For the world's strangest heroes, staving off the annihilation of free will or the reformatting of the universe into an artistic statement is all in a day's work -- not to mention the everyday assassination attempts and visits from Satan.
The groundbreaking series from Grant Morrison that led American comics in a wholly unexpected direction. Originally conceived in the 1960s by the visionary team of writer Arnold Drake and artist Bruno Premiani, the Doom Patrol was reborn a generation later through Grant Morrison’s singular imagination. Though they are super-powered beings, and though their foes are bent on world domination, convention ends there. Shunned as freaks and outcasts, and tempered by loss and insanity, this band of misfits faces threats so mystifying in nature and so corrupted in motive that reality itself threatens to fall apart around them-but it’s still all in a day’s work for the Doom Patrol. Written by Grant Morrison and featuring art by Richard Case, John Nyberg, Doug Braithwaite, Scott Hanna and Carlos Garzón, DOOM PATROL BOOK ONE collects issues #19-34 and includes introductions by Morrison and editor Tom Peyer.
Graphic novel. One of the most innovative comics ever, Doom Patrol, a super-team comprised of freaks, misfits, and madmen, took the superhero world into a new age of strangeness! The Doom Patrol pick up a new member the sentient, transvestite geographial area called Danny the Street... and just in time, as he's being pursued by the Men From N.O. W.H.E.R.E.! Meanwhile, Rebis and Rhea are abducted by aliens, intending to use them as the ultimate weapon in a pan-galactic war... and the amazing secrets of muscle mystery come into play as Flex Mentallo makes his first appearance.
The world's strangest super-team faces against the government's dirty little secret. But if the Doom patrol and the Suicide Squad are going to survive this latest caper, they will have to set aside their differences and work together.
The new Doom Patrol puts itself back together after nearly being destroyed, and things start to get a lot weirder for everybody. The Chief leads Robotman, the recently formed Rebis and new member Crazy Jane against the Scissormen, part of a dangerous philosophical location that has escaped into our world and is threatening to engulf reality itself. Collecting Grant Morrison's definitive run, which launched his career as one of the comic industry's most innovative and creative writers! Collects Doom Patrol #19-63 and Doom Force Special #1.
When Celsius finds the wheelchair of her late husband Niles Caulder, she begins a journey to find the supposedly dead members of the Doom Patrol and recruits Robotman and Tempest to aid her in her quest.
What began with Alan Moore and Dave Gibbons' landmark graphic novel, Watchmen (1987) is no longer a single story, but rather a cross-platform, multi-media franchise, including a role-playing game and video game, a motion comic, a Zack Snyder movie, and a series of comic book prequels and sequels, as well as a prestige HBO TV series. Will Brooker explores the way that Watchmen expanded over time from the mid-1980s to the present day, drawing on theories of adaptation, intertextuality and deconstruction to argue that each addition subtly changes our understanding of the original. Does it matter whether these adaptations are 'faithful'? Can they ever be, as they cross over into another medium? How does each version enter a dialogue with the others? And as Damon Lindelof's series ran parallel to an entirely distinct comic book Watchmen sequel, Doomsday Clock, how do readers and viewers make sense of these conflicting narratives? Can we relate the unstable, shifting stories of Watchmen to our contemporary climate of post-truth, where we have to weigh up contradictory versions of the facts and decide which we believe?
Superhero comics reckon with issues of corporeal control. And while they commonly deal in characters of exceptional or superhuman ability, they have also shown an increasing attention and sensitivity to diverse forms of disability, both physical and cognitive. The essays in this collection reveal how the superhero genre, in fusing fantasy with realism, provides a visual forum for engaging with issues of disability and intersectional identity (race, ethnicity, class, gender, and sexuality) and helps to imagine different ways of being in the world. Working from the premise that the theoretical mode of the uncanny, with its interest in what is simultaneously known and unknown, ordinary and extraordinary, opens new ways to think about categories and markers of identity, Uncanny Bodies explores how continuums of ability in superhero comics can reflect, resist, or reevaluate broader cultural conceptions about disability. The chapters focus on lesser-known characters—such as Echo, Omega the Unknown, and the Silver Scorpion—as well as the famous Barbara Gordon and the protagonist of the acclaimed series Hawkeye, whose superheroic uncanniness provides a counterpoint to constructs of normalcy. Several essays explore how superhero comics can provide a vocabulary and discourse for conceptualizing disability more broadly. Thoughtful and challenging, this eye-opening examination of superhero comics breaks new ground in disability studies and scholarship in popular culture. In addition to the editors, the contributors are Sarah Bowden, Charlie Christie, Sarah Gibbons, Andrew Godfrey-Meers, Marit Hanson, Charles Hatfield, Naja Later, Lauren O’Connor, Daniel J. O'Rourke, Daniel Pinti, Lauranne Poharec, and Deleasa Randall-Griffiths.
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.