Fitness Dice

Fitness Dice

Author: Chronicle Books

Publisher:

Published: 2020-08-18

Total Pages: 7

ISBN-13: 9781452182384

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For fitness lovers of all levels, this handy kit includes 7 wooden dice and an instructional booklet with 36 different exercises--offering a fun and effective way to get a full-body workout at home or on the go. Each die represents a different area of focus: lower body, upper body, chest and back, core, cardio, full body, and number of reps/time. Simply roll the dice to generate a workout sequence or to add variety to an existing routine. With thousands of possible combinations and options for making exercises easier or more challenging, Fitness Dice is guaranteed to keep workouts fresh and exciting. No props or equipment needed! INCLUDES: 7 wooden dice, an instructional booklet with explanations for 36 different exercises-at a lower price point than many other fitness products. GET A FULL-BODY WORKOUT AT HOME, NO EQUIPMENT NECESSARY: Roll the dice for a unique fitness routine every time. You don't need any weights, props, or machines--just your own body! THOUSANDS OF POSSIBLE COMBINATIONS: The dice cover various body parts and types of exercises (cardio, back, arms, legs, etc.), and determine the number of reps and duration. With more than 45,000 workout possibilities, you'll never have to do the same one twice! TAKES THE INTIMIDATION OUT OF WORKING OUT: No matter your fitness level, these dice will create a great workout. And the included booklet will guide you through each exercise as well as offer tips on stretching, warming up, and cooling down. GREAT FOR BUSY FOLKS ON THE GO: No need to worry about getting to the gym or a workout class; fit in an efficient workout whenever and wherever! FUN, UNIQUE GIFT OR SELF-PURCHASE FOR FITNESS FANS: Great for men and women, health-conscious folks, fans of other quick routines like the 7-Minute Workout, and beginners as well as more advanced athletes.


The Destiny Dice

The Destiny Dice

Author: David Bischoff

Publisher: Crossroad Press

Published: 2021-07-06

Total Pages: 171

ISBN-13:

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The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER


The Dice Man

The Dice Man

Author: Luke Rhinehart

Publisher: Abrams

Published: 1998-05-01

Total Pages: 347

ISBN-13: 1590207041

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“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)


The Dice Book

The Dice Book

Author: Kevin McCaughey

Publisher: Pro Lingua Learning

Published: 2019-03

Total Pages: 128

ISBN-13: 9780866474900

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The Dice Book features 112 photocopiable activities using "dice frames" - six prompts for saying something and reacting in small groups. It's simple, fast, and easy to do! There are three main types of frames: open-ended speaking, grammar, and vocabulary. The advantages of Dice Frames" are: 1) Maximizing practice: When students play in small groups, taking turns, they generate lots of speaking practice; 2) Scaffolding: Students know how to respond after rolling their dice, because each dice frame supplies a structure, model, prompt or example--often all of these; 3) Personal interest: The frames guide students to speak about themselves, to express opinions, to recall experiences, or to be creative; 4) No preparation: Teachers need virtually no preparation for these student-centered games. All teachers need to do is find a dice frame that fits the lesson, or choose one at random as a warm-up; 5) Short activities: Dice games typically take five to fifteen minutes of class time. Teachers can insert a quick-hitting dice game into every lesson or two. Their brevity and flexibility are great strengths of the game; and 6) A student-centered approach: With The Dice Book, teachers can relax and take an interest in what students have to say, assessing student performance, altering the content when necessary, and bringing the activity to an end when it loses steam. "


¡Qué me dices! (Subscription)

¡Qué me dices! (Subscription)

Author: Montse Mir

Publisher: Pearson

Published: 2014-07-28

Total Pages: 209

ISBN-13: 0133792749

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. ¿Qué me dices? is all about conversation. Intended for the fourth or fifth semester course at colleges and universities around the world, its plethora of engaging pair and small group activities motivate learners to put Spanish to use to create meaningful, memorable, and enjoyable exchanges and realistic conversations. Students are presented and guided through chapter themes and are given opportunities to research topics of their choice, which are then discussed and shared through task-oriented activities in the classroom. The ACTFL Proficiency Guidelines for speaking provide the basis for the selection of content and sequencing in ¿Qué me dices? Chapters in the text move from functions, text types and contexts targeted at the intermediate-mid level of proficiency up to the superior level. Many classroom activities are designed around the type of conversation stimuli one would encounter during an Oral Proficiency Interview (OPI). Chapters are not interrelated so depending on the level of students, one can start at any given chapter.


