Deception in Two-player Zero-sum Stochastic Games

Deception in Two-player Zero-sum Stochastic Games

Author:

Publisher:

Published: 2006

Total Pages: 145

ISBN-13:

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In this work, two-player zero-sum stochastic games, under imperfect information, are investigated in the discrete-time/discrete-state case. We focus on the case where only one player, Blue, has incomplete or partial information and the other player, Red, has complete state information. In stochastic games with partial information the Information State is a function of a conditional probability distribution. In the problem form here, the payoff is only a function of the terminal state of the system, and the initial information state is a max-plus sum of max-plus delta functions. The Blue player can achieve robustness to the effect of Red's control on its observations. Using the recently established deception-robust theory, we demonstrate that the full state-feedback optimal control applied at the Maximum Likelihood State ('MLS') is not optimal for the Blue player in a partially-observed game and hence the Certainty Equivalence Principle does not hold. An automated deception-enabled control algorithm is derived for the Red player with an assumption that Red can model the Blue algorithm completely. An example game is used to demonstrate that even for the Red player, with complete state information, the optimal control is not the state-feedback optimal control. A future study of deception-enabled Red approach is proposed in the mixed strategy framework. Lastly, some modelling ideas are presented for Urban Warfare. The example cases considered in this study are simple enough to allow an intuitive understanding of optimal strategies, while complex enough to demonstrate real-world difficulties. The theory discussed here is more general than the specific application which has been presented owing to the critical nature of imperfect information and hence its utility in war games.


Stochastic and Differential Games

Stochastic and Differential Games

Author: Martino Bardi

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 388

ISBN-13: 1461215927

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The theory of two-person, zero-sum differential games started at the be ginning of the 1960s with the works of R. Isaacs in the United States and L.S. Pontryagin and his school in the former Soviet Union. Isaacs based his work on the Dynamic Programming method. He analyzed many special cases of the partial differential equation now called Hamilton Jacobi-Isaacs-briefiy HJI-trying to solve them explicitly and synthe sizing optimal feedbacks from the solution. He began a study of singular surfaces that was continued mainly by J. Breakwell and P. Bernhard and led to the explicit solution of some low-dimensional but highly nontriv ial games; a recent survey of this theory can be found in the book by J. Lewin entitled Differential Games (Springer, 1994). Since the early stages of the theory, several authors worked on making the notion of value of a differential game precise and providing a rigorous derivation of the HJI equation, which does not have a classical solution in most cases; we mention here the works of W. Fleming, A. Friedman (see his book, Differential Games, Wiley, 1971), P.P. Varaiya, E. Roxin, R.J. Elliott and N.J. Kalton, N.N. Krasovskii, and A.I. Subbotin (see their book Po sitional Differential Games, Nauka, 1974, and Springer, 1988), and L.D. Berkovitz. A major breakthrough was the introduction in the 1980s of two new notions of generalized solution for Hamilton-Jacobi equations, namely, viscosity solutions, by M.G. Crandall and P.-L.


Cooperative Control Strategies and Deception in Adversarial Systems

Cooperative Control Strategies and Deception in Adversarial Systems

Author: Zachariah E. Fuchs

Publisher:

Published: 2012

Total Pages: 171

ISBN-13:

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A generic two-player, zero-sum game was developed that incorporated deceptive tactics to corrupt a stochastic sensor network. The stochastic sensor network provides one player an informational advantage over its opponent. Using this framework, an illustrative example was designed and examined to describe a well-known, qualitative principle in the deception field known as the "Jones' Lemma". A new sequential variant of the Colonel Blotto game was also developed that included a deterministic sensor network.


Distributed Autonomous Robotic Systems

Distributed Autonomous Robotic Systems

Author: Fumitoshi Matsuno

Publisher: Springer Nature

Published: 2022-01-03

Total Pages: 456

ISBN-13: 3030927903

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This book presents the state of the art in distributed autonomous systems composed of multiple robots, robotic modules, or robotic agents. Swarms in nature can not only adapt to their environments, but can also construct suitable habitats to their own advantage. Distributed autonomous robotic systems can do many things that its individuals cannot do alone. As the global pandemic was still ongoing, the 15th International Symposium on Distributed Autonomous Robotic Systems (DARS2021) was held on June 1–4, 2021, as an online meeting. The scope of DARS201 was to create a bridge between biologists and engineers interested in the distributed intelligence of living things and to establish a new academic field by integrating knowledge from both disciplines. Topics of DARS2021 were swarm intelligence, swarm robotics, multi-agent system, modular robotics, decentralized control, distributed system, etc. The papers in this book provide a very good overview of the state of the art in distributed autonomous robotic systems (DARS). They reflect current research themes in DARS with important contributions. We hope that this book helps to sustain the interest in DARS and triggers new research.


Decision and Game Theory for Security

Decision and Game Theory for Security

Author: Jie Fu

Publisher: Springer Nature

Published: 2024-01-29

Total Pages: 409

ISBN-13: 3031506707

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This book constitutes the refereed proceedings of the 14th International Conference on Decision and Game Theory for Security, GameSec 2023, held in Avignon, France, during October 18–20, 2023. The 19 full papers and 4 short papers included in this book were carefully reviewed and selected from 33 submissions. They were organized in topical sections as follows: Mechanism design and imperfect information, Security Games, Learning in security games, Cyber deception, Economics of security, Information and privacy and Short articles.