Evil Games, 2

Evil Games, 2

Author: Angela Marsons

Publisher: D.I. Kim Stone

Published: 2017

Total Pages: 0

ISBN-13: 9781785762147

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The greater the Evil, the more deadly the game ... When a rapist is found mutilated in a brutal stabbing, Detective Kim Stone and her team are called in to bring a swift resolution. But as further disturbing events come to light, it soon becomes clear that there is someone even more sinister at work. With the investigation gathering momentum, whilst also trying to expose the secrets of a sick paedophile ring, Kim finds herself in the sights of a lethal individual undertaking their own twisted experiment. Pitted against a dangerous sociopath who seems to know her every weakness, for Detective Stone, each move she makes could be deadly. As the body count starts to mount, Kim will have to dig deeper than ever before to stop the killing. And this time - it's personal.


The Umbrella Conspiracy

The Umbrella Conspiracy

Author: S. D. Perry

Publisher: Simon and Schuster

Published: 1998

Total Pages: 292

ISBN-13: 0671024396

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A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not.


Resident Evil: City of the Dead

Resident Evil: City of the Dead

Author: S.D. Perry

Publisher: Titan Books (US, CA)

Published: 2012-09-11

Total Pages: 287

ISBN-13: 1781161852

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Leon Kennedy, a rookie cop on a new assignment, and Claire Redfield, sister of the still-missing S.T.A.R.S. member Chris, arrive at Raccoon City to discover a necropolis. A botched attempt by the Umbrella Corporation to retrieve a devastating mutagenic weapon has resulted in a horrifying viral outbreak, transforming the city’s population into the living dead. And all of them are hungry.


Resident Evil - Archives

Resident Evil - Archives

Author: BradyGames (Firm)

Publisher: BradyGames

Published: 2005

Total Pages: 0

ISBN-13: 9780744006551

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BradyGames' Resident Evil Archives includes the following: Concept art from the complete series. In-depth explanation of the relationships between characters. Coverage of locations and more from both movies and all games. Genre: Action/AdventureThis product is available for sale in North America only.


Resident Evil 2 Official Strategy Guide

Resident Evil 2 Official Strategy Guide

Author:

Publisher: Bradygames

Published: 1999

Total Pages: 0

ISBN-13: 9781566869584

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For the first time, the popular "Resident Evil" series is available to Nintendo 64 fans. This strategy guide includes a walkthrough with strategies to defeat every boss; locations of all the power-ups, weapons, and other important game play items; and secrets and solutions for all the puzzles.


Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius

Author: Ian Cinnamon

Publisher: McGraw Hill Professional

Published: 2008-03-30

Total Pages: 336

ISBN-13: 0071643532

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IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says


20 Essential Games to Study

20 Essential Games to Study

Author: Joshua Bycer

Publisher: CRC Press

Published: 2018-10-26

Total Pages: 156

ISBN-13: 0429802072

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The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history


The Evil Within 2

The Evil Within 2

Author: Prima Games

Publisher: Prima Games

Published: 2017

Total Pages: 0

ISBN-13: 9780744018288

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Only in this Collector's Edition--Exclusive Bonus Content: - Foreword from Bethesda Softworks and Tango Gameworks - Q&A with the developers - Exclusive Concept Art Gallery - Featuring unique cover art, a must-have for every fan Comprehensive Walkthrough with Detailed Maps: When should you stand and fight, sneak through the city, or hide from the horrors? We assist with every puzzle and decision as you traverse the nightmare landscape. Analysis of Every Weapon and Item: Complete examination of every weapon and item in the game delivers the best preparations for your exploits through Union. Exhaustive Dissection of Every Antagonist: Every last enemy is covered with behaviors, weaknesses, and immunities--allowing you to plan a course of action with confidence. Every Collectible in Union Plotted: Precise locations of Files, Residual Memories, Slides, and more are provided, along with details on how to find them all. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.


Lost Girls

Lost Girls

Author: Angela Marsons

Publisher: Bookouture

Published: 2015-11-06

Total Pages: 514

ISBN-13: 1910751405

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Resident Evil

Resident Evil

Author: Philip J Reed

Publisher: Boss Fight Books

Published: 2020-08-25

Total Pages: 120

ISBN-13: 1940535255

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Now a sprawling video game franchise, Resident Evil has kept us on the edge of our seats for decades with its tried-and-true brand of jump scares, zombie action, and biological horror. But even decades after its release, we can’t stop revisiting the original’s thrills, chills, and sometimes unintentional spills. Pop culture writer and horror cinephile Philip J Reed takes dead aim at 1996’s Resident Evil, the game that named and defined the genre we now call “survival horror.” While examining Resident Evil’s influences from the worlds of film, literature, and video games alike, Reed’s love letter to horror examines how the game’s groundbreaking design and its atmospheric fixed-cam cinematography work to thrill and terrify players—and why that terror may even be good for you. Featuring a foreword from Troma Entertainment legend Lloyd Kaufman and new interviews with the game’s voice actors and its live-action cast, the book serves as the master of unlocking the behind-the-scenes secrets of Resident Evil, and shows how even a game filled with the most laughable dialogue can still scare the pants off of you.