Doomsayer Prince

Doomsayer Prince

Author: S Nielsen, Rune

Publisher: 971633

Published: 2020-07-11

Total Pages: 664

ISBN-13: 9788797163344

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WHAT THEY FORESEE WILL SHATTER THIS AGE - This is the first book in The Artifact War series by Rune S. Nielsen. Featuring intelligent, nuanced characters in a lushly drawn, intricate, and action-packed world, it presents a fresh take on magical systems and magic's impact on power dynamics in society. THE PLOT: In his vision, colossal artifacts stride across his homeland, destroying everything in their path. In a desperate attempt to save his home, Mage Prince Phytiax heads to the wild north in search of allies. On his journey, his magical powers become damaged at the worst possible time, and his destined allies need to be saved before they can help him: Pino, the weakest Mage of all time and wielder of a mysterious artifact sword; Emilai, a kidnapped noble woman-turned Witch to fight her captors; and Cordin, an old Light Master wanted for murder, but dead-set on getting his life back. With the brutal and mysterious force invading and destabilizing the kingdoms around them, will his potential allies help or hinder him? And even if they save their homelands, the price might be worse than they ever imagined. WHAT THE READERS SAY: One reader called it, "A fresh take on the fantasy genre." It's always interesting to hear what readers think. Everyone I talked to about the Doomsayer Prince insist, that it's very much its own thing-and hard to compare with other fantasy they read, listen to, or watch. The readers do tell me they find that the characters act more intelligently than in most other fantasy. That they had fun reading it, and that they appreciate the immersive and epic world-building which makes you feel like you are in a real place. When I keep pestering a reader to tell me what other works of fantasy, they think the Doomsayer Prince reminds them of the most, they hesitate-and then give me vastly different answers. One told me the way I use historical details reminded her of the works of the acclaimed author Guy Gavriel Kay. I'm not sure if I agree, but still that is extremely high praise. Others tell me the beginning reminds them of Robin Hobb's Farseer Triology, because I introduce a completely new kind of magic and the first few chapters take place among royalty. Though these similarities are in no way intentional, I do appreciate the comparison. Others say the closest thing is Avatar: The Last Airbender, Assassin's Creed, or other movies, games, or novels that I have not explored all that much. I'm sure they are all right.


The Civilization of Illiteracy

The Civilization of Illiteracy

Author: Mihai Nadin

Publisher: Dresden University Press

Published: 1997

Total Pages: 880

ISBN-13: 3931828387

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Phenomena related to the transition from a literacy-dominated civilization to one of various means of expression and communication are at the center of his book. The fall of totalitarian regimes, the current structural difficulties of the European Community, the burden of state bureaucracies, the world-wide effort of re-engineering, and the global economy are part of the bigger picture of a necessary development.


Bringing Schools into the 21st Century

Bringing Schools into the 21st Century

Author: Guofang Wan

Publisher: Springer Science & Business Media

Published: 2011-01-15

Total Pages: 265

ISBN-13: 940070268X

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Shift happens: Emerging technologies and globalization have resulted in political, social and cultural changes. These changes have a profound impact on all aspects of human life, including education. Yet while society has changed and continues to change, schools are slow to keep up. This book explores issues related to transforming and modernizing our educational systems, including the impact of societal shifts on education, the efforts at various levels to bring schools into the 21st century, the identification of 21st century skills, the reformation of the curriculum, the creation of alternative models of schooling, the innovative use of technology in education, and many others. It addresses questions like the following: Should schools systems adapt to better meet the needs of tomorrow’s world and how should this be accomplished? How can society better prepare students for a changing and challenging modern world? What skills do students need to lead successful lives and become productive citizens in the 21st century? How can educators create learning environments that are relevant and meaningful for digital natives? How can the school curriculum be made more rigorous to meet the needs of the 21st century? This book encourages readers to transcend the limits of their own educational experience, to think beyond familiar notions of schooling, instruction and curriculum, to consider how to best structure learning so that it will benefit future generations. It encourages a deeper analysis of the existing education system and offers practical insights into future directions focused on preparing students with 21st century skills.


The Art of DOOM: Eternal

The Art of DOOM: Eternal

Author: Bethesda Softworks

Publisher: Dark Horse Comics

Published: 2020-03-24

Total Pages: 200

ISBN-13: 150671725X

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A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!


