Emerging Technologies and Applications for Cloud-Based Gaming

Emerging Technologies and Applications for Cloud-Based Gaming

Author: Krishna, P. Venkata

Publisher: IGI Global

Published: 2016-07-13

Total Pages: 336

ISBN-13: 1522505474

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Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.


Gaming Industry

Gaming Industry

Author: IntroBooks

Publisher: Can Akdeniz

Published: 2019-01-12

Total Pages: 40

ISBN-13:

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Gaming is among the most convenient ways to relax the mind and for recreation. A number of people are the fan of gaming, and it can be seen often that people spend a lot of their time playing games. Technology has changed a lot, and it is progressively changing. There was a time when there were normal sets of games, such as Ludo or chess. These games were kept in homes to spend time or for recreation. Slowly, the computer was introduced, and everything changed. Many people are brought up playing hand video games, which were easy to carry and can be taken anywhere, than the remote controlling video games. The technology has changed a lot in the past 20 years, and there are still many things which have not been applied in the gaming industry. Many plans are there which have not been implemented. Gaming is loved by kids, youngsters, and elders, and these gaming fans take interest in the latest technologies of gaming.


The Future Of The Video Game Industry, How Emerging Technologies Will Revolutionize The Video Game Industry, Why Esports Have Become Popular, And How To Earn Substantial Money Online

The Future Of The Video Game Industry, How Emerging Technologies Will Revolutionize The Video Game Industry, Why Esports Have Become Popular, And How To Earn Substantial Money Online

Author: Dr Harrison Sachs

Publisher:

Published: 2020-06-26

Total Pages: 74

ISBN-13:

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This essay sheds light on the future of the video game industry and explicates how emerging technologies will revolutionize the video game industry. Moreover, why Esports have become popular is delineated in this essay. Furthermore, how to earn substantial money online so that you can afford to procure your own modern video games is expounded upon in this essay. The future of the video industry will not only be characterized by dynamism as it continues to metaphorically evolve, but will also be eminently auspicious for video game publishers, video game developers, and customers. The future of the video game industry will be more grandiose than ever envisioned, especially as emerging technologies further revolutionize the behemoth video game industry. In other words, the future of the video game industry will not be solely limited to shovelware mobile games pervading the video game industry. "The global gaming market was valued at $151,550,000,000 in 2019 and is expected to reach a value of $256,970,000,000 by 2025, registering a compound annual growth rate of 9.17% over the forecast period of 2020-2025. Game developers across emerging economies are continually striving to enhance gamer's experience, launching, and rewriting codes for diverse console/platforms, such as PlayStation, Xbox, and Windows PC, which are incorporated into one product provided to the gamers through the cloud platform. The emergence of cloud gaming" ("Gaming Market - Growth," n.d.) has helped to substantially drive video game industry growth. In the coming years, cloud gaming, mobile gaming, PC gaming, and even console gaming will become all the more prevalent. "Recent advances in advanced cloud technology have turned the idea of cloud gaming into reality. In cloud gaming, the server, where all the games are stored, does all the computation work, which includes game scene rendering, game logic processing video encoding, and video streaming" ("Gaming Market - Growth," n.d.). The rising popularity of Esports, gaming streams, and gameplay videos have also contributed to the growth of the behemoth video game industry. It stands to preponderantly reason that the future of the video game industry will not only allow the video game industry to reach an unprecedented pinnacle of success, but will also attract more competitors to enter the sizable video game industry. In the coming years, similarly to video streaming subscription services, such as Netflix and Amazon Prime Video, customers will have more video game streaming subscription services available to them with a broader selection of titles to choose from playing. In other words, for a monthly subscription fee of $5-$10 per month, customers will be able to have the option to stream a myriad of video games on their consoles or their PCs. In the coming years, video game streaming subscription services will not be limited to "Xbox Game Pass, PlayStation Now, Geoforce Now" ("The Impact Of," 2019), and Google Stadia. "This new sector is also seen as a serious competitor for the traditional game market" ("The Impact Of," 2019). The traditional game market is no longer the utmost lucrative segment of the sizable video game industry. The future of the video game industry will offer far more to customers than merely just traditional console games. The future of the video game industry will also offer more to gamers than "virtual reality and augmented reality" (Koss, 2020) video game experiences. In 2019, the video game industry generated over $6,300,000,000 in revenue (Koss, 2020) from "augmented reality and virtual reality" (Koss, 2020) video games. Much to the relief of gamers, "companies are busy making virtual reality experiences more consumer-friendly, and it is only a matter of time before both the weight and price of virtual reality headsets drop" (Koss, 2020). Augmented reality video games on the other hand do not require a bulky headset to play and allow gamers to "interact with reality" (Koss, 2020).


Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities

Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities

Author: Finch, David J.

Publisher: IGI Global

Published: 2019-10-25

Total Pages: 185

ISBN-13: 1799815404

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The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.


Optimizing Emerging Game Streaming Applications for Mobile Platforms

Optimizing Emerging Game Streaming Applications for Mobile Platforms

Author: Sandeepa Bhuyan

Publisher:

Published: 2024

Total Pages: 0

ISBN-13:

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Over the past five decades, video games have evolved tremendously since their inception. Advances in computer graphics techniques and graphics hardware have elevated video games from a rudimentary dot on an oscilloscope to highly immersive and realistic experiences of the present day. The advent of 5G era and the recently emergent cloud gaming services (such as Microsoft xCloud, Sony PS Now, NVIDIA GeForce Now, etc.), encompassing a wide collection of games, which offer Games-as-a-Service (GaaS), have made video games more accessible to mobile users. Especially, cloud gaming services have offered the benefits of experiencing desktop/console quality games on mobile devices. However, streaming high-resolution high-fidelity games (4K UHD) within real-time constraints (60 FPS) often suffers from lower Quality of Service (QoS) and consumes more battery power on mobile devices. Due to their real-time and user-interactive nature, the prior traditional video streaming optimizations are not directly applicable to cloud gaming. Therefore, given the power-constraints and resource limitations of mobile SoCs, it is critical to identify and optimize the performance and energy inefficiencies of this emerging use case which can assist in designing the next generation mobile devices for providing acceptable QoS, while improving the energy efficiency. The target of this dissertation is to enhance the performance and energy efficiency of game streaming applications on mobile platforms. Towards this, the dissertation explores three intertwined tasks. (1) The first task involves systematically investigating the QoS, Energy design pairs on the end-to-end game streaming pipeline across the cloud, network, and mobile/edge devices to understand the individual contributions of the different pipeline stages for improving the overall QoS and energy efficiency. The insights from this task lead to designing energy-efficient and network-friendly solutions enhancing the frame encoding efficiency and reducing the game frame drops during network transmission for the next two tasks. (2) The second task involves efficiently utilizing the emerging super resolution technique of upscaling the received low-resolution game frames from the server to high-resolution on mobile devices using DNN models in real-time, thus reducing the frame drops while improving the frame quality. (3) Finally, the third task involves a novel solution to enable a fast and compression-efficient encoding for the game streaming applications to further reduce the network bandwidth utilization as well as maximize the frame quality improvements. Overall, this dissertation lays the groundwork for enhancing game streaming on resource-constrained devices, promising faster, more energy-efficient, and bandwidth-optimized delivery of high-fidelity games, thus enabling a future of superior gaming experiences accessible to a wider audience.


