Presents thirty home experiments designed to explore forces and simple machines, including designing a skyscraper, making a jet-propelled rocket, and learning computer languages.
Engineering is about the magic of forces and the wonder of machines. Can you investigate how things work and become an extraordinary engineer? Discover how to make paperclips float in air, design a skyscraper, construct a super submarine, experiment with gears and springs, and much more! With over 30 astonishing do-at-home experiments, incredible facts and stats and cool illustrations, this amazing STEM book helps you distinguish your racks from your ratchets and your cams from your cranks. The STEM editorial consultant is Georgette Yakman, founding researcher and creator of the integrative STEAM framework.
Most of us have heard of Albert Einstein, but how many of us actually know and understand his theories and, later, discoveries? Looking back in time, this book introduces students to Einstein and another famous scientist, Isaac Newton. Centered on the findings of the two researchers, this book uncovers the inner workings of gravity, heat, electricity, energy, and light. This book provides readers with the knowledge they need to understand simple things that are part of our daily lives: keeping our feet on the ground, playing with magnetic toys, and listening to music, to name just a few.
Presents thirty home experiments designed to explore the principles of mathematics, including cooking chocolate crispy cakes with ingredient ratios, building a 3-D pyramid, and making a clinometer.
Science is what happens when curious people ask questions. Can you be a scientist and crack some of the world's biggest mysteries? Discover how to build a model atom with marshmallows, pick up an ice cube without touching it, build a volcano, extract DNA from a banana, and much more! With over 30 astonishing do-at-home experiments, extraordinary facts and stats and cool illustrations, this amazing STEM book will inspire you to investigate just how incredible the world is. The STEM editorial consultant is Georgette Yakman, founding researcher and creator of the integrative STEAM framework.
An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Life, Hoffman argues, emerges from the random motions of atoms filtered through the sophisticated structures of our evolved machinery. People are essentially giant assemblies of interacting nanoscale machines.
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.