Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max

Author: Pete Draper

Publisher: Taylor & Francis

Published: 2012-12-06

Total Pages: 341

ISBN-13: 1136144692

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3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!


Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max

Author: Pete Draper

Publisher: Taylor & Francis

Published: 2015-04-24

Total Pages: 400

ISBN-13: 1136144935

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Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced


Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max

Author: Pete Draper

Publisher: Taylor & Francis

Published: 2008

Total Pages: 341

ISBN-13: 0240521269

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"Create stunning and realistic effects in 3ds Max 2009 without any additional plug-ins! New companion website includes all of Pete Draper's tutorials from all three editions of this best-selling book." "Learn to make your 3D effects more realistic and dazzling with the all new 3ds Max tutorials provided in this book. Create convincing simulations of fireballs, galaxies, diving bubbles, and even the surface of Mars by following Pete's clear step-by-step directions and explanations of not only what steps to take but how to avoid any perilous pitfalls along the way."--BOOK JACKET.


Deconstructing the Elements with 3ds max 6

Deconstructing the Elements with 3ds max 6

Author: Pete Draper

Publisher: Taylor & Francis

Published: 2012-08-21

Total Pages: 371

ISBN-13: 1136144854

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Master professional techniques in 3ds max with expert guidance from this unique book and DVD-ROM package! A must have guide for those with 3ds max experience who want to get more out of the base kit this versatile package provides. Save money by finding out how to get the most realistic effects from 3ds max without having to spend more on plugins. This book includes all you need to know to create realistic earth, air, fire and water effects with Discreet's powerful 3ds max animation kit. Inspirational color images cover every page as Pete shares his professional insight, detailing the breakdown of the extensive catalog of visual reference material supplied on the DVD-ROM to ensure your effects are more realistic when working in 3ds max. This information is then used within the body of the tutorials which teach not only how to create each effect, but why we have performed that specific step so that you have a complete understanding of all the processes involved. The free DVD-ROM also contains 5 hours and 45 minutes of free video tutorials in which Pete walks you through additional effects while still maintaining the same quality and format as the tutorials in the book. 'I congratulate Pete on this amazing accomplishment. I am certain that those of you who read this will find it incredibly useful, both as an educational tool and as a volume of reference. I encourage you all to read and absorb the information found within, and use it to help strengthen both your own skills, and to help strengthen and maintain our ever spreading 3D community.' Jason 'Buzz' Busby (www.3dbuzz.com)


Unity Game Development Essentials

Unity Game Development Essentials

Author: Will Goldstone

Publisher: Packt Publishing Ltd

Published: 2009-10-01

Total Pages: 427

ISBN-13: 1847198198

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Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!


Physics for Animators

Physics for Animators

Author: Michele Bousquet

Publisher: CRC Press

Published: 2015-12-07

Total Pages: 819

ISBN-13: 1135016534

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Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.


Drawing Futures

Drawing Futures

Author: Bob Sheil

Publisher: UCL Press

Published: 2016-11-11

Total Pages: 147

ISBN-13: 1911307266

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Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.


Flash 5 Bible

Flash 5 Bible

Author: Robert Reinhardt

Publisher: Wiley

Published: 2001-03-01

Total Pages: 1352

ISBN-13: 9780764535154

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Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.


Autonomous Driving

Autonomous Driving

Author: Markus Maurer

Publisher: Springer

Published: 2016-05-21

Total Pages: 698

ISBN-13: 3662488477

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This book takes a look at fully automated, autonomous vehicles and discusses many open questions: How can autonomous vehicles be integrated into the current transportation system with diverse users and human drivers? Where do automated vehicles fall under current legal frameworks? What risks are associated with automation and how will society respond to these risks? How will the marketplace react to automated vehicles and what changes may be necessary for companies? Experts from Germany and the United States define key societal, engineering, and mobility issues related to the automation of vehicles. They discuss the decisions programmers of automated vehicles must make to enable vehicles to perceive their environment, interact with other road users, and choose actions that may have ethical consequences. The authors further identify expectations and concerns that will form the basis for individual and societal acceptance of autonomous driving. While the safety benefits of such vehicles are tremendous, the authors demonstrate that these benefits will only be achieved if vehicles have an appropriate safety concept at the heart of their design. Realizing the potential of automated vehicles to reorganize traffic and transform mobility of people and goods requires similar care in the design of vehicles and networks. By covering all of these topics, the book aims to provide a current, comprehensive, and scientifically sound treatment of the emerging field of “autonomous driving".


Basics Architecture 01: Representational Techniques

Basics Architecture 01: Representational Techniques

Author: Lorraine Farrelly

Publisher: AVA Publishing

Published: 2008-01-08

Total Pages: 187

ISBN-13: 2940373620

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Basics Architecture 01- Representational Techniques by Lorraine Farrelly explores the concepts and techniques used to represent architecture. It describes a broad array of methodologies for developing architectural ideas, ranging from two- and three-dimensional conceptual sketches, through to the working drawings required for the construction of buildings, and offers a range of practical drawing methods, showing how to present and plan layouts, make conceptual sketches, work with scale, use collage and photomontage to create contemporary images, along with techniques to prepare and plan design portfolios. The book also deals with a variety of media, from those used in freehand sketching, through to cutting-edge computer modeling and drawing techniques. Using examples from leading international architects and designers along with more experimental student work, a broad range of interpretations, possibilities and applications are demonstrated. Students and practitioners will find this a useful and clear companion to a vital aspect of architectural design.