Evolving Networking Technologies

Evolving Networking Technologies

Author: Kanta Prasad Sharma

Publisher: John Wiley & Sons

Published: 2023-04-26

Total Pages: 276

ISBN-13: 1119836646

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EVOLVING NETWORKING TECHNOLOGIES This book discusses in a practical manner some of the critical security challenges facing the ever-evolving networking technologies of today. In an age of explosive worldwide growth of electronic data storage and communications, effective protection of information has become a critical requirement, especially when used in coordination with other tools for information security and cryptography in all of its applications, including data confidentiality, data integrity, and user authentication. While the importance of cryptographic technique, i.e., encryption, in protecting sensitive and critical information and resources cannot be overemphasized, an examination of the technical evolution within several industries reveals an approaching precipice of scientific change. The glacially paced but inevitable convergence of quantum mechanics, nanotechnology, computer science, and applied mathematics will revolutionize modern technology. The implications of such changes will be far-reaching, with one of its greatest impacts affecting information security and, more specifically, modern cryptography. The book takes the reader through these issues. As the security systems design becomes more and more complex to meet these challenges, a mistake that is committed most often by security specialists is not making a comprehensive analysis of the system to be secured before choosing which security mechanism to deploy. Often, the security mechanism chosen turns out to be either incompatible with, or inadequate for, handling the complexities of the system. In addition, the book also discusses three main points: Configuration management is a critical issue, and as networks are increasing in size, their configuration needs to be managed. Devices may conflict with each other in terms of configuration. Therefore, it becomes challenging for firewalls to be up-to-date according to network policies. Scalability of the network is another big challenge, it would be easier to address if the network stays the same, but the network is ever expanding with a constant increase in the number of devices devoted to the network. Vendor lock-in: Business decisions that are taken today are revolving around the assumptions and capabilities of the current vendor and environment scenario. Buying the best solutions from today’s vendors involves how to interoperate, integrate, and support multiple solutions. It may involve tearing out all of the longstanding kits without tearing down the entire network at the same time. Audience This book specifically appeals to industry practitioners, IT researchers, and students regarding network technological management.


Serious Games and Edutainment Applications

Serious Games and Edutainment Applications

Author: Minhua Ma

Publisher: Springer

Published: 2017-03-03

Total Pages: 694

ISBN-13: 3319516450

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.


Adaptive Rendering and Scheduling Techniques to Enable Cloud Mobile Gaming

Adaptive Rendering and Scheduling Techniques to Enable Cloud Mobile Gaming

Author: Shaoxuan Wang

Publisher:

Published: 2013

Total Pages: 134

ISBN-13: 9781303148408

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This dissertation studies a new cloud server based approach for mobile gaming, termed Cloud Mobile Gaming (CMG), that enables 3D, multiplayer, Internet video games on mobile phones -- the kinds of games that today require a powerful PC tethered to the Internet. We flipped the traditional client-server architecture for PC-based Internet games on its head and looked to cloud computing, instead of putting most of the storage and computational burden of the games on the mobile device. Though promising, the new CMG approach will impose other challenges, namely to ensure high mobile gaming user experience (as two-way gaming data including video will need to be transmitted through wireless networks in real time), and ensure scalability in terms of cloud servers and network bandwidth, so as to ensure economic viability of the approach. In our work, we have developed key new technologies to address these challenges. We first developed and validated a Mobile Gaming User Experience model, which can quantitatively measure user perceived mobile gaming experience. Next, we develop an adaptive rendering technique which can simultaneously vary the richness and complexity of graphic rendering to adapt the communication and computing needs of each CMG session in responding to the dynamic conditions of the wireless networks and cloud server. Finally, we present a mobile cloud scheduling approach which can allocate resources to meet user experience requirements while maximizing the number of users which can be scheduled concurrently and minimizing cloud cost. The experimental results presented demonstrate that our proposed adaptive rendering technique and the mobile cloud scheduling approach can efficiently address the challenges imposed by the wireless network and cloud server, ensuring the user perceived gaming quality as well as the scalability for the CMG approach. We believe the techniques proposed in this work will not only enable rich Internet cloud gaming, but also other rich mobile multimedia applications using the cloud.


Decentralized Computing Using Blockchain Technologies and Smart Contracts: Emerging Research and Opportunities

Decentralized Computing Using Blockchain Technologies and Smart Contracts: Emerging Research and Opportunities

Author: Asharaf, S.

Publisher: IGI Global

Published: 2017-01-31

Total Pages: 135

ISBN-13: 1522521941

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Recent innovations have created significant developments in data storage and management. These new technologies now allow for greater security in databases and other applications. Decentralized Computing Using Blockchain Technologies and Smart Contracts: Emerging Research and Opportunities is a concise and informative source of academic research on the latest developments in block chain innovation and their application in contractual agreements. Highlighting pivotal discussions on topics such as cryptography, programming techniques, and decentralized computing, this book is an ideal publication for researchers, academics, professionals, students, and practitioners seeking content on utilizing block chains with smart contracts.


Cloud Computing and Digital Media

Cloud Computing and Digital Media

Author: Kuan-Ching Li

Publisher: CRC Press

Published: 2014-03-07

Total Pages: 426

ISBN-13: 1466569174

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Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication.