ISBN-13: 1458429172

DOWNLOAD EBOOK

(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.


Serious Games

Serious Games

Author: Tim Marsh

Publisher: Springer

Published: 2016-09-02

Total Pages: 324

ISBN-13: 3319458418

DOWNLOAD EBOOK

This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.


101 More Music Games for Children

101 More Music Games for Children

Author: Ger Storms

Publisher: Hunter House

Published: 2001

Total Pages: 180

ISBN-13: 9780897932981

DOWNLOAD EBOOK

Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.


Feel It!

Feel It!

Author: Robert M. Abramson

Publisher: Alfred Music Publishing

Published: 1998

Total Pages: 68

ISBN-13: 9780769266404

DOWNLOAD EBOOK

An activity book, including two CDs of musical accompaniment, from Robert Abramson, a leading authority in the principles and use of the Dalcroze method. Feel It! offers parents, teachers, and other caregivers a wide selection for developing behaviors that lead to cooperation, character, good listening, and body skills.


Rhythm, Play and Interaction Design

Rhythm, Play and Interaction Design

Author: Brigid M. Costello

Publisher: Springer

Published: 2018-04-03

Total Pages: 193

ISBN-13: 3319678507

DOWNLOAD EBOOK

There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.


Gaming Globally

Gaming Globally

Author: N. Huntemann

Publisher: Springer

Published: 2016-01-26

Total Pages: 272

ISBN-13: 1137006331

DOWNLOAD EBOOK

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.


Improvisation Games for Classical Musicians

Improvisation Games for Classical Musicians

Author: Jeffrey Agrell

Publisher:

Published: 2008

Total Pages: 384

ISBN-13:

DOWNLOAD EBOOK

Why don't classical musicians improvise? Why do jazz players get to have all the fun? And how do they develop such fabulous technique and aural skills? With these words, Jeffrey Agrell opens the door to improvisation for all non-jazz musicians who thought it was beyond their ability to play extemporaneously. Step-by-step, Agrell leads through a series of games, rather than exercises. The game format takes the pressure off of classically trained musicians, steering them away from their fixation on mistake-free performance and introducing the basic concepts of playing with music itself instead of obsessing over a perfect rendition of a written score. Agrell draws an analogy with sports that illustrates the absurdity of the traditional approach to classically-oriented music performance.