Collects factual stories about visions and dreams, spooky coincidences, not-so-inanimate objects, phantasms and witches, and miscellaneous weird occurrences.
Hasn't he lived long enough? Why not? I could take him like a thief in the night. This is how the Thief thinks. He serves death, the vacuum, the unknown. He's always waiting. Always there. Seventeen-year-old Nina Barrows knows all about the Thief. She's intimately familiar with his hunting methods: how he stalks and kills at random, how he disposes of his victims' bodies in an abandoned mine in the deepest, most desolate part of a desert. Now, for the first time, Nina has the chance to do something about the serial killer that no one else knows exists. With the help of her former best friend, Warren, she tracks the Thief two thousand miles, to his home turf-the deserts of New Mexico. But the man she meets there seems nothing like the brutal sociopath with whom she's had a disturbing connection her whole life. To anyone else, Dylan Shadwell is exactly what he appears to be: a young veteran committed to his girlfriend and her young daughter. As Nina spends more time with him, she begins to doubt the truth she once held as certain: Dylan Shadwell is the Thief. She even starts to wonder . . . what if there is no Thief? From debut author Margot Harrison comes a brilliantly twisted psychological thriller that asks which is more terrifying: the possibility that your nightmares are real . . . or the possibility that they begin and end with you?
There are lots of frightening things out there. Witches. Trolls. Sharks. The DARK! But nothing seems as scary once you turn on the light. In this hilarious picture book, a boy and his two dogs go through a list of all the things, both real and imagined, that make the hair on the backs of their necks stand on end-and come up with a clever way to face their fears.
Desmond and Andres battle beach bullies who also happen to be creepy monsters in the third book of the Desmond Cole Ghost Patrol chapter book series! When you go to the beach with Desmond Cole, it isn’t all sand, surf, and sun. It’s more like, ghosts, ghouls, and gloom. And yes, being haunted while there’s sand in your swimsuit is annoying, but at least you can always count on one thing—beach life is never boring with Mersurfers around. With easy-to-read language and illustrations on almost every page, the Desmond Cole Ghost Patrol chapter books are perfect for emerging readers.
A contemporary, high-stakes thriller about how reality becomes more twisted than the fantasy novel two friends are writing when the real-life subject of their fiction turns up dead and they’re the suspects, for fans of Mare of Easttown and One of Us Is Lying. Celeste is the talk of the town when she moves to Montana from Montreal, but the only friend she makes is Vivvy, the heir to the town’s founder and a social pariah. Inspired by a passion-fueled school incident, they begin writing a love-story fanfic between the popular guy and the school stoner, one that gradually reveals Celeste’s past. While her bond with Vivvy makes Celeste feel safe and alive again, Vivvy keeps prodding Celeste to turn fantasy into reality. When they finally try, one drunken night on a dark mountainside, Celeste is the one who ends up kissing golden boy Joss. And Joss ends up dead. Celeste doesn’t remember the end of that night and can’t be sure she didn’t deliver the killing blow. Could she still be that scared of getting close to a boy? Secrets are hard to keep in a small town, and even Vivvy seems to suspect her. Exploring the winding passages of the cave where Joss died, Celeste learns he had his own dark secrets, as does Vivvy. The town isn’t as innocent as it appears.
This one-of-a-kind book is an illustrated investigation into all the stuff that's frightened us out of our wits for centuries and the gruesome, gory, gut-churning science behind it.
Inspiration and horror from Black Bed Sheet Books' 15th Anniversary Halloween Party 2023. This is the first commemorative anthology from participating authors on Halloween night 2023 to sign free copies given to trick-or-treaters along with candy at Black Bed Sheet Studios in Antelope, CA, (near Sacramento), otherwise known as Antelope's Halloween House throughout the region. By popular demand, we decided to make it available to sell. Features stories by Age Scott (Tales of Hip Hop Horror), Edward Martin III (The Blood-red Night of Hatchet Valley), Fred Wiehe (Fright House), and founder of Black Bed Sheet Books, Nicholas Grabowsky (Halloween IV, The Everborn).
"Brief text describes scary stories from around the world, including tales about a possessed doll, a poltergeist, and a famous reported alien abduction case"--
"Brief text describes monsters from around the world, including legendary monsters such as the Yeti and Mothman as well as mythical monsters such as the minotaur"--
After living off the grid for more than a decade, a teenage girl must play a dangerous game—and face the shadows of her past—to save the world from a dangerous dark force. A chilling technothriller for fans of Black Mirror and #MurderTrending. After ten years of living on an isolated, tech-free ranch with her mother, sixteen-year-old Hedda is going back to the world of the Glare -- her word for cell phones, computers, and tablets. Hedda was taught to be afraid of technology, afraid that it would get inside her mind and hurt her. But now she's going to stay with her dad in California, where she was born, and she's finally ready to be normal. She's not going to go "off-kilter," like her mom says she did when she was just a little kid. Once she arrives, Hedda finally feels like she's in control. She reunites with old friends and connects with her stepmom and half-brother. Never mind the terrifying nightmares and visions that start trickling back -- they're not real. Then Hedda rediscovers the Glare: the real Glare, a first-person shooter game from the dark web that scared her when she was younger. They say if you die thirteen times on level thirteen, you die in real life. But as Hedda starts playing the so-called "death game" -- and the game begins spreading among her friends -- she realizes the truth behind her nightmares is even more twisted than she could have imagined. And in order to stop the Glare, she'll have to first confront the darkness within herself.