Baseball is no longer fun for the kids in the Waterfalls youth league after the playoff game ends in an ugly argument among parents and coaches. The players leave the ballpark in shame, but big George Starr kicks at the ground and everything changes. An amazing adventure begins as they discover a magical world underground, Down Home, and encounter strange and magical beings who help them play better and have fun. Trouble begins, however, when several players break the rules of this new world. An intruder presents them with a far greater challenge. Can the kids of the Waterfalls youth league stop this trespasser and save Down Home without breaking more rules and risking permanent banishment?
Examines the effects of European contact and the fur trade on the relationship between Indians and animals in eastern Canada, from Lake Winnipeg to the Canadian Maritimes, focusing primarily on the Ojibwa, Cree, Montagnais-Naskapi, and Micmac tribes.
As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disney forever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was. An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there's work to do . . . The Disney Dream leaves Port Canaveral on an historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive guides are on board. Finn, Maybeck, Charlene, Willa, and Philby join guests as the DHI experience moves to one of the most advanced cruise ships in the world. But all is not right below decks. Strange things are happening. Only the Kingdom Keepers know the truth behind their invitation to be in attendance: nearly every Disney villain is aboard the ship, including Maleficent. The Overtakers have infiltrated the cast and crew. And no oneknows what they have planned. The Dream sets sail filled with enthusiastic guests and crew. But not for long. Maleficent takes over a video screen and warns the guests of trouble to come. With the ship arriving to the beaches of Castaway Cay--its first of many exotic ports of call--the Kingdom Keepers are under attack; back home the Base is threatened and about to fall. The Overtakers have expanded in ways never foreseen, and it's clear they intend to use this element of surprise to accomplish what has eluded them so far: victory. But not if Finn Whitman and friends have anything to say about it.
This important historical record of the ways of an early gamekeeper is extremely difficult to find in its original printing. First penned in 1820, it was revised, and then published by the author's son in 1851 as a second edition. Very few of either edition remain today. We are now republishing it using the original revised text. Its 200 pages detail the life and work of a keeper in the first half of the 19th century. Some 150 years on, the reader will find much of the contents and advice still remains relevant to gamekeepers and shooting men. The author offers his book as a "Practical book of instruction for the class to which it is particularly addressed, as well as to Sportsmen in general." Thirty-five concise chapters detail methods of preserving game, whilst advice is also given on controlling some thirty species of birds and mammals then considered vermin. Other chapters discuss: Trapping; Poisons; Hereditary Instinct; Observations on Poaching; The Game Laws; Steel Man Traps; Dog Spears; General Observation etc.