Dragon Age Lead Writer David Gaider brings his newest epic to a revealing conclusion! With her dark past laid bare, the pirate Isabela must resolve to escape this dungeon or lose herself forever, even as King Alistair must take up arms against an old ally if he is to have any hope of uncovering the fate of his father! * Story by David Gaider, lead writer of Dragon Age: Origins and Dragon Age II!
Dragon Age lead writer David Gaider pens an exciting tale following King Alistair as he journeys across Thedas to discover the fate of his father. Joined by rogues Isabela and Varric, together they will encounter dragons, prison breaks, the mysterious Witch of the Wilds, and the deadly blood mage, Aurelian Titus! Collects Dragon Age miniseries The Silent Grove, Those Who Speak and Until We Sleep.
Dragon Age: The Silent Grove is the perfect introduction to BioWare's dark fantasy universe! In this essential, canonical story from David Gaider, lead writer of the games, King Alistair, accompanied only by rogues Isabela and Varric, embarks on a quest deep inside the borders of Antiva—a nation of assassins! Together, they will encounter a prison break, dragons, the mysterious Witch of the Wilds, and one of the greatest secrets in the history of the world! * Story by David Gaider, lead writer of the Dragon Age games and novels! * Collecting Dragon Age #1–#6!
In Bioware's dark fantasy world of Thedas there are those who are willing to sacrifice their humanity for wealth and power, and those who will die to protect innocent people from them. The heroes of Thedas are often from unlikely places, some are pulled in to save the day by an odd string of fate, others seek adventure out on their own. These are their stories. The lonely king Alistair seeks out his father who was "lost at sea" fifteen years prior, but now he has a reason to think the old king is still alive. With the help of his friends, Varric the silver tongued Dwarven rogue and Isabella the legendary pirate, Alistair just may find out what happened to his father. The small party will face down assassins, dragons, Qunari elites, corrupted mages and more in their epic quest. As a great cataclysm causes a rift in the sky to tear open, two mercenaries find themselves pulled into fighting alongside the Inquisition against eldritch horrors from the Fade and monstrous soldiers corrupted by red lyrium. Meanwhile, across the sea, in Kirkwall, a drunken knight and his deft squire stumble upon a nefarious plot to steal a priceless relic. Their best solution: steal it first. This will be a must have collection for Dragon Age fans everywhere. Collects Dragon Age: The Silent Grove #1-6, Dragon Age: Those Who Speak #1-3, Dragon Age: Until We Sleep #1-3, Dragon Age: Magekiller #1-5, and Dragon Age: Knight Errant #1-5.
Prolific dwarven author and heroic companion of the Dragon Age games, Varric Tethras brings us the collected edition of his breakthrough crime-noir drama, Hard in Hightown (with help from his trusted human confidante, Mary Kirby)! This volume is beautifully illustrated by Stefano Martino, Álvaro Sarraseca, Andres Ponce, and Ricardo German Ponce Torres, with a painted cover by E.M. Gist! Twenty years of patrols have chiseled each and every stone of the Kirkwall streets into city guardsmen Donnen Brennokovic. Weary and weathered, Donnen is paired with a recruit so green he might as well have leaves growing out of his armor. When the mismatched pair discover a dead magistrate bleeding out on the flagstones, they're caught up in a clash between a shadowy organization known only as the Executors and a secretive group of Chantry agents--all over some ancient artifact. This is a prose novel featuring 24 black And white full page images.
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
In this essential story from the lead writer of BioWare's _Dragon Age_ games, a king travels to an empire of evil mages to uncover the fate of his lost father! Accompanied by the pirate captain Isabela and the underworld merchant Varric, King Alistair will stop at nothing to learn the truth �� even if it means battling an army of cultists single-handed! Story by David Gaider, lead writer of _Dragon Age: Origins_ and _Dragon Age II_! An essential addition to the _Dragon Age_ canon! The next hit comic from BioWare!
For the first time ever, the epic, in-depth story of the creation of one of the most famous fantasy worlds ever imagined—an illustrious compendium that reveals the breathtaking craftsmanship, artistry, and technology behind the magical Middle-earth of the blockbuster film franchises, The Lord of the Rings Motion Picture Trilogy and The Hobbit Trilogy, directed by Peter Jackson. The Making of Middle-Earth tells the complete story of how J. R. R. Tolkien’s magic world was brought to vivid life on the big screen in the record-breaking film trilogies The Lord of the Rings Motion Picture Trilogy and The Hobbit Motion Picture Trilogy. Drawing on resources, stories, and content from the archives of the companies and individuals behind the films, much of which have never appeared in print before, as well as interviews and a foreword by director Peter Jackson and key members of the Art Department, Shooting Crews, Park Road Post, and Weta Digital teams who share their personal insights on the creative process, this astonishing resource reveals: How the worlds were built, brick by brick and pixel by pixel; How environments were extended digitally or imagined entirely as computer generated spaces; How the multiple shooting units functioned; How cast members and characters interacted with their environments. Daniel Falconer takes fans from storyboard concepts to deep into the post-production process where the films were edited, graded, and scored, explaining in depth how each enhanced the films. He also discusses how the processes involved in establishing Middle-earth for the screen have evolved over the fifteen years between the start and finish of the trilogies. Going region by region and culture by culture in this fantasy realm, The Making of Middle-Earth describes how each area created for the films was defined, what made it unique, and what role it played in the stories. Illustrated with final film imagery, behind-the-scenes pictures and conceptual artwork, including places not seen in the final films, this monumental compilation offers unique and far-reaching insights into the creation of the world we know and love as Middle-earth.
Journey to the world of Thedas in these canonical comics from BioWare and Dark Horse! Tessa and Marius are mercenary partners who eliminate those using magic to hurt others. When they betray a powerful patron intending to kill them, they're forced to flee and join the Inquisition. Later, they're taken captive during a mission and it's up to an unwitting agent to rescue them: elven squire Vaea, who's just arrived in Kirkwall for a lavish party thrown by Varric Tethras. A talented thief, Vaea takes on an easy side job . . . but when she chooses to change the terms of the deal mid-heist, she is entangled in this dangerous recovery mission that is surely above her pay grade. Featuring work by Greg Rucka, Nunzio DeFilippis, Christina Weir, Carmen Carnero, and Fernando Heinz Furukawa, this oversized hardcover edition collects Dragon Age: Magekiller #1-#5 and Dragon Age: Knight Errant #1-#5 and features creator commentary and behind-the-scenes material!