PIC BASIC

PIC BASIC

Author: Dogan Ibrahim

Publisher: Newnes

Published: 2001

Total Pages: 221

ISBN-13: 0750652292

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PIC Basic is the quickest way to get up and running, designing and building circuits using a microcontroller. The author's approach to the subject is firmly based in practical applications and project work, making this a toolkit rather than a software guide. The Basic language as used by the most popular PIC compilers is also introduced from square one, with simple code used to illustrate each of the most commonly used instructions. The practicalities of programming and the scope of using a PIC are explored through 22 wide-ranging electronic projects.


Dice World

Dice World

Author: Brian Clegg

Publisher: Icon Books

Published: 2013

Total Pages: 0

ISBN-13: 9781848315167

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Frequently mind-boggling, from Einstein's brilliant proof of the existence of atoms to why the milk in your coffee stays mixed, 'Dice World' explore how - amongst all this mathematical chaos - probability and statistics have become the only way to get a grip on nature's workings.


Dice Games Properly Explained

Dice Games Properly Explained

Author: Reiner Knizia

Publisher: Blue Terrier Press

Published: 2010

Total Pages: 226

ISBN-13: 9780973105216

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World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.


Fuck Yeah! Decision Dice

Fuck Yeah! Decision Dice

Author: Chronicle Books

Publisher: Chronicle Books

Published: 2019-08-20

Total Pages:

ISBN-13: 9781452175546

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Address life's tough decisions with a roll of the dice! Two 6-sided dice—one that says "fuck" on all sides, and the other with words like "yeah" and "no"—combine to give you the answers you've been looking for. Your decision-making process just got a whole lot easier—so, what the f*ck are you waiting for?


I Am a Dice Controller

I Am a Dice Controller

Author: Frank Scoblete

Publisher: Triumph Books

Published: 2015-05-01

Total Pages: 257

ISBN-13: 162937072X

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Dice control. The only way to beat the casinos at craps! Frank Scoblete reveals his secrets and takes you step-by-step through his dice control techniques: sets, stance, grip, throw, arc, backspin, landing, proper betting, and the 5-Count. Additionally, Frank exposes the good, the bad, and the ugly betrayals he experienced in 25 years playing with the world's greatest dice controllers. Join the legendary Captain, the father of dice control. Marvel at the greatest dice controller of all time, the woman known as "The Arm" in the roaring days of Atlantic City! Meet today's dice control stars: the Dominator, Jerry "Stickman," Chris "Sharpshooter" Pawlicki, Howard "Rock 'n' Roller," Bill "Ace-10" Burton, Bob "Mr. Finesse," John "Skinny," Nick@Night, Billy "the Kid," Daryl "No Field Five," Arman "Pit Boss," Mark "Dice Pilot," Randy "Randman," and Tim "Timmer." Learn about PARR, the first dice control class created by controversial author Jerry Patterson. Enter the famous Golden Touch dice control school. Meet the great dice control teams: the Captain's Crew, the Lee Brothers, the Five Horsemen, and the tag teams of Marilyn "the Goddess" and Charlie "Sandtrap;" Heavenly Kitten and Star Shine; Pat "Dr. Crapology" and Janis "Alligator Rose." Meet the crooks, the cheats, the scoundrels, and the screw-ups of the dice-control world. Join Frank on his adventures inside the exclusive world of elite dice controllers.