Essentials of Compilation

Essentials of Compilation

Author: Jeremy G. Siek

Publisher: MIT Press

Published: 2023-02-21

Total Pages: 241

ISBN-13: 0262047764

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A hands-on approach to understanding and building compilers. Compilers are notoriously some of the most difficult programs to teach and understand. Most books about compilers dedicate one chapter to each progressive stage, a structure that hides how language features motivate design choices. By contrast, this innovative textbook provides an incremental approach that allows students to write every single line of code themselves. Essentials of Compilation guides the reader in constructing their own compiler for a small but powerful programming language, adding complex language features as the book progresses. Jeremy Siek explains the essential concepts, algorithms, and data structures that underlie modern compilers and lays the groundwork for future study of advanced topics. Already in wide use by students and professionals alike, this rigorous but accessible book invites readers to learn by doing. Deconstructs the challenge of compiler construction into bite-sized pieces Enhances learning by connecting language features to compiler design choices Develops understanding of how programs are mapped onto computer hardware Learn-by-doing approach suitable for students and professionals Proven in the classroom Extensive ancillary resources include source code and solutions


Modern Compiler Implementation in C

Modern Compiler Implementation in C

Author: Andrew W. Appel

Publisher: Cambridge University Press

Published: 2004-07-08

Total Pages: 560

ISBN-13: 1107268567

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This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.


Essentials of Programming Languages, third edition

Essentials of Programming Languages, third edition

Author: Daniel P. Friedman

Publisher: MIT Press

Published: 2008-04-18

Total Pages: 433

ISBN-13: 0262062798

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A new edition of a textbook that provides students with a deep, working understanding of the essential concepts of programming languages, completely revised, with significant new material. This book provides students with a deep, working understanding of the essential concepts of programming languages. Most of these essentials relate to the semantics, or meaning, of program elements, and the text uses interpreters (short programs that directly analyze an abstract representation of the program text) to express the semantics of many essential language elements in a way that is both clear and executable. The approach is both analytical and hands-on. The book provides views of programming languages using widely varying levels of abstraction, maintaining a clear connection between the high-level and low-level views. Exercises are a vital part of the text and are scattered throughout; the text explains the key concepts, and the exercises explore alternative designs and other issues. The complete Scheme code for all the interpreters and analyzers in the book can be found online through The MIT Press web site. For this new edition, each chapter has been revised and many new exercises have been added. Significant additions have been made to the text, including completely new chapters on modules and continuation-passing style. Essentials of Programming Languages can be used for both graduate and undergraduate courses, and for continuing education courses for programmers.


A Practical Approach to Compiler Construction

A Practical Approach to Compiler Construction

Author: Des Watson

Publisher: Springer

Published: 2017-03-22

Total Pages: 263

ISBN-13: 3319527894

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This book provides a practically-oriented introduction to high-level programming language implementation. It demystifies what goes on within a compiler and stimulates the reader's interest in compiler design, an essential aspect of computer science. Programming language analysis and translation techniques are used in many software application areas. A Practical Approach to Compiler Construction covers the fundamental principles of the subject in an accessible way. It presents the necessary background theory and shows how it can be applied to implement complete compilers. A step-by-step approach, based on a standard compiler structure is adopted, presenting up-to-date techniques and examples. Strategies and designs are described in detail to guide the reader in implementing a translator for a programming language. A simple high-level language, loosely based on C, is used to illustrate aspects of the compilation process. Code examples in C are included, together with discussion and illustration of how this code can be extended to cover the compilation of more complex languages. Examples are also given of the use of the flex and bison compiler construction tools. Lexical and syntax analysis is covered in detail together with a comprehensive coverage of semantic analysis, intermediate representations, optimisation and code generation. Introductory material on parallelisation is also included. Designed for personal study as well as for use in introductory undergraduate and postgraduate courses in compiler design, the author assumes that readers have a reasonable competence in programming in any high-level language.


Lisp in Small Pieces

Lisp in Small Pieces

Author: Christian Queinnec

Publisher: Cambridge University Press

Published: 2003-12-04

Total Pages: 540

ISBN-13: 1139643282

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This is a comprehensive account of the semantics and the implementation of the whole Lisp family of languages, namely Lisp, Scheme and related dialects. It describes 11 interpreters and 2 compilers, including very recent techniques of interpretation and compilation. The book is in two parts. The first starts from a simple evaluation function and enriches it with multiple name spaces, continuations and side-effects with commented variants, while at the same time the language used to define these features is reduced to a simple lambda-calculus. Denotational semantics is then naturally introduced. The second part focuses more on implementation techniques and discusses precompilation for fast interpretation: threaded code or bytecode; compilation towards C. Some extensions are also described such as dynamic evaluation, reflection, macros and objects. This will become the new standard reference for people wanting to know more about the Lisp family of languages: how they work, how they are implemented, what their variants are and why such variants exist. The full code is supplied (and also available over the Net). A large bibliography is given as well as a considerable number of exercises. Thus it may also be used by students to accompany second courses on Lisp or Scheme.


Introduction to Computation and Programming Using Python, second edition

Introduction to Computation and Programming Using Python, second edition

Author: John V. Guttag

Publisher: MIT Press

Published: 2016-08-12

Total Pages: 466

ISBN-13: 0262529629

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The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.


Modern Compiler Design

Modern Compiler Design

Author: Dick Grune

Publisher: Springer Science & Business Media

Published: 2012-07-20

Total Pages: 832

ISBN-13: 1461446996

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"Modern Compiler Design" makes the topic of compiler design more accessible by focusing on principles and techniques of wide application. By carefully distinguishing between the essential (material that has a high chance of being useful) and the incidental (material that will be of benefit only in exceptional cases) much useful information was packed in this comprehensive volume. The student who has finished this book can expect to understand the workings of and add to a language processor for each of the modern paradigms, and be able to read the literature on how to proceed. The first provides a firm basis, the second potential for growth.


Compiling with Continuations

Compiling with Continuations

Author: Andrew W. Appel

Publisher: Cambridge University Press

Published: 1992

Total Pages: 272

ISBN-13: 0521416957

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The control and data flow of a program can be represented using continuations, a concept from denotational semantics that has practical application in real compilers. This book shows how continuation-passing style is used as an intermediate representation on which to perform optimisations and program transformations. Continuations can be used to compile most programming languages. The method is illustrated in a compiler for the programming language Standard ML. However, prior knowledge of ML is not necessary, as the author carefully explains each concept as it arises. This is the first book to show how concepts from the theory of programming languages can be applied to the producton of practical optimising compilers for modern languages like ML. This book will be essential reading for compiler writers in both industry and academe, as well as for students and researchers in programming language theory.


Realm of Racket

Realm of Racket

Author: Matthias Felleisen

Publisher: No Starch Press

Published: 2013-06-13

Total Pages: 318

ISBN-13: 1593274920

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!