Bunker

Bunker

Author: Bradley Garrett

Publisher: Simon and Schuster

Published: 2021-08-03

Total Pages: 352

ISBN-13: 1501188569

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Since prehistory, bunkers have been built as protection from cataclysmic social and environmental forces, and as places of power and transformation. Today, the bunker has become the extreme expression of our greatest fears- from pandemics to climate change and nuclear war. And once you look, it doesn't take long to start seeing bunkers everywhere. In Bunker, acclaimed urban explorer and cultural geographer Bradley Garrett explores the global and rapidly growing movement of 'prepping' for social and environmental collapse, or 'Doomsday'. From the 'dread merchants' hustling safe spaces in the American mid-West to eco-fortresses in Thailand, from geoscrapers to armoured mobile bunkers, Bunker is a brilliant, original and never less than deeply disturbing story from the frontlines of the way we live now, an illuminating reflection on our age of disquiet and dread that brings it into new, sharp focus. The bunker, Garrett shows, is all around us, in malls, airports, gated communities, the vehicles we drive. Most of all, he shows, it's in our minds.


Roleplaying Game

Roleplaying Game

Author: Paizo Publishing

Publisher:

Published: 2017-06-20

Total Pages: 0

ISBN-13: 9781601259493

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"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.


The Truth Machine

The Truth Machine

Author: Paul Vigna

Publisher: Picador

Published: 2019-03-05

Total Pages: 334

ISBN-13: 1250304172

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"Views differ on bitcoin, but few doubt the transformative potential of Blockchain technology. The Truth Machine is the best book so far on what has happened and what may come along. It demands the attention of anyone concerned with our economic future." —Lawrence H. Summers, Charles W. Eliot University Professor and President Emeritus at Harvard, Former Treasury Secretary From Michael J. Casey and Paul Vigna, the authors of The Age of Cryptocurrency, comes the definitive work on the Internet’s Next Big Thing: The Blockchain. Big banks have grown bigger and more entrenched. Privacy exists only until the next hack. Credit card fraud is a fact of life. Many of the “legacy systems” once designed to make our lives easier and our economy more efficient are no longer up to the task. Yet there is a way past all this—a new kind of operating system with the potential to revolutionize vast swaths of our economy: the blockchain. In The Truth Machine, Michael J. Casey and Paul Vigna demystify the blockchain and explain why it can restore personal control over our data, assets, and identities; grant billions of excluded people access to the global economy; and shift the balance of power to revive society’s faith in itself. They reveal the disruption it promises for industries including finance, tech, legal, and shipping. Casey and Vigna expose the challenge of replacing trusted (and not-so-trusted) institutions on which we’ve relied for centuries with a radical model that bypasses them. The Truth Machine reveals the empowerment possible when self-interested middlemen give way to the transparency of the blockchain, while highlighting the job losses, assertion of special interests, and threat to social cohesion that will accompany this shift. With the same balanced perspective they brought to The Age of Cryptocurrency, Casey and Vigna show why we all must care about the path that blockchain technology takes—moving humanity forward, not backward.


Messages

Messages

Author: Joseph A. DeVito

Publisher:

Published: 2011-01-04

Total Pages: 360

ISBN-13: 9780205688753

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Messages: Building Interpersonal Communication Skills, Fourth Canadian Edition, is a practical, task-oriented introduction to the field of interpersonal communication that will help you integrate critical thinking into all aspects of interpersonal communication. The new Fourth Canadian Edition has been updated to include new sections on multicultural communication, workplace communication, computer-mediated-communication, ageism and heterosexism, nonverbal communication, anger, dating violence, and conflict management. ¿¿¿¿¿¿¿¿The combination of text and exercises will help you to develop interpersonal skills, discover the influence of culture and gender on interpersonal communication, and understand the importance of listening in interpersonal communication. Featuring a new full-colour design, numerous activity boxes, a study guide, and critical thinking questions, Messages is designed to enhance your engagement with this exciting subject.


Empire of the Ghouls for 5th Edition

Empire of the Ghouls for 5th Edition

Author: Richard Green

Publisher:

Published: 2020-06-09

Total Pages: 336

ISBN-13: 9781936781171

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Dark Motives and Darker Alliances Citizens of Zobeck are going missing. Catacombs beneath the urban abodes may have answers, but what lurks in them may not enjoy company... Rumors swirl of an unholy marriage between blood thirsty factions. As haunting dreams and prophetic utterances swell, the danger becomes clear. Such a union would be catastrophic... Who will uncover and stop these foul and ghoulish workings? Will your adventurers have the fortitude and ambition--or the greed and cunning--it takes to put a stop to them? Empire of the Ghouls is a complete adventure for characters level 1-13 for the 5th edition of the world's first RPG. You'll also find a gazetteer detailing the Ghoul Imperium in the depths of the Underworld--complete with map! --and appendices filled with new cults, creatures, magic items, and NPCs. Sharpen your blade and conjure magical light, and root out the foulness below the earth!


Vampire: The Masquerade - Anarch

Vampire: The Masquerade - Anarch

Author: Modiphius

Publisher: Modiphius

Published: 2019-04

Total Pages:

ISBN-13: 9781912200993

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Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.