From the Page to the Screen. Digital Media, Cybertextuality and New Forms of Storytelling

From the Page to the Screen. Digital Media, Cybertextuality and New Forms of Storytelling

Author: Thomas Nöding

Publisher: GRIN Verlag

Published: 2020-02-26

Total Pages: 57

ISBN-13: 3346120945

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Bachelor Thesis from the year 2014 in the subject American Studies - Literature, grade: 1,3, University of Mannheim (Lehrstuhl für Amerikanische Literatur- und Kulturwissenschaft (A III)), language: English, abstract: This paper is dealing with the developments of digital media and technology over the past three decades, and provide an insight in how they have influenced and changed the overall understanding of textuality and literature. New forms of text and narrative have evolved along the way with new technologies, which have also opened new perspectives on the way in which text is produced and stories are told. Just as the invention of the printing press has set mankind into a new era of knowledge and literacy more than 500 years ago, the digital media offer the opportunity to experience and observe a similar significant stage in the evolution of text in real-time. How these new forms of text will influence the former ones, and where the further developments will lead, is not an easy question to answer. However, stories will always want to be told and they will find their way out into the world, just like water is making its way through solid rocks by using the smallest cracks. Computers have taken over the world. Even if this sounds like a phrase which could easily be taken from a Hollywood movie, it is definitely true that computers and other digital technologies are more and more penetrating the daily life of people around the world. An increasing amount of time is spent on the computer, which we can now conveniently carry around in our pockets, providing us with the opportunity to access seemingly unlimited knowledge and information regardless from where we are. Technologies such as smartphones and social networks have influenced the way we think, how we interact with our environment, and also how we are consuming and interpreting text.


Digital Storytelling

Digital Storytelling

Author: Carolyn Handler Miller

Publisher: Focal Press

Published: 2017-08-09

Total Pages:

ISBN-13: 9781138428393

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Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They�re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry�s biggest names, showing you how they build and tell their stories.


A Companion to Digital Literary Studies

A Companion to Digital Literary Studies

Author: Ray Siemens

Publisher: John Wiley & Sons

Published: 2013-03-20

Total Pages: 559

ISBN-13: 1118508831

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This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography


Cybertext

Cybertext

Author: Espen J. Aarseth

Publisher: JHU Press

Published: 1997-09-11

Total Pages: 222

ISBN-13: 9780801855795

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Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.


Text and Genre in Reconstruction

Text and Genre in Reconstruction

Author: Willard McCarty

Publisher: Open Book Publishers

Published: 2010

Total Pages: 243

ISBN-13: 1906924244

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In this broad-reaching, multi-disciplinary collection, leading scholars investigate how the digital medium has altered the way we read and write text. In doing so, it challenges the very notion of scholarship as it has traditionally been imagined. Incorporating scientific, socio-historical, materialist and theoretical approaches, this rich body of work explores topics ranging from how computers have affected our relationship to language, whether the book has become an obsolete object, the nature of online journalism, and the psychology of authorship. The essays offer a significant contribution to the growing debate on how digitization is shaping our collective identity, for better or worse. Text and Genre in Reconstruction will appeal to scholars in both the humanities and sciences and provides essential reading for anyone interested in the changing relationship between reader and text in the digital age.


Cybertext Poetics

Cybertext Poetics

Author: Markku Eskelinen

Publisher: Bloomsbury Publishing USA

Published: 2012-03-08

Total Pages: 471

ISBN-13: 1441118209

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Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.


Expressive Processing

Expressive Processing

Author: Noah Wardrip-Fruin

Publisher: MIT Press

Published: 2012-02-10

Total Pages: 500

ISBN-13: 0262302683

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From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.


Towards a Digital Poetics

Towards a Digital Poetics

Author: James O'Sullivan

Publisher: Springer

Published: 2019-07-31

Total Pages: 146

ISBN-13: 3030113108

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We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.


Writing Machines

Writing Machines

Author: N. Katherine Hayles

Publisher: MIT Press

Published: 2002

Total Pages: 148

ISBN-13: 9780262582155

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A pseudo-autobiographical exploration of the artistic and cultural impact of the transformation of the print book to its electronic incarnations.