His name is Shobu, ordinary kid and Duel Master tournament champion. Thanks to his mysterious and missing father, Shobu has an unexpected edge in the card games, for he alone can directly access the "Zone," a dimensional realm where mythical and mystical battles are fought between wild beings to the finish. Plenty of would-be masters want to challenge Shobu and even stranger beings want his access to the Zone, but for now the champ tands tough. But a quest for his missing father will open even stranger and deeper mysteries than the boy could have expected.
Mastery is now attainable ·Learn to refine your battle tactics with deft attacks and graceful defenses ·Gain insight into the workings of the Card Shop ·Become a discriminating aficionado when trading cards for that ultimate deck ·Unlock the secrets that will advance your gameplay ·Earn the bragging rights of a true Kaijudo Master!
Attempting to follow in his father's footsteps, Shobu Kirafuda has won his first Duel Masters tournament, catching the eye of Knight, a Kaijudo Master, who invites him to duel at the Temple.
The Key to Success Is in Your Hand - Crucial details on every civilization - Comprehensive walkthrough for every adventure - Expert descriptions for all 180 cards - How to win in tournaments and head-to-head with your friends - Secrets to owning all the super rare cards - Detailed maps for each village and city - Climb from Beginner to Master on the reputation ladder
Remember that murderous semi chasing Dennis Weaver down a lonely stretch of desert highway? Duel, Steven Spielberg's acclaimed first film, was adapted by Richard Matheson from his unforgettable story of the same name. But "Duel" is only one of the classic suspense tales in this outstanding collection of stories by the Grand Master of Horror, which also contains Matheson's legendary first story, "Born of Man and Woman," as well as several stunning shockers that inspired memorable episodes of The Twilight Zone, including "Little Girl Lost," "Steel," and "Third from the Sun." Like Matheson's previous collection, Nightmare at 20,000 Feet, this collection is an indispensable treasure trove of terror from the New York Times bestselling author of I Am Legend and What Dreams May Come.
Provides information about the trading card game, including accounts of incredible battles, maps of the worlds, sagas of the civilizations' races, and the current uneasy alliances.